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	<id>https://wiki.emperorshammer.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adam+Z.+Meizner</id>
	<title>Emperor's Hammer Encyclopaedia Imperia - User contributions [en]</title>
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	<updated>2026-06-04T02:51:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=92761</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=92761"/>
		<updated>2020-07-07T02:53:15Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Page updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Lieutenant Colonel]]|&lt;br /&gt;
position=[[Flight Leader]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Lieutenant Colonel]] Kyle Kroan is a [[TIE Corps]] pilot, currently a [[Flight Leader]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || Flight Member 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || [[Squadron Commander]], Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 3 years 26 days&lt;br /&gt;
|-&lt;br /&gt;
| 09/01/2017 || Flight Member 2-3, Epsilon Squadron, Wing I, ISD-II '''''Hammer''''' || 2 years 7 months 12 days&lt;br /&gt;
|-&lt;br /&gt;
| 04/14/2020 || Flight Leader 3-1, Beta Squadron, Wing I, ISD-II '''''Hammer''''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Silver Star of the Empire]] (2x)&lt;br /&gt;
* [[Bronze Star of the Empire]] (7x)&lt;br /&gt;
* [[Palpatine Crescent]] (10x)&lt;br /&gt;
* [[Imperial Security Medal]] (6x)&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings (2x)&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon (4x)&lt;br /&gt;
** Bronze Wings (15x)&lt;br /&gt;
** Bronze Ribbon (28x)&lt;br /&gt;
* [[Medal of Instruction]] (2x)&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (36x)&lt;br /&gt;
** Silver Oak Cluster (5x)&lt;br /&gt;
** Gold Oak Cluster (5x)&lt;br /&gt;
** Platinum Oak Cluster (4x)&lt;br /&gt;
** Diamond Oak Cluster (4x)&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]] (3x)&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]] - 7th Echelon&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Gall.png|left|150px|Gallant wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Gallant, with 212 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Marksman 4th (42)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 9 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 212 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147 (not currently held)&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan_Helmet.jpg&amp;diff=91819</id>
		<title>File:Kyle Kroan Helmet.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan_Helmet.jpg&amp;diff=91819"/>
		<updated>2017-07-26T01:26:30Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Adam Z. Meizner uploaded a new version of File:Kyle Kroan Helmet.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91818</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91818"/>
		<updated>2017-07-26T01:22:33Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Lieutenant Colonel]]|&lt;br /&gt;
position=[[Flight Member]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Lieutenant Colonel]] Kyle Kroan is a [[TIE Corps]] pilot, currently a [[Flight Member]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || Flight Member 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || [[Squadron Commander]], Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II ''''Hammer'''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Silver Star of the Empire]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (6x)&lt;br /&gt;
* [[Palpatine Crescent]] (10x)&lt;br /&gt;
* [[Imperial Security Medal]] (5x)&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon (4x)&lt;br /&gt;
** Bronze Wings (15x)&lt;br /&gt;
** Bronze Ribbon (25x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (17x)&lt;br /&gt;
** Silver Oak Cluster (2x)&lt;br /&gt;
** Gold Oak Cluster (2x)&lt;br /&gt;
** Platinum Oak Cluster (2x)&lt;br /&gt;
** Diamond Oak Cluster (2x)&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]] (2x)&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]] - 4th Echelon&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Gall.png|left|150px|Gallant wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Gallant, with 240 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Marksman 4th (42)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 9 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 212 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91817</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91817"/>
		<updated>2017-07-26T01:20:49Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Combat Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Lieutenant Colonel]] Kyle Kroan is a [[TIE Corps]] pilot, currently a [[Flight Member]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || Flight Member 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || [[Squadron Commander]], Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II ''''Hammer'''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Silver Star of the Empire]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (6x)&lt;br /&gt;
* [[Palpatine Crescent]] (10x)&lt;br /&gt;
* [[Imperial Security Medal]] (5x)&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon (4x)&lt;br /&gt;
** Bronze Wings (15x)&lt;br /&gt;
** Bronze Ribbon (25x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (17x)&lt;br /&gt;
** Silver Oak Cluster (2x)&lt;br /&gt;
** Gold Oak Cluster (2x)&lt;br /&gt;
** Platinum Oak Cluster (2x)&lt;br /&gt;
** Diamond Oak Cluster (2x)&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]] (2x)&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]] - 4th Echelon&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Gall.png|left|150px|Gallant wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Gallant, with 240 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Marksman 4th (42)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 9 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 212 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Medals_Case.jpg&amp;diff=91816</id>
		<title>File:Kyle Medals Case.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Medals_Case.jpg&amp;diff=91816"/>
		<updated>2017-07-26T01:19:29Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Adam Z. Meizner uploaded a new version of File:Kyle Medals Case.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medals case for my page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan.jpg&amp;diff=91815</id>
		<title>File:Kyle Kroan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan.jpg&amp;diff=91815"/>
		<updated>2017-07-26T01:16:51Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Adam Z. Meizner uploaded a new version of File:Kyle Kroan.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uniform for my wiki page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan.jpg&amp;diff=91814</id>
		<title>File:Kyle Kroan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan.jpg&amp;diff=91814"/>
		<updated>2017-07-26T01:14:55Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Adam Z. Meizner uploaded a new version of File:Kyle Kroan.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uniform for my wiki page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91813</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91813"/>
		<updated>2017-07-26T01:11:35Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Lieutenant Colonel]] Kyle Kroan is a [[TIE Corps]] pilot, currently a [[Flight Member]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || Flight Member 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || [[Squadron Commander]], Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II ''''Hammer'''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Silver Star of the Empire]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (6x)&lt;br /&gt;
* [[Palpatine Crescent]] (10x)&lt;br /&gt;
* [[Imperial Security Medal]] (5x)&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon (4x)&lt;br /&gt;
** Bronze Wings (15x)&lt;br /&gt;
** Bronze Ribbon (25x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (17x)&lt;br /&gt;
** Silver Oak Cluster (2x)&lt;br /&gt;
** Gold Oak Cluster (2x)&lt;br /&gt;
** Platinum Oak Cluster (2x)&lt;br /&gt;
** Diamond Oak Cluster (2x)&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]] (2x)&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]] - 4th Echelon&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Kngt.png|left|150px|Knight wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Gallant, with 240 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Marksman 4th (42)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 9 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 212 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91812</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91812"/>
		<updated>2017-07-26T01:10:04Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Combat Record */  Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Major (TIE Corps)|Major]] Kyle Kroan is a [[TIE Corps]] pilot, currently the [[Squadron Commander]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || Flight Member 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || [[Squadron Commander]], Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II ''''Hammer'''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Silver Star of the Empire]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (6x)&lt;br /&gt;
* [[Palpatine Crescent]] (10x)&lt;br /&gt;
* [[Imperial Security Medal]] (5x)&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon (4x)&lt;br /&gt;
** Bronze Wings (15x)&lt;br /&gt;
** Bronze Ribbon (25x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (17x)&lt;br /&gt;
** Silver Oak Cluster (2x)&lt;br /&gt;
** Gold Oak Cluster (2x)&lt;br /&gt;
** Platinum Oak Cluster (2x)&lt;br /&gt;
** Diamond Oak Cluster (2x)&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]] (2x)&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]] - 4th Echelon&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Kngt.png|left|150px|Knight wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Gallant, with 240 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Marksman 4th (42)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 9 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 212 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91811</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91811"/>
		<updated>2017-07-26T00:59:51Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Received Medals */ Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Major (TIE Corps)|Major]] Kyle Kroan is a [[TIE Corps]] pilot, currently the [[Squadron Commander]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || Flight Member 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || [[Squadron Commander]], Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II ''''Hammer'''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Silver Star of the Empire]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (6x)&lt;br /&gt;
* [[Palpatine Crescent]] (10x)&lt;br /&gt;
* [[Imperial Security Medal]] (5x)&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon (4x)&lt;br /&gt;
** Bronze Wings (15x)&lt;br /&gt;
** Bronze Ribbon (25x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (17x)&lt;br /&gt;
** Silver Oak Cluster (2x)&lt;br /&gt;
** Gold Oak Cluster (2x)&lt;br /&gt;
** Platinum Oak Cluster (2x)&lt;br /&gt;
** Diamond Oak Cluster (2x)&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]] (2x)&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]] - 4th Echelon&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Kngt.png|left|150px|Knight wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Knight, with 255 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Officer 4th (34)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 6 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 194 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91810</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91810"/>
		<updated>2017-07-26T00:53:40Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Imperial Navy Pilot Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Major (TIE Corps)|Major]] Kyle Kroan is a [[TIE Corps]] pilot, currently the [[Squadron Commander]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || Flight Member 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || [[Squadron Commander]], Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II ''''Hammer'''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (5x)&lt;br /&gt;
* [[Palpatine Crescent]] (9x)&lt;br /&gt;
* [[Imperial Security Medal]]&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon&lt;br /&gt;
** Bronze Wings (14x)&lt;br /&gt;
** Bronze Ribbon (15x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (9x)&lt;br /&gt;
** Silver Oak Cluster&lt;br /&gt;
** Gold Oak Cluster&lt;br /&gt;
** Platinum Oak Cluster&lt;br /&gt;
** Diamond Oak Cluster&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]]&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Kngt.png|left|150px|Knight wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Knight, with 255 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Officer 4th (34)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 6 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 194 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91809</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=91809"/>
		<updated>2017-07-26T00:52:43Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Imperial Navy Pilot Record */  Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Major (TIE Corps)|Major]] Kyle Kroan is a [[TIE Corps]] pilot, currently the [[Squadron Commander]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || [[Major]] || 4 months 14 days&lt;br /&gt;
|-&lt;br /&gt;
| 06/12/2014 || Lieutenant Colonel || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Flight Member]] 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || Squadron Commander, Beta Squadron, Wing I, ISD-II '''''Hammer''''' || 8 months 27 days&lt;br /&gt;
|-&lt;br /&gt;
| 08/06/2014 || Flight Member 1-4, Beta Squadron, Wing I, ISD-II ''''Hammer'''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (5x)&lt;br /&gt;
* [[Palpatine Crescent]] (9x)&lt;br /&gt;
* [[Imperial Security Medal]]&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon&lt;br /&gt;
** Bronze Wings (14x)&lt;br /&gt;
** Bronze Ribbon (15x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (9x)&lt;br /&gt;
** Silver Oak Cluster&lt;br /&gt;
** Gold Oak Cluster&lt;br /&gt;
** Platinum Oak Cluster&lt;br /&gt;
** Diamond Oak Cluster&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]]&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Kngt.png|left|150px|Knight wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Knight, with 255 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Officer 4th (34)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 6 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 194 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan_Helmet.jpg&amp;diff=90332</id>
		<title>File:Kyle Kroan Helmet.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan_Helmet.jpg&amp;diff=90332"/>
		<updated>2014-04-04T17:07:15Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Adam Z. Meizner uploaded a new version of &amp;amp;quot;File:Kyle Kroan Helmet.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90331</id>
		<title>TIE Corps Uniform</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90331"/>
		<updated>2014-04-04T17:05:21Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Combat Pilot Uniform */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Emperor's Hammer]] [[TIE Corps]] utilises standardised uniform templates, just like the Empire did. There are three basic types of uniforms regularly worn by Emperor’s Hammer officers – flight suit, duty uniform, dress uniform. Which uniform is worn depends on the type of duty or occasion. All of them can be rendered by [http://tempestkappa.isdchallenge.org/ttt_download.htm Tempest's Tailoring Tool 2]. You will need a non-TIE Corps utility, [http://www.povray.org/download/ POV-Ray], installed. Unless allowed otherwise by the [[Strategic Operations Officer]] on a case-to-case basis, all uniforms must be rendered using the Tempest's Tailoring Tool 2.&lt;br /&gt;
&lt;br /&gt;
All uniforms must be approved by the Strategic Operations Officer before being displayed on a pilot's profile.&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.emperorshammer.org/tc/downloads/TCPM.pdf TIE Corps Pilot Manual]&lt;br /&gt;
&lt;br /&gt;
== Combat Pilot Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Clark_Small.jpg|right|Flight Leader MAJ John T. Clark's flight helmet]]&lt;br /&gt;
The uniform of a combat pilot is thoroughly utilitarian. The only marks of distinction are the rank insignia and position badges. This is the uniform worn while on combat missions in a single seater fighter craft.&lt;br /&gt;
&lt;br /&gt;
It consists of a pressure suit and helmet. By default both are black, with the helmet sporting a silver Imperial symbol (as opposed to the white symbols&lt;br /&gt;
used by other Imperial pilots) and possibly a squadron patch. Pilot's callsign is indicated on the front of the reinforced part of the helmet. Since TIE Corps pilots are considered the most elite group of pilots, they are allowed to use non-standard colours and patterns on their flight suits in order to flesh out their individuality.&lt;br /&gt;
&lt;br /&gt;
Tempest's Tailoring Tool 2 renders only helmets and as such only helmets (without the flight suit) shall be accepted in the pictures uploaded to your profile.&lt;br /&gt;
&lt;br /&gt;
=== Position badges ===&lt;br /&gt;
&lt;br /&gt;
Position badges are on the front part of the helmet, over the pilot's callsign. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* Three pins - [[Flight Member]]&lt;br /&gt;
* Four pins - [[Flight Leader]]&lt;br /&gt;
* Five-pointed star - [[Squadron Commander]]&lt;br /&gt;
* Six-pointed star - [[Wing Commander]] (''unavailable'')&lt;br /&gt;
&lt;br /&gt;
Higher positions do not have helmet badges as those positions are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
=== Rank insignias ===&lt;br /&gt;
&lt;br /&gt;
Rank insignias run over the top and front part of the helmet, starting from between the pilot's callsign and the position badge. Their meaning is:&lt;br /&gt;
&lt;br /&gt;
* One medium line - [[Sub-Lieutenant]]&lt;br /&gt;
* Two medium lines - [[Lieutenant]]&lt;br /&gt;
* Two medium lines and a thin line - [[Lieutenant Commander]]&lt;br /&gt;
* Three medium lines - [[Commander]]&lt;br /&gt;
* Four medium lines - [[Captain (TIE Corps)|Captain]]&lt;br /&gt;
* One thick line - [[Major]]&lt;br /&gt;
* One thick line and two medium lines - [[Lieutenant Colonel (TIE Corps)|Lieutenant Colonel]]&lt;br /&gt;
* Two thick lines - [[Colonel (TIE Corps)|Colonel]]&lt;br /&gt;
* One extra thick line - [[General]]&lt;br /&gt;
&lt;br /&gt;
Higher ranks do not have helmet insignias as those ranks are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
A comprehensive guide of the ranking system along with pictures of each rank can be found [http://wiki.emperorshammer.org/index.php?title=TIE_Corps_rank_system#2006_Edition here].&lt;br /&gt;
&lt;br /&gt;
== Duty Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zosite_Small.jpg|left|The current TCSOO, RA Zósite Kónstyte Styles' duty uniform]]&lt;br /&gt;
&lt;br /&gt;
The duty uniform is that which is worn while on regular duty aboard ship, on stations and at other Emperor's Hammer facilities. It is the standard everyday uniform of all Emperor’s Hammer officers. It follows the standard Imperial pattern of duty uniforms.&lt;br /&gt;
&lt;br /&gt;
It consists of an olive grey double-breasted tunic and trousers, a matching cap and black durasteel-capped boots. The only distinctions are the rank insignia on left breast and code cylinders, indicating position, in the pockets.&lt;br /&gt;
&lt;br /&gt;
=== Code cylinders ===&lt;br /&gt;
&lt;br /&gt;
A code cylinder is a common security device in use by Imperial officers. Each cylinder contains its user's personal security clearance codes and data, and their placement and color combination indicates one's position in the Emperor's Hammer or the TIE Corps. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* No cylinder - Reserve&lt;br /&gt;
* One blue-tipped cylinder in left pocket - Flight Member&lt;br /&gt;
* One yellow-tipped cylinder in left pocket - Flight Leader&lt;br /&gt;
* One yellow-tipped cylinder in right pocket - Squadron Commander&lt;br /&gt;
* One blue-tipped code cylinder in both pockets - Wing Commander (''unavailable'')&lt;br /&gt;
* One blue-tipped cylinder in right pocket and one yellow-tipped cylinder in left pocket - [[Commodore]]&lt;br /&gt;
* One yellow-tipped cylinder in both pockets - [[Battlegroup Commander]]&lt;br /&gt;
* One yellow-tipped cylinder in right pocket, one blue and one yellow-tipped cylinder in left pocket - [[Imperial Advisor]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, one yellow-tipped cylinder in left pocket - [[Command Attaché]]&lt;br /&gt;
* Two blue-tipped cylinders in both pockets - [[Subgroup Commander]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in both pockets - [[Command Staff]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, two yellow-tipped cylinders in left pocket - [[Executive Officer]]&lt;br /&gt;
* Two yellow-tipped cylinders in both pockets - [[Fleet Commander]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dress Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bonini_Small.jpg|right|The current TCCOM's, HA Daniel Bonini's dress uniform]]&lt;br /&gt;
&lt;br /&gt;
The dress uniform is usually worn on official occasions, while attending important military events or celebrations and also during any formal occasions when officers wearing it are representing the Emperor's Hammer. It can be also used for non-military affairs, like light social occasions, dinner engagements and similar.&lt;br /&gt;
&lt;br /&gt;
It consists of a dark double-breasted tunic with matching trousers and durasteel-capped boots (exception: [[Grand Admiral]]s wear white dress uniforms). The tunic sports numerous golden elements, such as buttons, shoulder pads and symbols on the sleeves. Lining colour depends on the ship a member is based on – ISD-II ''Warrior'' officers used red, ISD-II ''Challenge'' blue, ISD-II ''Subjugator'' violet whereas the MC-80B ''Redemption'' members had green lining. The currently active vessel, the ISD-II ''Hammer'', has a grey color theme. Members of the elite [[Praetorian Squadron]] used silver lining and all members of the [[TIE Corps Command Staff|Admiralty Board]] and [[Command Staff]] use golden lining. The rank insignia is worn on left breast, whereas position is indicated by the sleeve symbols. All medals are displayed – merit ones in full on left breast, with ribbons representing other medals just above them. The [[Imperial Cross]] and [[Grand Order of the Emperor]] are worn about the neck, while the [[Medal of Honor]] and [[Order of the Renegade]] are displayed on the right breast. &lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander's Honor Guard]] insignia and flying wings are also present. The squadron patch may be put on both of the sleeves, near the shoulders. Recipients of the Grand Order of the Emperor may display their ceremonial dagger on the dress uniform, while pilots who are also [[Dark Brotherhood]] members and have attained a rank of [[Dark Jedi Knight]] or higher may have their lightsabers with themselves.&lt;br /&gt;
&lt;br /&gt;
=== Sleeve symbols ===&lt;br /&gt;
&lt;br /&gt;
Golden bars with different thickness on the uniform's sleeve indicate the position of the member. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* No symbol - Reserve&lt;br /&gt;
* One thin bar - Flight Member&lt;br /&gt;
* Two thin bars - Flight Leader&lt;br /&gt;
* Three thin bars - Squadron Commander&lt;br /&gt;
* Four thin bars - Wing Commander (''unavailable'')&lt;br /&gt;
* One thick bar - Commodore&lt;br /&gt;
* One thick and one thin bar - Battlegroup Commander&lt;br /&gt;
* One thick and two thin bars - Imperial Advisor&lt;br /&gt;
* One thick and three thin bars - Command Attaché&lt;br /&gt;
* One thick and four thin bars - Subgroup Commander&lt;br /&gt;
* Two thick bars - Command Staff&lt;br /&gt;
* Two thick bars and one thin bar - Executive Officer&lt;br /&gt;
* Two thick bars and two thin bars - Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Aiguillettes ===&lt;br /&gt;
&lt;br /&gt;
The aiguillette, in gold cord, is worn on the right shoulder and also symbolizes a member's position:&lt;br /&gt;
&lt;br /&gt;
* Short aiguillette - Imperial Advisor, Command Attaché or Subgroup Commander&lt;br /&gt;
* Long aiguillette - Command Staff, Executive Officer and Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Collar symbols ===&lt;br /&gt;
&lt;br /&gt;
In lesser Line Command Positions, the collar displays only the color scheme and number of the Wing the member serves in (grey for Wing I). However, greater Command Positions have their own markings on the collar as well. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* Regular Wing insignia - Flight Member through Wing Commander ''(WC unavailable)''&lt;br /&gt;
* Thick golden lining on top and smaller Wing insignia - Commodore&lt;br /&gt;
* Thick golden lining on top and bottom - Battlegroup Commander&lt;br /&gt;
* Thick and thin golden lining on top, thick golden lining on bottom - Imperial Advisor, Command Attaché, Subgroup Commander&lt;br /&gt;
* Thick and thin golden linings on top and bottom - Command Staff, Executive Officer&lt;br /&gt;
* Thick and thin golden linings on top and bottom with golden leaf decoration in middle - Fleet Commander&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Clark_Small.jpg&amp;diff=90330</id>
		<title>File:Clark Small.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Clark_Small.jpg&amp;diff=90330"/>
		<updated>2014-04-04T17:04:40Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Adam Z. Meizner uploaded a new version of &amp;amp;quot;File:Clark Small.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the uniform description page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Appointment_rank&amp;diff=90320</id>
		<title>Appointment rank</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Appointment_rank&amp;diff=90320"/>
		<updated>2014-04-03T04:28:07Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Fixed internal link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appointment ranks were and still are ranks that a member is given when appointed to a new position. They are only given if the member does not possess the minimum rank, and only in some cases.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
The [[TIE Corps]] is probably the biggest user of appointment ranks:&lt;br /&gt;
&lt;br /&gt;
* New [[Squadron Commander]]s that held the rank of [[Lieutenant (TIE Corps)|Lieutenant]] or [[Lieutenant Commander]] were automatically promoted to [[Commander]].&lt;br /&gt;
* [[Wing Commander]]s that were not yet ranked at [[Major (TIE Corps)|Major]] or higher were promoted to Major&lt;br /&gt;
* [[Commodore]]s were nearly always promoted to [[Rear Admiral (TIE Corps)|Rear Admiral]], as it is not possible to be promoted to the rank.&lt;br /&gt;
&lt;br /&gt;
The main [[Emperor's Hammer]] also used appointment ranks frequently, mostly [[Rear Admiral (Emperor's Hammer)|Rear]] or [[Vice Admiral (Emperor's Hammer)|Vice Admiral]] for [[Command Attaché]]s, and Vice Admiral or [[Admiral (Emperor's Hammer)|Admiral]] for [[Command Officers]]. [[Sector Admiral]] and [[Grand Admiral]] are only available by appointment to [[Executive Officer]] and [[Fleet Commander]] respectively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranks of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Rear_Admiral_(TIE_Corps)&amp;diff=90319</id>
		<title>Rear Admiral (TIE Corps)</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Rear_Admiral_(TIE_Corps)&amp;diff=90319"/>
		<updated>2014-04-03T04:18:05Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rear Admiral''' is the lowest command rank in the [[TIE Corps]].&lt;br /&gt;
&lt;br /&gt;
Its main use is as the [[appointment rank]] for the [[Commodore]] position. In current usage, both the [[Strategic Operations Officer]] and [[Dean of IWATS]] are promoted to the rank on appointment if they are not already in possession of a higher rank.&lt;br /&gt;
&lt;br /&gt;
Although it is directly above [[General (TIE Corps)|General]], it is not possible to be promoted to this rank.&lt;br /&gt;
&lt;br /&gt;
[[File:TCRA.png|thumb|300px|right|A TIE Corps Rear Admiral's rank insignia]]&lt;br /&gt;
&lt;br /&gt;
{{s-start}} &lt;br /&gt;
{{s-bef|before=[[General (TIE Corps)|General]] (Line Rank)}} &lt;br /&gt;
{{s-ttl|title=TIE Corps Rank System|years=1999-present}} &lt;br /&gt;
{{s-aft|after=[[Vice Admiral (TIE Corps)|Vice Admiral]]}} &lt;br /&gt;
{{end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranks of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Commodore&amp;diff=90318</id>
		<title>Commodore</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Commodore&amp;diff=90318"/>
		<updated>2014-04-03T04:14:44Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Position Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Position Description ==&lt;br /&gt;
The Commodores are both the commanders of a TIE Corps ship, and also, fictionally, the ship's escorting battlegroup.  They control their ship's operations, both day to day and in battle, as well as the TIE Wings and/or squadrons on board their ships unless overruled by the Fleet Commander, a Command Officer or a Battlegroup Commander. Commodores are drawn from exceptional Wing Commanders and it should be noted that command of one's own ship is considered the highest honor within the Imperial Navy. &lt;br /&gt;
&lt;br /&gt;
Rank: The minimum rank for Commodore is [[Rear Admiral]]. The maximum is [[Vice Admiral]].&lt;br /&gt;
&lt;br /&gt;
This position was not used between 2009-2013, however it got reinstated in March of 2014 with the commissioning of a second ship, the Imperial-II Class Star Destroyer ''[[Warrior]]''. The first two Commodores after the position's reopening were [[High Admiral]] [[Frodo March]] (commanding the ''Warrior''), and [[Rear Admiral]] [[Elwood the Brave]] (leading the ISD-II ''[[Hammer]]'').&lt;br /&gt;
&lt;br /&gt;
== Command Responsibilies ==&lt;br /&gt;
&lt;br /&gt;
*Oversee the operations of the Ship. &lt;br /&gt;
*Providing bi-weekly Ship Reports to all wings in the ship. &lt;br /&gt;
*Providing Monthly Ship Evaluations from Monthly Wing Evaluations to the Battlegroup Commander. &lt;br /&gt;
*Keep in contact with Wing Commanders. &lt;br /&gt;
*Appoint Wing Commanders. &lt;br /&gt;
*Review medal recommendations from Wing Commanders. &lt;br /&gt;
*Review comments, questions, etc from ship members. &lt;br /&gt;
*Report to the Battlegroup Commander with recommendations. &lt;br /&gt;
*Forward emails, where appropriate, from superior officers to the Ship. &lt;br /&gt;
*Inform the Ship of important events, competitions, etc. &lt;br /&gt;
*Completes BSFs for all Wing Commanders and Elite Squadron Commanders under his/her command. &lt;br /&gt;
*Be familar with primary reference materials (Training Manual, etc). &lt;br /&gt;
*Be familar with primary TIE Corps and Emperor's Hammer webpages (Emperor's Hammer domain, TIE Corps domain, TIE Corps roster, message board, etc.). &lt;br /&gt;
*Submissions for the Emperor's Hammer Newsletter (sent to the Executive Officer). &lt;br /&gt;
*Post/read the Emperor's Hammer Message Boards (where possible). &lt;br /&gt;
*Participate in competitions (where possible). &lt;br /&gt;
*Attend on-line meetings (where possible). &lt;br /&gt;
The Commodore is expected to attend official meetings, online conferences, make Message Board posts, etc. as often as possible. Unlike the Wing Commander, who handles the day-to-day management of a TIE Wing, the Commodore deals with public relations, fleet politics, and should generally make themselves available for questions and comments. A great deal of E-Mail correspondence can be expected. (average 10-20 hours/month). &lt;br /&gt;
&lt;br /&gt;
[[Category:TIE Corps Positions]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Commodore&amp;diff=90317</id>
		<title>Commodore</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Commodore&amp;diff=90317"/>
		<updated>2014-04-03T04:13:32Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Position Description ==&lt;br /&gt;
The Commodores are both the commanders of a TIE Corps ship, and also, fictionally, the ship's escorting battlegroup.  They control their ship's operations, both day to day and in battle, as well as the TIE Wings and/or squadrons on board their ships unless overruled by the Fleet Commander, a Command Officer or a Battlegroup Commander. Commodores are drawn from exceptional Wing Commanders and it should be noted that command of one's own ship is considered the highest honor within the Imperial Navy. &lt;br /&gt;
&lt;br /&gt;
Rank: The minimum rank for Commodore is [[Rear Admiral]]. The maximum is [[Vice Admiral]].&lt;br /&gt;
&lt;br /&gt;
This position was not used between 2009-2013, however it got reinstated in March of 2014 with the commissioning of a second ship, the Imperial-II Class Star Destroyer ''[[Warrior]]''. The first two Commodores after the position's reopening were [[High Admiral]] [[Frodo March]] (commanding the ''Warrior''), and [[Rear Admiral]] [[Elwood the Brave]] (leading the ISD-II [[''Hammer'']]).&lt;br /&gt;
&lt;br /&gt;
== Command Responsibilies ==&lt;br /&gt;
&lt;br /&gt;
*Oversee the operations of the Ship. &lt;br /&gt;
*Providing bi-weekly Ship Reports to all wings in the ship. &lt;br /&gt;
*Providing Monthly Ship Evaluations from Monthly Wing Evaluations to the Battlegroup Commander. &lt;br /&gt;
*Keep in contact with Wing Commanders. &lt;br /&gt;
*Appoint Wing Commanders. &lt;br /&gt;
*Review medal recommendations from Wing Commanders. &lt;br /&gt;
*Review comments, questions, etc from ship members. &lt;br /&gt;
*Report to the Battlegroup Commander with recommendations. &lt;br /&gt;
*Forward emails, where appropriate, from superior officers to the Ship. &lt;br /&gt;
*Inform the Ship of important events, competitions, etc. &lt;br /&gt;
*Completes BSFs for all Wing Commanders and Elite Squadron Commanders under his/her command. &lt;br /&gt;
*Be familar with primary reference materials (Training Manual, etc). &lt;br /&gt;
*Be familar with primary TIE Corps and Emperor's Hammer webpages (Emperor's Hammer domain, TIE Corps domain, TIE Corps roster, message board, etc.). &lt;br /&gt;
*Submissions for the Emperor's Hammer Newsletter (sent to the Executive Officer). &lt;br /&gt;
*Post/read the Emperor's Hammer Message Boards (where possible). &lt;br /&gt;
*Participate in competitions (where possible). &lt;br /&gt;
*Attend on-line meetings (where possible). &lt;br /&gt;
The Commodore is expected to attend official meetings, online conferences, make Message Board posts, etc. as often as possible. Unlike the Wing Commander, who handles the day-to-day management of a TIE Wing, the Commodore deals with public relations, fleet politics, and should generally make themselves available for questions and comments. A great deal of E-Mail correspondence can be expected. (average 10-20 hours/month). &lt;br /&gt;
&lt;br /&gt;
[[Category:TIE Corps Positions]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90316</id>
		<title>TIE Corps Uniform</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90316"/>
		<updated>2014-04-03T04:07:02Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Dress Uniform */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Emperor's Hammer]] [[TIE Corps]] utilises standardised uniform templates, just like the Empire did. There are three basic types of uniforms regularly worn by Emperor’s Hammer officers – flight suit, duty uniform, dress uniform. Which uniform is worn depends on the type of duty or occasion. All of them can be rendered by [http://tempestkappa.isdchallenge.org/ttt_download.htm Tempest's Tailoring Tool 2]. You will need a non-TIE Corps utility, [http://www.povray.org/download/ POV-Ray], installed. Unless allowed otherwise by the [[Strategic Operations Officer]] on a case-to-case basis, all uniforms must be rendered using the Tempest's Tailoring Tool 2.&lt;br /&gt;
&lt;br /&gt;
All uniforms must be approved by the Strategic Operations Officer before being displayed on a pilot's profile.&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.emperorshammer.org/tc/downloads/TCPM.pdf TIE Corps Pilot Manual]&lt;br /&gt;
&lt;br /&gt;
== Combat Pilot Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Clark_Small.jpg|right|Flight Leader CPT John T. Clark's flight helmet]]&lt;br /&gt;
The uniform of a combat pilot is thoroughly utilitarian. The only marks of distinction are the rank insignia and position badges. This is the uniform worn while on combat missions in a single seater fighter craft.&lt;br /&gt;
&lt;br /&gt;
It consists of a pressure suit and helmet. By default both are black, with the helmet sporting a silver Imperial symbol (as opposed to the white symbols&lt;br /&gt;
used by other Imperial pilots) and possibly a squadron patch. Pilot's callsign is indicated on the front of the reinforced part of the helmet. Since TIE Corps pilots are considered the most elite group of pilots, they are allowed to use non-standard colours and patterns on their flight suits in order to flesh out their individuality.&lt;br /&gt;
&lt;br /&gt;
Tempest's Tailoring Tool 2 renders only helmets and as such only helmets (without the flight suit) shall be accepted in the pictures uploaded to your profile.&lt;br /&gt;
&lt;br /&gt;
=== Position badges ===&lt;br /&gt;
&lt;br /&gt;
Position badges are on the front part of the helmet, over the pilot's callsign. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* Three pins - [[Flight Member]]&lt;br /&gt;
* Four pins - [[Flight Leader]]&lt;br /&gt;
* Five-pointed star - [[Squadron Commander]]&lt;br /&gt;
* Six-pointed star - [[Wing Commander]] (''unavailable'')&lt;br /&gt;
&lt;br /&gt;
Higher positions do not have helmet badges as those positions are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
=== Rank insignias ===&lt;br /&gt;
&lt;br /&gt;
Rank insignias run over the top and front part of the helmet, starting from between the pilot's callsign and the position badge. Their meaning is:&lt;br /&gt;
&lt;br /&gt;
* One medium line - [[Sub-Lieutenant]]&lt;br /&gt;
* Two medium lines - [[Lieutenant]]&lt;br /&gt;
* Two medium lines and a thin line - [[Lieutenant Commander]]&lt;br /&gt;
* Three medium lines - [[Commander]]&lt;br /&gt;
* Four medium lines - [[Captain (TIE Corps)|Captain]]&lt;br /&gt;
* One thick line - [[Major]]&lt;br /&gt;
* One thick line and two medium lines - [[Lieutenant Colonel (TIE Corps)|Lieutenant Colonel]]&lt;br /&gt;
* Two thick lines - [[Colonel (TIE Corps)|Colonel]]&lt;br /&gt;
* One extra thick line - [[General]]&lt;br /&gt;
&lt;br /&gt;
Higher ranks do not have helmet insignias as those ranks are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
A comprehensive guide of the ranking system along with pictures of each rank can be found [http://wiki.emperorshammer.org/index.php?title=TIE_Corps_rank_system#2006_Edition here].&lt;br /&gt;
&lt;br /&gt;
== Duty Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zosite_Small.jpg|left|The current TCSOO, RA Zósite Kónstyte Styles' duty uniform]]&lt;br /&gt;
&lt;br /&gt;
The duty uniform is that which is worn while on regular duty aboard ship, on stations and at other Emperor's Hammer facilities. It is the standard everyday uniform of all Emperor’s Hammer officers. It follows the standard Imperial pattern of duty uniforms.&lt;br /&gt;
&lt;br /&gt;
It consists of an olive grey double-breasted tunic and trousers, a matching cap and black durasteel-capped boots. The only distinctions are the rank insignia on left breast and code cylinders, indicating position, in the pockets.&lt;br /&gt;
&lt;br /&gt;
=== Code cylinders ===&lt;br /&gt;
&lt;br /&gt;
A code cylinder is a common security device in use by Imperial officers. Each cylinder contains its user's personal security clearance codes and data, and their placement and color combination indicates one's position in the Emperor's Hammer or the TIE Corps. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* No cylinder - Reserve&lt;br /&gt;
* One blue-tipped cylinder in left pocket - Flight Member&lt;br /&gt;
* One yellow-tipped cylinder in left pocket - Flight Leader&lt;br /&gt;
* One yellow-tipped cylinder in right pocket - Squadron Commander&lt;br /&gt;
* One blue-tipped code cylinder in both pockets - Wing Commander (''unavailable'')&lt;br /&gt;
* One blue-tipped cylinder in right pocket and one yellow-tipped cylinder in left pocket - [[Commodore]]&lt;br /&gt;
* One yellow-tipped cylinder in both pockets - [[Battlegroup Commander]]&lt;br /&gt;
* One yellow-tipped cylinder in right pocket, one blue and one yellow-tipped cylinder in left pocket - [[Imperial Advisor]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, one yellow-tipped cylinder in left pocket - [[Command Attaché]]&lt;br /&gt;
* Two blue-tipped cylinders in both pockets - [[Subgroup Commander]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in both pockets - [[Command Staff]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, two yellow-tipped cylinders in left pocket - [[Executive Officer]]&lt;br /&gt;
* Two yellow-tipped cylinders in both pockets - [[Fleet Commander]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dress Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bonini_Small.jpg|right|The current TCCOM's, HA Daniel Bonini's dress uniform]]&lt;br /&gt;
&lt;br /&gt;
The dress uniform is usually worn on official occasions, while attending important military events or celebrations and also during any formal occasions when officers wearing it are representing the Emperor's Hammer. It can be also used for non-military affairs, like light social occasions, dinner engagements and similar.&lt;br /&gt;
&lt;br /&gt;
It consists of a dark double-breasted tunic with matching trousers and durasteel-capped boots (exception: [[Grand Admiral]]s wear white dress uniforms). The tunic sports numerous golden elements, such as buttons, shoulder pads and symbols on the sleeves. Lining colour depends on the ship a member is based on – ISD-II ''Warrior'' officers used red, ISD-II ''Challenge'' blue, ISD-II ''Subjugator'' violet whereas the MC-80B ''Redemption'' members had green lining. The currently active vessel, the ISD-II ''Hammer'', has a grey color theme. Members of the elite [[Praetorian Squadron]] used silver lining and all members of the [[TIE Corps Command Staff|Admiralty Board]] and [[Command Staff]] use golden lining. The rank insignia is worn on left breast, whereas position is indicated by the sleeve symbols. All medals are displayed – merit ones in full on left breast, with ribbons representing other medals just above them. The [[Imperial Cross]] and [[Grand Order of the Emperor]] are worn about the neck, while the [[Medal of Honor]] and [[Order of the Renegade]] are displayed on the right breast. &lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander's Honor Guard]] insignia and flying wings are also present. The squadron patch may be put on both of the sleeves, near the shoulders. Recipients of the Grand Order of the Emperor may display their ceremonial dagger on the dress uniform, while pilots who are also [[Dark Brotherhood]] members and have attained a rank of [[Dark Jedi Knight]] or higher may have their lightsabers with themselves.&lt;br /&gt;
&lt;br /&gt;
=== Sleeve symbols ===&lt;br /&gt;
&lt;br /&gt;
Golden bars with different thickness on the uniform's sleeve indicate the position of the member. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* No symbol - Reserve&lt;br /&gt;
* One thin bar - Flight Member&lt;br /&gt;
* Two thin bars - Flight Leader&lt;br /&gt;
* Three thin bars - Squadron Commander&lt;br /&gt;
* Four thin bars - Wing Commander (''unavailable'')&lt;br /&gt;
* One thick bar - Commodore&lt;br /&gt;
* One thick and one thin bar - Battlegroup Commander&lt;br /&gt;
* One thick and two thin bars - Imperial Advisor&lt;br /&gt;
* One thick and three thin bars - Command Attaché&lt;br /&gt;
* One thick and four thin bars - Subgroup Commander&lt;br /&gt;
* Two thick bars - Command Staff&lt;br /&gt;
* Two thick bars and one thin bar - Executive Officer&lt;br /&gt;
* Two thick bars and two thin bars - Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Aiguillettes ===&lt;br /&gt;
&lt;br /&gt;
The aiguillette, in gold cord, is worn on the right shoulder and also symbolizes a member's position:&lt;br /&gt;
&lt;br /&gt;
* Short aiguillette - Imperial Advisor, Command Attaché or Subgroup Commander&lt;br /&gt;
* Long aiguillette - Command Staff, Executive Officer and Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Collar symbols ===&lt;br /&gt;
&lt;br /&gt;
In lesser Line Command Positions, the collar displays only the color scheme and number of the Wing the member serves in (grey for Wing I). However, greater Command Positions have their own markings on the collar as well. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* Regular Wing insignia - Flight Member through Wing Commander ''(WC unavailable)''&lt;br /&gt;
* Thick golden lining on top and smaller Wing insignia - Commodore&lt;br /&gt;
* Thick golden lining on top and bottom - Battlegroup Commander&lt;br /&gt;
* Thick and thin golden lining on top, thick golden lining on bottom - Imperial Advisor, Command Attaché, Subgroup Commander&lt;br /&gt;
* Thick and thin golden linings on top and bottom - Command Staff, Executive Officer&lt;br /&gt;
* Thick and thin golden linings on top and bottom with golden leaf decoration in middle - Fleet Commander&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90315</id>
		<title>TIE Corps Uniform</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90315"/>
		<updated>2014-04-03T04:04:07Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Duty Uniform */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Emperor's Hammer]] [[TIE Corps]] utilises standardised uniform templates, just like the Empire did. There are three basic types of uniforms regularly worn by Emperor’s Hammer officers – flight suit, duty uniform, dress uniform. Which uniform is worn depends on the type of duty or occasion. All of them can be rendered by [http://tempestkappa.isdchallenge.org/ttt_download.htm Tempest's Tailoring Tool 2]. You will need a non-TIE Corps utility, [http://www.povray.org/download/ POV-Ray], installed. Unless allowed otherwise by the [[Strategic Operations Officer]] on a case-to-case basis, all uniforms must be rendered using the Tempest's Tailoring Tool 2.&lt;br /&gt;
&lt;br /&gt;
All uniforms must be approved by the Strategic Operations Officer before being displayed on a pilot's profile.&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.emperorshammer.org/tc/downloads/TCPM.pdf TIE Corps Pilot Manual]&lt;br /&gt;
&lt;br /&gt;
== Combat Pilot Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Clark_Small.jpg|right|Flight Leader CPT John T. Clark's flight helmet]]&lt;br /&gt;
The uniform of a combat pilot is thoroughly utilitarian. The only marks of distinction are the rank insignia and position badges. This is the uniform worn while on combat missions in a single seater fighter craft.&lt;br /&gt;
&lt;br /&gt;
It consists of a pressure suit and helmet. By default both are black, with the helmet sporting a silver Imperial symbol (as opposed to the white symbols&lt;br /&gt;
used by other Imperial pilots) and possibly a squadron patch. Pilot's callsign is indicated on the front of the reinforced part of the helmet. Since TIE Corps pilots are considered the most elite group of pilots, they are allowed to use non-standard colours and patterns on their flight suits in order to flesh out their individuality.&lt;br /&gt;
&lt;br /&gt;
Tempest's Tailoring Tool 2 renders only helmets and as such only helmets (without the flight suit) shall be accepted in the pictures uploaded to your profile.&lt;br /&gt;
&lt;br /&gt;
=== Position badges ===&lt;br /&gt;
&lt;br /&gt;
Position badges are on the front part of the helmet, over the pilot's callsign. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* Three pins - [[Flight Member]]&lt;br /&gt;
* Four pins - [[Flight Leader]]&lt;br /&gt;
* Five-pointed star - [[Squadron Commander]]&lt;br /&gt;
* Six-pointed star - [[Wing Commander]] (''unavailable'')&lt;br /&gt;
&lt;br /&gt;
Higher positions do not have helmet badges as those positions are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
=== Rank insignias ===&lt;br /&gt;
&lt;br /&gt;
Rank insignias run over the top and front part of the helmet, starting from between the pilot's callsign and the position badge. Their meaning is:&lt;br /&gt;
&lt;br /&gt;
* One medium line - [[Sub-Lieutenant]]&lt;br /&gt;
* Two medium lines - [[Lieutenant]]&lt;br /&gt;
* Two medium lines and a thin line - [[Lieutenant Commander]]&lt;br /&gt;
* Three medium lines - [[Commander]]&lt;br /&gt;
* Four medium lines - [[Captain (TIE Corps)|Captain]]&lt;br /&gt;
* One thick line - [[Major]]&lt;br /&gt;
* One thick line and two medium lines - [[Lieutenant Colonel (TIE Corps)|Lieutenant Colonel]]&lt;br /&gt;
* Two thick lines - [[Colonel (TIE Corps)|Colonel]]&lt;br /&gt;
* One extra thick line - [[General]]&lt;br /&gt;
&lt;br /&gt;
Higher ranks do not have helmet insignias as those ranks are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
A comprehensive guide of the ranking system along with pictures of each rank can be found [http://wiki.emperorshammer.org/index.php?title=TIE_Corps_rank_system#2006_Edition here].&lt;br /&gt;
&lt;br /&gt;
== Duty Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zosite_Small.jpg|left|The current TCSOO, RA Zósite Kónstyte Styles' duty uniform]]&lt;br /&gt;
&lt;br /&gt;
The duty uniform is that which is worn while on regular duty aboard ship, on stations and at other Emperor's Hammer facilities. It is the standard everyday uniform of all Emperor’s Hammer officers. It follows the standard Imperial pattern of duty uniforms.&lt;br /&gt;
&lt;br /&gt;
It consists of an olive grey double-breasted tunic and trousers, a matching cap and black durasteel-capped boots. The only distinctions are the rank insignia on left breast and code cylinders, indicating position, in the pockets.&lt;br /&gt;
&lt;br /&gt;
=== Code cylinders ===&lt;br /&gt;
&lt;br /&gt;
A code cylinder is a common security device in use by Imperial officers. Each cylinder contains its user's personal security clearance codes and data, and their placement and color combination indicates one's position in the Emperor's Hammer or the TIE Corps. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* No cylinder - Reserve&lt;br /&gt;
* One blue-tipped cylinder in left pocket - Flight Member&lt;br /&gt;
* One yellow-tipped cylinder in left pocket - Flight Leader&lt;br /&gt;
* One yellow-tipped cylinder in right pocket - Squadron Commander&lt;br /&gt;
* One blue-tipped code cylinder in both pockets - Wing Commander (''unavailable'')&lt;br /&gt;
* One blue-tipped cylinder in right pocket and one yellow-tipped cylinder in left pocket - [[Commodore]]&lt;br /&gt;
* One yellow-tipped cylinder in both pockets - [[Battlegroup Commander]]&lt;br /&gt;
* One yellow-tipped cylinder in right pocket, one blue and one yellow-tipped cylinder in left pocket - [[Imperial Advisor]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, one yellow-tipped cylinder in left pocket - [[Command Attaché]]&lt;br /&gt;
* Two blue-tipped cylinders in both pockets - [[Subgroup Commander]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in both pockets - [[Command Staff]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, two yellow-tipped cylinders in left pocket - [[Executive Officer]]&lt;br /&gt;
* Two yellow-tipped cylinders in both pockets - [[Fleet Commander]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dress Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bonini_Small.jpg|right|The current TCCOM's, HA Daniel Bonini's dress uniform]]&lt;br /&gt;
&lt;br /&gt;
The dress uniform is usually worn on official occasions, while attending important military events or celebrations and also during any formal occasions when officers wearing it are representing the Emperor's Hammer. It can be also used for non-military affairs, like light social occasions, dinner engagements and similar.&lt;br /&gt;
&lt;br /&gt;
It consists of a dark double-breasted tunic with matching trousers and durasteel-capped boots (exception: [[Grand Admiral]]s wear white dress uniforms). The tunic sports numerous golden elements, such as buttons, shoulder pads and symbols on the sleeves. Lining colour depends on the ship a member is based on – ISD-II ''Warrior'' officers used red, ISD-II ''Challenge'' blue, ISD-II ''Subjugator'' violet whereas the MC-80B ''Redemption'' members had green lining. The currently active vessel, the ISD-II ''Hammer'', has a grey color theme. Members of the elite [[Praetorian Squadron]] used silver lining and all members of the [[TIE Corps Command Staff|Admiralty Board]] and [[Command Staff]] use golden lining. The rank insignia is worn on left breast, whereas position is indicated by the sleeve symbols. All medals are displayed – merit ones in full on left breast, with ribbons representing other medals just above them. The [[Imperial Cross]] and [[Grand Order of the Emperor]] are worn about the neck, while the [[Medal of Honor]] and [[Order of the Renegade]] are displayed on the right breast. &lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander's Honor Guard]] insignia and flying wings are also present. The squadron patch may be put on both of the sleeves, near the shoulders. Recipients of the Grand Order of the Emperor may display their ceremonial dagger on the dress uniform, while pilots who are also [[Dark Brotherhood]] members and have attained a rank of [[Dark Jedi Knight]] or higher may have their lightsabers with themselves.&lt;br /&gt;
&lt;br /&gt;
=== Sleeve symbols ===&lt;br /&gt;
&lt;br /&gt;
Golden bars with different thickness on the uniform's sleeve indicate the position of the member. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* No symbol - Reserve&lt;br /&gt;
* One thin bar - Flight Member&lt;br /&gt;
* Two thin bars - Flight Leader&lt;br /&gt;
* Three thin bars - Squadron Commander&lt;br /&gt;
* Four thin bars - Wing Commander (''unavailable'')&lt;br /&gt;
* One thick bar - Commodore (''unavailable'')&lt;br /&gt;
* One thick and one thin bar - Battlegroup Commander&lt;br /&gt;
* One thick and two thin bars - Imperial Advisor&lt;br /&gt;
* One thick and three thin bars - Command Attaché&lt;br /&gt;
* One thick and four thin bars - Subgroup Commander&lt;br /&gt;
* Two thick bars - Command Staff&lt;br /&gt;
* Two thick bars and one thin bar - Executive Officer&lt;br /&gt;
* Two thick bars and two thin bars - Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Aiguillettes ===&lt;br /&gt;
&lt;br /&gt;
The aiguillette, in gold cord, is worn on the right shoulder and also symbolizes a member's position:&lt;br /&gt;
&lt;br /&gt;
* Short aiguillette - Imperial Advisor, Command Attaché or Subgroup Commander&lt;br /&gt;
* Long aiguillette - Command Staff, Executive Officer and Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Collar symbols ===&lt;br /&gt;
&lt;br /&gt;
In lesser Line Command Positions, the collar displays only the color scheme and number of the Wing the member serves in (grey for Wing I). However, greater Command Positions have their own markings on the collar as well. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* Regular Wing insignia - Flight Member through Wing Commander ''(WC unavailable)''&lt;br /&gt;
* Thick golden lining on top and smaller Wing insignia - Commodore ''(unavailable)''&lt;br /&gt;
* Thick golden lining on top and bottom - Battlegroup Commander&lt;br /&gt;
* Thick and thin golden lining on top, thick golden lining on bottom - Imperial Advisor, Command Attaché, Subgroup Commander&lt;br /&gt;
* Thick and thin golden linings on top and bottom - Command Staff, Executive Officer&lt;br /&gt;
* Thick and thin golden linings on top and bottom with golden leaf decoration in middle - Fleet Commander&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Zosite_Small.jpg&amp;diff=90314</id>
		<title>File:Zosite Small.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Zosite_Small.jpg&amp;diff=90314"/>
		<updated>2014-04-03T04:02:54Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Uploaded for TC Uniform page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uploaded for TC Uniform page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90313</id>
		<title>TIE Corps Uniform</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=90313"/>
		<updated>2014-04-03T04:01:34Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Code cylinders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Emperor's Hammer]] [[TIE Corps]] utilises standardised uniform templates, just like the Empire did. There are three basic types of uniforms regularly worn by Emperor’s Hammer officers – flight suit, duty uniform, dress uniform. Which uniform is worn depends on the type of duty or occasion. All of them can be rendered by [http://tempestkappa.isdchallenge.org/ttt_download.htm Tempest's Tailoring Tool 2]. You will need a non-TIE Corps utility, [http://www.povray.org/download/ POV-Ray], installed. Unless allowed otherwise by the [[Strategic Operations Officer]] on a case-to-case basis, all uniforms must be rendered using the Tempest's Tailoring Tool 2.&lt;br /&gt;
&lt;br /&gt;
All uniforms must be approved by the Strategic Operations Officer before being displayed on a pilot's profile.&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.emperorshammer.org/tc/downloads/TCPM.pdf TIE Corps Pilot Manual]&lt;br /&gt;
&lt;br /&gt;
== Combat Pilot Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Clark_Small.jpg|right|Flight Leader CPT John T. Clark's flight helmet]]&lt;br /&gt;
The uniform of a combat pilot is thoroughly utilitarian. The only marks of distinction are the rank insignia and position badges. This is the uniform worn while on combat missions in a single seater fighter craft.&lt;br /&gt;
&lt;br /&gt;
It consists of a pressure suit and helmet. By default both are black, with the helmet sporting a silver Imperial symbol (as opposed to the white symbols&lt;br /&gt;
used by other Imperial pilots) and possibly a squadron patch. Pilot's callsign is indicated on the front of the reinforced part of the helmet. Since TIE Corps pilots are considered the most elite group of pilots, they are allowed to use non-standard colours and patterns on their flight suits in order to flesh out their individuality.&lt;br /&gt;
&lt;br /&gt;
Tempest's Tailoring Tool 2 renders only helmets and as such only helmets (without the flight suit) shall be accepted in the pictures uploaded to your profile.&lt;br /&gt;
&lt;br /&gt;
=== Position badges ===&lt;br /&gt;
&lt;br /&gt;
Position badges are on the front part of the helmet, over the pilot's callsign. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* Three pins - [[Flight Member]]&lt;br /&gt;
* Four pins - [[Flight Leader]]&lt;br /&gt;
* Five-pointed star - [[Squadron Commander]]&lt;br /&gt;
* Six-pointed star - [[Wing Commander]] (''unavailable'')&lt;br /&gt;
&lt;br /&gt;
Higher positions do not have helmet badges as those positions are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
=== Rank insignias ===&lt;br /&gt;
&lt;br /&gt;
Rank insignias run over the top and front part of the helmet, starting from between the pilot's callsign and the position badge. Their meaning is:&lt;br /&gt;
&lt;br /&gt;
* One medium line - [[Sub-Lieutenant]]&lt;br /&gt;
* Two medium lines - [[Lieutenant]]&lt;br /&gt;
* Two medium lines and a thin line - [[Lieutenant Commander]]&lt;br /&gt;
* Three medium lines - [[Commander]]&lt;br /&gt;
* Four medium lines - [[Captain (TIE Corps)|Captain]]&lt;br /&gt;
* One thick line - [[Major]]&lt;br /&gt;
* One thick line and two medium lines - [[Lieutenant Colonel (TIE Corps)|Lieutenant Colonel]]&lt;br /&gt;
* Two thick lines - [[Colonel (TIE Corps)|Colonel]]&lt;br /&gt;
* One extra thick line - [[General]]&lt;br /&gt;
&lt;br /&gt;
Higher ranks do not have helmet insignias as those ranks are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
A comprehensive guide of the ranking system along with pictures of each rank can be found [http://wiki.emperorshammer.org/index.php?title=TIE_Corps_rank_system#2006_Edition here].&lt;br /&gt;
&lt;br /&gt;
== Duty Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Laan_Small.jpg|left|The current TCSOO, FA Jarek La'an's duty uniform]]&lt;br /&gt;
&lt;br /&gt;
The duty uniform is that which is worn while on regular duty aboard ship, on stations and at other Emperor's Hammer facilities. It is the standard everyday uniform of all Emperor’s Hammer officers. It follows the standard Imperial pattern of duty uniforms.&lt;br /&gt;
&lt;br /&gt;
It consists of an olive grey double-breasted tunic and trousers, a matching cap and black durasteel-capped boots. The only distinctions are the rank insignia on left breast and code cylinders, indicating position, in the pockets.&lt;br /&gt;
&lt;br /&gt;
=== Code cylinders ===&lt;br /&gt;
&lt;br /&gt;
A code cylinder is a common security device in use by Imperial officers. Each cylinder contains its user's personal security clearance codes and data, and their placement and color combination indicates one's position in the Emperor's Hammer or the TIE Corps. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* No cylinder - Reserve&lt;br /&gt;
* One blue-tipped cylinder in left pocket - Flight Member&lt;br /&gt;
* One yellow-tipped cylinder in left pocket - Flight Leader&lt;br /&gt;
* One yellow-tipped cylinder in right pocket - Squadron Commander&lt;br /&gt;
* One blue-tipped code cylinder in both pockets - Wing Commander (''unavailable'')&lt;br /&gt;
* One blue-tipped cylinder in right pocket and one yellow-tipped cylinder in left pocket - [[Commodore]]&lt;br /&gt;
* One yellow-tipped cylinder in both pockets - [[Battlegroup Commander]]&lt;br /&gt;
* One yellow-tipped cylinder in right pocket, one blue and one yellow-tipped cylinder in left pocket - [[Imperial Advisor]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, one yellow-tipped cylinder in left pocket - [[Command Attaché]]&lt;br /&gt;
* Two blue-tipped cylinders in both pockets - [[Subgroup Commander]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in both pockets - [[Command Staff]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, two yellow-tipped cylinders in left pocket - [[Executive Officer]]&lt;br /&gt;
* Two yellow-tipped cylinders in both pockets - [[Fleet Commander]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dress Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bonini_Small.jpg|right|The current TCCOM's, HA Daniel Bonini's dress uniform]]&lt;br /&gt;
&lt;br /&gt;
The dress uniform is usually worn on official occasions, while attending important military events or celebrations and also during any formal occasions when officers wearing it are representing the Emperor's Hammer. It can be also used for non-military affairs, like light social occasions, dinner engagements and similar.&lt;br /&gt;
&lt;br /&gt;
It consists of a dark double-breasted tunic with matching trousers and durasteel-capped boots (exception: [[Grand Admiral]]s wear white dress uniforms). The tunic sports numerous golden elements, such as buttons, shoulder pads and symbols on the sleeves. Lining colour depends on the ship a member is based on – ISD-II ''Warrior'' officers used red, ISD-II ''Challenge'' blue, ISD-II ''Subjugator'' violet whereas the MC-80B ''Redemption'' members had green lining. The currently active vessel, the ISD-II ''Hammer'', has a grey color theme. Members of the elite [[Praetorian Squadron]] used silver lining and all members of the [[TIE Corps Command Staff|Admiralty Board]] and [[Command Staff]] use golden lining. The rank insignia is worn on left breast, whereas position is indicated by the sleeve symbols. All medals are displayed – merit ones in full on left breast, with ribbons representing other medals just above them. The [[Imperial Cross]] and [[Grand Order of the Emperor]] are worn about the neck, while the [[Medal of Honor]] and [[Order of the Renegade]] are displayed on the right breast. &lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander's Honor Guard]] insignia and flying wings are also present. The squadron patch may be put on both of the sleeves, near the shoulders. Recipients of the Grand Order of the Emperor may display their ceremonial dagger on the dress uniform, while pilots who are also [[Dark Brotherhood]] members and have attained a rank of [[Dark Jedi Knight]] or higher may have their lightsabers with themselves.&lt;br /&gt;
&lt;br /&gt;
=== Sleeve symbols ===&lt;br /&gt;
&lt;br /&gt;
Golden bars with different thickness on the uniform's sleeve indicate the position of the member. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* No symbol - Reserve&lt;br /&gt;
* One thin bar - Flight Member&lt;br /&gt;
* Two thin bars - Flight Leader&lt;br /&gt;
* Three thin bars - Squadron Commander&lt;br /&gt;
* Four thin bars - Wing Commander (''unavailable'')&lt;br /&gt;
* One thick bar - Commodore (''unavailable'')&lt;br /&gt;
* One thick and one thin bar - Battlegroup Commander&lt;br /&gt;
* One thick and two thin bars - Imperial Advisor&lt;br /&gt;
* One thick and three thin bars - Command Attaché&lt;br /&gt;
* One thick and four thin bars - Subgroup Commander&lt;br /&gt;
* Two thick bars - Command Staff&lt;br /&gt;
* Two thick bars and one thin bar - Executive Officer&lt;br /&gt;
* Two thick bars and two thin bars - Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Aiguillettes ===&lt;br /&gt;
&lt;br /&gt;
The aiguillette, in gold cord, is worn on the right shoulder and also symbolizes a member's position:&lt;br /&gt;
&lt;br /&gt;
* Short aiguillette - Imperial Advisor, Command Attaché or Subgroup Commander&lt;br /&gt;
* Long aiguillette - Command Staff, Executive Officer and Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Collar symbols ===&lt;br /&gt;
&lt;br /&gt;
In lesser Line Command Positions, the collar displays only the color scheme and number of the Wing the member serves in (grey for Wing I). However, greater Command Positions have their own markings on the collar as well. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* Regular Wing insignia - Flight Member through Wing Commander ''(WC unavailable)''&lt;br /&gt;
* Thick golden lining on top and smaller Wing insignia - Commodore ''(unavailable)''&lt;br /&gt;
* Thick golden lining on top and bottom - Battlegroup Commander&lt;br /&gt;
* Thick and thin golden lining on top, thick golden lining on bottom - Imperial Advisor, Command Attaché, Subgroup Commander&lt;br /&gt;
* Thick and thin golden linings on top and bottom - Command Staff, Executive Officer&lt;br /&gt;
* Thick and thin golden linings on top and bottom with golden leaf decoration in middle - Fleet Commander&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=90312</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=90312"/>
		<updated>2014-04-03T03:49:38Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Combat Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Major (TIE Corps)|Major]] Kyle Kroan is a [[TIE Corps]] pilot, currently the [[Squadron Commander]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || Major || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Flight Member]] 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || Squadron Commander, Beta Squadron, Wing I, ISD-II '''''Hammer''''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (5x)&lt;br /&gt;
* [[Palpatine Crescent]] (9x)&lt;br /&gt;
* [[Imperial Security Medal]]&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon&lt;br /&gt;
** Bronze Wings (14x)&lt;br /&gt;
** Bronze Ribbon (15x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (9x)&lt;br /&gt;
** Silver Oak Cluster&lt;br /&gt;
** Gold Oak Cluster&lt;br /&gt;
** Platinum Oak Cluster&lt;br /&gt;
** Diamond Oak Cluster&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]]&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Kngt.png|left|150px|Knight wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Knight, with 255 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Officer 4th (34)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 6 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 194 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
'''Honorary Member of Avenger Squadron''':&lt;br /&gt;
* March of 2014&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=90311</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=90311"/>
		<updated>2014-04-03T03:46:35Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Received Medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Major (TIE Corps)|Major]] Kyle Kroan is a [[TIE Corps]] pilot, currently the [[Squadron Commander]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || Major || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Flight Member]] 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || Squadron Commander, Beta Squadron, Wing I, ISD-II '''''Hammer''''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (5x)&lt;br /&gt;
* [[Palpatine Crescent]] (9x)&lt;br /&gt;
* [[Imperial Security Medal]]&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon (2x)&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon&lt;br /&gt;
** Bronze Wings (14x)&lt;br /&gt;
** Bronze Ribbon (15x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (9x)&lt;br /&gt;
** Silver Oak Cluster&lt;br /&gt;
** Gold Oak Cluster&lt;br /&gt;
** Platinum Oak Cluster&lt;br /&gt;
** Diamond Oak Cluster&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Loyalty]]&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Gall.png|left|150px|Cavalier wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Gallant, with 225 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Marksman 4th (14)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 4 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 182 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 81, TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan.jpg&amp;diff=90310</id>
		<title>File:Kyle Kroan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Kyle_Kroan.jpg&amp;diff=90310"/>
		<updated>2014-04-03T03:42:57Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Adam Z. Meizner uploaded a new version of &amp;amp;quot;File:Kyle Kroan.jpg&amp;amp;quot;: Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uniform for my wiki page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90309</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90309"/>
		<updated>2014-04-03T03:30:19Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Closing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gaming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
In this Mode you will find 3 neutral Beacons on the map. Each Team starts with 100 Points.&lt;br /&gt;
 &lt;br /&gt;
Taking more than 1 Beacon will decrease the Points of the Enemy Team over time. Taking all 3 Beacons will make the Enemy suffer and losing lots of Points in a very short time.&lt;br /&gt;
 &lt;br /&gt;
Destroying Enemy Ships will also reduce the Points of the Enemy Team, so even with a Beacon lost you can still achieve Victory.&lt;br /&gt;
 &lt;br /&gt;
Destruction of an ally will also reduce the Points of your Team! So watch out when using Weapons of Mass Destruction.&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
In this Mode each Team has 3 reinforced Stations, that cannot be captured. The only way to destroy them is to use an EMP-Bomb. These Bomb can be found on the battlefield, floating in space. &lt;br /&gt;
&lt;br /&gt;
To pick up a Bomb, fly close to it and your ship will start to pick it up. This may take a few seconds. If you successfully loaded the bomb on your ship, you will be the Bomber that needs to place the Bomb. But the extra weight and radiation of the Bomb will slow your ship down. &lt;br /&gt;
In addition to that, the Enemy Team will know who has the Bomb and will try to steal it! If a bomb carrier decides to use Special Modules like Overdrive, Chameleon or Tachyon Cocoon, he will lose the Bomb and it can be stolen by the Enemy. &lt;br /&gt;
&lt;br /&gt;
To place the Bomb simply fly close to an Enemy Station, if close enough the Bomb will be set up and you have 3 seconds to flee from it. After that, the Station and its close surroundings will be blown up. Area of the explosion is big enough to damage or even destroy nearby ships. To achieve Victory one team must destroy all Enemy Stations. If both teams fail to do so then Team with more Bomb pick-ups becomes the winner.&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
In this Game Mode every Team will randomly select a Player and make him the Team Captain. The Captain is able to see any Enemy Ship in battle, no matter if it is cloaked or in cover of an obstacle. &lt;br /&gt;
&lt;br /&gt;
The Captain allows the Team to respawn again if their ship is destroyed. Losing the Captain will prevent further respawns and the remaining ships need to Survive in order to achieve victory. Squadrons of ships will hunt the Captain and you need to protect him, moreover you need to kill the Enemy Captain to prevent the return of any killed enemy. Victory will be given to the Team with more kills or if the Team Captain is still alive.&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
In this Mode, every Team has 3 Beacons protected by Guard Drones. To gain control of the Sector you must capture the enemy Beacons, while defending your own ones. To do this, you need to destroy the Guard Drones of an enemy Beacon and fly close to it. Your ship will start hacking the Beacon Systems and if enough time given, the Beacon will be disabled. &lt;br /&gt;
&lt;br /&gt;
To prevent the loss of a Beacon you can assist its Firewall and restarting the Systems if you are close enough. The current durability of a Beacon is displayed for both sides. Guard Drones cannot be started again if they are destroyed. To stop hacking a Beacon you can also attack the hacking ship. &lt;br /&gt;
&lt;br /&gt;
The Fleet will not be able to compensate any losses and you can only use the ships you have taken into battle. Any loss will weaken the fleet and upon losing all Beacons or all ships, the battle is lost.&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90308</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90308"/>
		<updated>2014-04-03T03:29:31Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gaming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
In this Mode you will find 3 neutral Beacons on the map. Each Team starts with 100 Points.&lt;br /&gt;
 &lt;br /&gt;
Taking more than 1 Beacon will decrease the Points of the Enemy Team over time. Taking all 3 Beacons will make the Enemy suffer and losing lots of Points in a very short time.&lt;br /&gt;
 &lt;br /&gt;
Destroying Enemy Ships will also reduce the Points of the Enemy Team, so even with a Beacon lost you can still achieve Victory.&lt;br /&gt;
 &lt;br /&gt;
Destruction of an ally will also reduce the Points of your Team! So watch out when using Weapons of Mass Destruction.&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
In this Mode each Team has 3 reinforced Stations, that cannot be captured. The only way to destroy them is to use an EMP-Bomb. These Bomb can be found on the battlefield, floating in space. &lt;br /&gt;
&lt;br /&gt;
To pick up a Bomb, fly close to it and your ship will start to pick it up. This may take a few seconds. If you successfully loaded the bomb on your ship, you will be the Bomber that needs to place the Bomb. But the extra weight and radiation of the Bomb will slow your ship down. &lt;br /&gt;
In addition to that, the Enemy Team will know who has the Bomb and will try to steal it! If a bomb carrier decides to use Special Modules like Overdrive, Chameleon or Tachyon Cocoon, he will lose the Bomb and it can be stolen by the Enemy. &lt;br /&gt;
&lt;br /&gt;
To place the Bomb simply fly close to an Enemy Station, if close enough the Bomb will be set up and you have 3 seconds to flee from it. After that, the Station and its close surroundings will be blown up. Area of the explosion is big enough to damage or even destroy nearby ships. To achieve Victory one team must destroy all Enemy Stations. If both teams fail to do so then Team with more Bomb pick-ups becomes the winner.&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
In this Game Mode every Team will randomly select a Player and make him the Team Captain. The Captain is able to see any Enemy Ship in battle, no matter if it is cloaked or in cover of an obstacle. &lt;br /&gt;
&lt;br /&gt;
The Captain allows the Team to respawn again if their ship is destroyed. Losing the Captain will prevent further respawns and the remaining ships need to Survive in order to achieve victory. Squadrons of ships will hunt the Captain and you need to protect him, moreover you need to kill the Enemy Captain to prevent the return of any killed enemy. Victory will be given to the Team with more kills or if the Team Captain is still alive.&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
In this Mode, every Team has 3 Beacons protected by Guard Drones. To gain control of the Sector you must capture the enemy Beacons, while defending your own ones. To do this, you need to destroy the Guard Drones of an enemy Beacon and fly close to it. Your ship will start hacking the Beacon Systems and if enough time given, the Beacon will be disabled. &lt;br /&gt;
&lt;br /&gt;
To prevent the loss of a Beacon you can assist its Firewall and restarting the Systems if you are close enough. The current durability of a Beacon is displayed for both sides. Guard Drones cannot be started again if they are destroyed. To stop hacking a Beacon you can also attack the hacking ship. &lt;br /&gt;
&lt;br /&gt;
The Fleet will not be able to compensate any losses and you can only use the ships you have taken into battle. Any loss will weaken the fleet and upon losing all Beacons or all ships, the battle is lost.&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90307</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90307"/>
		<updated>2014-04-03T03:24:08Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Beacon Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
In this Mode you will find 3 neutral Beacons on the map. Each Team starts with 100 Points.&lt;br /&gt;
 &lt;br /&gt;
Taking more than 1 Beacon will decrease the Points of the Enemy Team over time. Taking all 3 Beacons will make the Enemy suffer and losing lots of Points in a very short time.&lt;br /&gt;
 &lt;br /&gt;
Destroying Enemy Ships will also reduce the Points of the Enemy Team, so even with a Beacon lost you can still achieve Victory.&lt;br /&gt;
 &lt;br /&gt;
Destruction of an ally will also reduce the Points of your Team! So watch out when using Weapons of Mass Destruction.&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
In this Mode each Team has 3 reinforced Stations, that cannot be captured. The only way to destroy them is to use an EMP-Bomb. These Bomb can be found on the battlefield, floating in space. &lt;br /&gt;
&lt;br /&gt;
To pick up a Bomb, fly close to it and your ship will start to pick it up. This may take a few seconds. If you successfully loaded the bomb on your ship, you will be the Bomber that needs to place the Bomb. But the extra weight and radiation of the Bomb will slow your ship down. &lt;br /&gt;
In addition to that, the Enemy Team will know who has the Bomb and will try to steal it! If a bomb carrier decides to use Special Modules like Overdrive, Chameleon or Tachyon Cocoon, he will lose the Bomb and it can be stolen by the Enemy. &lt;br /&gt;
&lt;br /&gt;
To place the Bomb simply fly close to an Enemy Station, if close enough the Bomb will be set up and you have 3 seconds to flee from it. After that, the Station and its close surroundings will be blown up. Area of the explosion is big enough to damage or even destroy nearby ships. To achieve Victory one team must destroy all Enemy Stations. If both teams fail to do so then Team with more Bomb pick-ups becomes the winner.&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
In this Game Mode every Team will randomly select a Player and make him the Team Captain. The Captain is able to see any Enemy Ship in battle, no matter if it is cloaked or in cover of an obstacle. &lt;br /&gt;
&lt;br /&gt;
The Captain allows the Team to respawn again if their ship is destroyed. Losing the Captain will prevent further respawns and the remaining ships need to Survive in order to achieve victory. Squadrons of ships will hunt the Captain and you need to protect him, moreover you need to kill the Enemy Captain to prevent the return of any killed enemy. Victory will be given to the Team with more kills or if the Team Captain is still alive.&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
In this Mode, every Team has 3 Beacons protected by Guard Drones. To gain control of the Sector you must capture the enemy Beacons, while defending your own ones. To do this, you need to destroy the Guard Drones of an enemy Beacon and fly close to it. Your ship will start hacking the Beacon Systems and if enough time given, the Beacon will be disabled. &lt;br /&gt;
&lt;br /&gt;
To prevent the loss of a Beacon you can assist its Firewall and restarting the Systems if you are close enough. The current durability of a Beacon is displayed for both sides. Guard Drones cannot be started again if they are destroyed. To stop hacking a Beacon you can also attack the hacking ship. &lt;br /&gt;
&lt;br /&gt;
The Fleet will not be able to compensate any losses and you can only use the ships you have taken into battle. Any loss will weaken the fleet and upon losing all Beacons or all ships, the battle is lost.&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90306</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90306"/>
		<updated>2014-04-03T03:20:38Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Detonation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
In this Mode you will find 3 neutral Beacons on the map. Each Team starts with 100 Points.&lt;br /&gt;
 &lt;br /&gt;
Taking more than 1 Beacon will decrease the Points of the Enemy Team over time. Taking all 3 Beacons will make the Enemy suffer and losing lots of Points in a very short time.&lt;br /&gt;
 &lt;br /&gt;
Destroying Enemy Ships will also reduce the Points of the Enemy Team, so even with a Beacon lost you can still achieve Victory.&lt;br /&gt;
 &lt;br /&gt;
Destruction of an ally will also reduce the Points of your Team! So watch out when using Weapons of Mass Destruction.&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
In this Mode each Team has 3 reinforced Stations, that cannot be captured. The only way to destroy them is to use an EMP-Bomb. These Bomb can be found on the battlefield, floating in space. &lt;br /&gt;
&lt;br /&gt;
To pick up a Bomb, fly close to it and your ship will start to pick it up. This may take a few seconds. If you successfully loaded the bomb on your ship, you will be the Bomber that needs to place the Bomb. But the extra weight and radiation of the Bomb will slow your ship down. &lt;br /&gt;
In addition to that, the Enemy Team will know who has the Bomb and will try to steal it! If a bomb carrier decides to use Special Modules like Overdrive, Chameleon or Tachyon Cocoon, he will lose the Bomb and it can be stolen by the Enemy. &lt;br /&gt;
&lt;br /&gt;
To place the Bomb simply fly close to an Enemy Station, if close enough the Bomb will be set up and you have 3 seconds to flee from it. After that, the Station and its close surroundings will be blown up. Area of the explosion is big enough to damage or even destroy nearby ships. To achieve Victory one team must destroy all Enemy Stations. If both teams fail to do so then Team with more Bomb pick-ups becomes the winner.&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
In this Game Mode every Team will randomly select a Player and make him the Team Captain. The Captain is able to see any Enemy Ship in battle, no matter if it is cloaked or in cover of an obstacle. &lt;br /&gt;
&lt;br /&gt;
The Captain allows the Team to respawn again if their ship is destroyed. Losing the Captain will prevent further respawns and the remaining ships need to Survive in order to achieve victory. Squadrons of ships will hunt the Captain and you need to protect him, moreover you need to kill the Enemy Captain to prevent the return of any killed enemy. Victory will be given to the Team with more kills or if the Team Captain is still alive.&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90305</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90305"/>
		<updated>2014-04-03T03:18:26Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Combat Recon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
In this Mode you will find 3 neutral Beacons on the map. Each Team starts with 100 Points.&lt;br /&gt;
 &lt;br /&gt;
Taking more than 1 Beacon will decrease the Points of the Enemy Team over time. Taking all 3 Beacons will make the Enemy suffer and losing lots of Points in a very short time.&lt;br /&gt;
 &lt;br /&gt;
Destroying Enemy Ships will also reduce the Points of the Enemy Team, so even with a Beacon lost you can still achieve Victory.&lt;br /&gt;
 &lt;br /&gt;
Destruction of an ally will also reduce the Points of your Team! So watch out when using Weapons of Mass Destruction.&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
In this Mode each Team has 3 reinforced Stations, that cannot be captured. The only way to destroy them is to use an EMP-Bomb. These Bomb can be found on the battlefield, floating in space. &lt;br /&gt;
&lt;br /&gt;
To pick up a Bomb, fly close to it and your ship will start to pick it up. This may take a few seconds. If you successfully loaded the bomb on your ship, you will be the Bomber that needs to place the Bomb. But the extra weight and radiation of the Bomb will slow your ship down. &lt;br /&gt;
In addition to that, the Enemy Team will know who has the Bomb and will try to steal it! If a bomb carrier decides to use Special Modules like Overdrive, Chameleon or Tachyon Cocoon, he will lose the Bomb and it can be stolen by the Enemy. &lt;br /&gt;
&lt;br /&gt;
To place the Bomb simply fly close to an Enemy Station, if close enough the Bomb will be set up and you have 3 seconds to flee from it. After that, the Station and its close surroundings will be blown up. Area of the explosion is big enough to damage or even destroy nearby ships. To achieve Victory one team must destroy all Enemy Stations. If both teams fail to do so then Team with more Bomb pick-ups becomes the winner.&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90304</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90304"/>
		<updated>2014-04-03T03:17:50Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Combat Recon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
In this Mode you will find 3 neutral Beacons on the map. Each Team starts with 100 Points.&lt;br /&gt;
 &lt;br /&gt;
Taking more than 1 Beacon will decrease the Points of the Enemy Team over time. Taking all 3 Beacons will make the Enemy suffer and losing lots of Points in a very short time.&lt;br /&gt;
 &lt;br /&gt;
Destroying Enemy Ships will also reduce the Points of the Enemy Team, so even with a Beacon lost you can still achieve Victory.&lt;br /&gt;
 &lt;br /&gt;
Destruction of an ally will also reduce the Points of your Team! So watch out when using Weapons of Mass Destruction.&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
In this Mode each Team has 3 reinforced Stations, that cannot be captured. The only way to destroy them is to use an EMP-Bomb. These Bomb can be found on the battlefield, floating in space. &lt;br /&gt;
&lt;br /&gt;
To pick up a Bomb, fly close to it and your ship will start to pick it up. This may take a few seconds. If you successfully loaded the bomb on your ship, you will be the Bomber that needs to place the Bomb. But the extra weight and radiation of the Bomb will slow your ship down. &lt;br /&gt;
In addition to that, the Enemy Team will know who has the Bomb and will try to steal it! If a bomb carrier decides to use Special Modules like Overdrive, Chameleon or Tachyon Cocoon, he will lose the Bomb and it can be stolen by the Enemy. &lt;br /&gt;
&lt;br /&gt;
To place the Bomb simply fly close to an Enemy Station, if close enough the Bomb will be set up and you have 3 seconds to flee from it. After that, the Station and its close surroundings will be blown up. Area of the explosion is big enough to damage or even destroy nearby ships. To achieve Victory one team must destroy all Enemy Stations. If both teams fail to do so then Team with more Bomb pick-ups becomes the winner.&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90303</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90303"/>
		<updated>2014-04-03T03:15:41Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Domination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
In this Mode you will find 3 neutral Beacons on the map. Each Team starts with 100 Points.&lt;br /&gt;
 &lt;br /&gt;
Taking more than 1 Beacon will decrease the Points of the Enemy Team over time. Taking all 3 Beacons will make the Enemy suffer and losing lots of Points in a very short time.&lt;br /&gt;
 &lt;br /&gt;
Destroying Enemy Ships will also reduce the Points of the Enemy Team, so even with a Beacon lost you can still achieve Victory.&lt;br /&gt;
 &lt;br /&gt;
Destruction of an ally will also reduce the Points of your Team! So watch out when using Weapons of Mass Destruction.&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90302</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90302"/>
		<updated>2014-04-03T03:12:48Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
'''Guns''' are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles. &lt;br /&gt;
&lt;br /&gt;
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! &lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are the Secondary weapons available on all type of ships. There are two types of missiles, ''Homing'' and ''Unguided''. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as Unguided) and can be avoided by using flares or dodging/weaving in and out of objects They are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares although they can be easily dodged by moving to the side but are useful for close-quarters. &lt;br /&gt;
&lt;br /&gt;
Missiles are loaded in ''Cartridges''. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. &lt;br /&gt;
&lt;br /&gt;
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90301</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90301"/>
		<updated>2014-04-03T03:08:38Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ship Modifiers&lt;br /&gt;
&lt;br /&gt;
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.&lt;br /&gt;
&lt;br /&gt;
Modifiers are divided into 5 types:&lt;br /&gt;
&lt;br /&gt;
*Engine&lt;br /&gt;
*Capacitor&lt;br /&gt;
*Shield&lt;br /&gt;
*Hull&lt;br /&gt;
*Computer&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90300</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90300"/>
		<updated>2014-04-03T03:00:14Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
;Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mki.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkii.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiii.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:mkiv.png‎]]&lt;br /&gt;
|align=center|'''Experimental'''&lt;br /&gt;
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Mkiv.png&amp;diff=90299</id>
		<title>File:Mkiv.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Mkiv.png&amp;diff=90299"/>
		<updated>2014-04-03T02:59:37Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: For use in SC page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For use in SC page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Mkiii.png&amp;diff=90298</id>
		<title>File:Mkiii.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Mkiii.png&amp;diff=90298"/>
		<updated>2014-04-03T02:59:21Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: For use in SC page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For use in SC page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Mkii.png&amp;diff=90297</id>
		<title>File:Mkii.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Mkii.png&amp;diff=90297"/>
		<updated>2014-04-03T02:58:59Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: For use in SC page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For use in SC page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Mki.png&amp;diff=90296</id>
		<title>File:Mki.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Mki.png&amp;diff=90296"/>
		<updated>2014-04-03T02:58:30Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: For use in the SC page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For use in the SC page.&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90295</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90295"/>
		<updated>2014-04-03T02:52:19Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Frigates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range. &lt;br /&gt;
&lt;br /&gt;
Frigates are divided into three subclasses: &lt;br /&gt;
&lt;br /&gt;
* Engineering &lt;br /&gt;
&lt;br /&gt;
* Guard &lt;br /&gt;
&lt;br /&gt;
* Long Range &lt;br /&gt;
&lt;br /&gt;
Engineers and Guards have four guns each, while Long Range are the only ships armed with six.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90294</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90294"/>
		<updated>2014-04-03T02:51:19Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Interceptors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
Interceptors are light and fast ships. They are mainly designed for hit-and-run attacks, skirmishing and completing objectives, and do not have the durability to survive in the middle of a large fight. &lt;br /&gt;
&lt;br /&gt;
All interceptors have 2 guns with an increased critical chance, and have a bonus to beacon capture rate. &lt;br /&gt;
&lt;br /&gt;
Interceptors are further subdivided into the ECM, Covert Ops and Recon roles.&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90293</id>
		<title>Star Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Star_Conflict&amp;diff=90293"/>
		<updated>2014-04-03T02:50:29Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Star conflict is a supported Flight Sim for both the [[TIE Corps]] and the [[Dark Brotherhood]] as of March 2013. &lt;br /&gt;
&lt;br /&gt;
The following was taken from the Star Conflict Steam Page. http://store.steampowered.com/app/212070/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. &lt;br /&gt;
&lt;br /&gt;
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector. &lt;br /&gt;
&lt;br /&gt;
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game can be downloaded for free through the Steam Gamming Community or Directly from the developer https://star-conflict.com/en&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
Fighters are a balance of speed, firepower and durability. Fighters are generalists, able to hold their own in combat, while having the speed to accomplish objectives. All fighters are armed with four guns. &lt;br /&gt;
&lt;br /&gt;
Fighters are divided into the Command, Gunship and Tackler roles.&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
There are five tiers of ships in Star Conflict and fifteen ranks.  When looking at a ship's tile, you can see its tier in the top-left corner as well as the icon representing its role.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rnktier2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submitting Screenshots for 24/7 [[Legion of Combat]] ==&lt;br /&gt;
To qualify for a [[Legion of Combat]] you must:&lt;br /&gt;
#Win the match&lt;br /&gt;
#Have at least one kill in the match&lt;br /&gt;
#Submit the screenshot in the online submission tool following these guidelines:&lt;br /&gt;
#*For 24/7 LoC submissions, there's a limit of 3 EH pilots on the same team.&lt;br /&gt;
#*The number of kills must be always '1' for all winning team members and '0' for those on the losing team.&lt;br /&gt;
#*Each EH pilot on the winning side must have at least one kill.  If a winning EH pilot does not have a kill according to the screenshot, enter them as having '0' kills on the form.  This supersedes the rule about entering a '1' for all winning team members.&lt;br /&gt;
#*Don't submit a screenshot for a 24/7 LoC that you will be using as a competition submission.  You'll receive the LoC for that screenshot as part of the resolution of the competition. You should email the screenshot as per the instructions of the competition you are submitting to. &lt;br /&gt;
#*When flying with a group, it's a good idea for everyone to take the screenshot but have one person say that they'll submit the screenshot to the database.  In case that person ends up not being able to submit the screenshot, another pilot should still have their own copy to submit.&lt;br /&gt;
&lt;br /&gt;
==Submitting Screenshots for a [[Cluster of Fire]]==&lt;br /&gt;
For active [[Dark Brotherhood]] Members Email a qualifying screenshot to both the Current [[Master-At-Arms]] and the Consul of [[House Drakonan]].&lt;br /&gt;
All [[Cluster of Fire]] medals are awarded once a week typically on Saturdays. So any submissions from Sunday through Friday will be tallied and awarded on Saturday.&lt;br /&gt;
&lt;br /&gt;
===Qualifying Screenshots for the [[Dark Brotherhood]]===&lt;br /&gt;
Screenshots must meet things guidelines to Qualify for a [[Cluster of Fire]]&lt;br /&gt;
#Must be a Victorious Match &lt;br /&gt;
#Domination - you will need to be in the top three spots for EFF (points)&lt;br /&gt;
#Combat Recon - you will need to be the one to kill the captain or survive as the captain&lt;br /&gt;
#Beacon Hunt - you will need to have captured 3 beacons&lt;br /&gt;
#Detonation - you must have planted at least one bomb&lt;br /&gt;
&lt;br /&gt;
In order to get your future CoF's for Star Conflict or other MP activities that are rewarded with a CoF you'll have to send your screenshot(s) no later then 7 days after you played the match to the Master at Arms and the Consul of House Drakonan. Any screenshot sent later then 7 days after the match was played will be counted for activity only, but not rewarded with a CoF.&lt;br /&gt;
&lt;br /&gt;
This is to prevent accumulation of screenshots to gain an advantage in competitions or similar situations.&lt;br /&gt;
&lt;br /&gt;
==PC requirements==&lt;br /&gt;
'''Minimum''': &lt;br /&gt;
OS: Windows XP SP3 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II &lt;br /&gt;
&lt;br /&gt;
Memory: 1 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported) &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection &lt;br /&gt;
&lt;br /&gt;
'''Recommended:''' &lt;br /&gt;
OS: Windows 7 x64 &lt;br /&gt;
&lt;br /&gt;
Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better &lt;br /&gt;
&lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
&lt;br /&gt;
Hard Disk Space: 2 GB &lt;br /&gt;
&lt;br /&gt;
Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer &lt;br /&gt;
&lt;br /&gt;
Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Gaming Guides]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=89804</id>
		<title>TIE Corps Uniform</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=TIE_Corps_Uniform&amp;diff=89804"/>
		<updated>2014-01-28T21:06:43Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: /* Rank insignias */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Emperor's Hammer]] [[TIE Corps]] utilises standardised uniform templates, just like the Empire did. There are three basic types of uniforms regularly worn by Emperor’s Hammer officers – flight suit, duty uniform, dress uniform. Which uniform is worn depends on the type of duty or occasion. All of them can be rendered by [http://tempestkappa.isdchallenge.org/ttt_download.htm Tempest's Tailoring Tool 2]. You will need a non-TIE Corps utility, [http://www.povray.org/download/ POV-Ray], installed. Unless allowed otherwise by the [[Strategic Operations Officer]] on a case-to-case basis, all uniforms must be rendered using the Tempest's Tailoring Tool 2.&lt;br /&gt;
&lt;br /&gt;
All uniforms must be approved by the Strategic Operations Officer before being displayed on a pilot's profile.&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.emperorshammer.org/tc/downloads/TCPM.pdf TIE Corps Pilot Manual]&lt;br /&gt;
&lt;br /&gt;
== Combat Pilot Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Clark_Small.jpg|right|Flight Leader CPT John T. Clark's flight helmet]]&lt;br /&gt;
The uniform of a combat pilot is thoroughly utilitarian. The only marks of distinction are the rank insignia and position badges. This is the uniform worn while on combat missions in a single seater fighter craft.&lt;br /&gt;
&lt;br /&gt;
It consists of a pressure suit and helmet. By default both are black, with the helmet sporting a silver Imperial symbol (as opposed to the white symbols&lt;br /&gt;
used by other Imperial pilots) and possibly a squadron patch. Pilot's callsign is indicated on the front of the reinforced part of the helmet. Since TIE Corps pilots are considered the most elite group of pilots, they are allowed to use non-standard colours and patterns on their flight suits in order to flesh out their individuality.&lt;br /&gt;
&lt;br /&gt;
Tempest's Tailoring Tool 2 renders only helmets and as such only helmets (without the flight suit) shall be accepted in the pictures uploaded to your profile.&lt;br /&gt;
&lt;br /&gt;
=== Position badges ===&lt;br /&gt;
&lt;br /&gt;
Position badges are on the front part of the helmet, over the pilot's callsign. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* Three pins - [[Flight Member]]&lt;br /&gt;
* Four pins - [[Flight Leader]]&lt;br /&gt;
* Five-pointed star - [[Squadron Commander]]&lt;br /&gt;
* Six-pointed star - [[Wing Commander]] (''unavailable'')&lt;br /&gt;
&lt;br /&gt;
Higher positions do not have helmet badges as those positions are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
=== Rank insignias ===&lt;br /&gt;
&lt;br /&gt;
Rank insignias run over the top and front part of the helmet, starting from between the pilot's callsign and the position badge. Their meaning is:&lt;br /&gt;
&lt;br /&gt;
* One medium line - [[Sub-Lieutenant]]&lt;br /&gt;
* Two medium lines - [[Lieutenant]]&lt;br /&gt;
* Two medium lines and a thin line - [[Lieutenant Commander]]&lt;br /&gt;
* Three medium lines - [[Commander]]&lt;br /&gt;
* Four medium lines - [[Captain (TIE Corps)|Captain]]&lt;br /&gt;
* One thick line - [[Major]]&lt;br /&gt;
* One thick line and two medium lines - [[Lieutenant Colonel (TIE Corps)|Lieutenant Colonel]]&lt;br /&gt;
* Two thick lines - [[Colonel (TIE Corps)|Colonel]]&lt;br /&gt;
* One extra thick line - [[General]]&lt;br /&gt;
&lt;br /&gt;
Higher ranks do not have helmet insignias as those ranks are considered non-flying.&lt;br /&gt;
&lt;br /&gt;
A comprehensive guide of the ranking system along with pictures of each rank can be found [http://wiki.emperorshammer.org/index.php?title=TIE_Corps_rank_system#2006_Edition here].&lt;br /&gt;
&lt;br /&gt;
== Duty Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Laan_Small.jpg|left|The current TCSOO, FA Jarek La'an's duty uniform]]&lt;br /&gt;
&lt;br /&gt;
The duty uniform is that which is worn while on regular duty aboard ship, on stations and at other Emperor's Hammer facilities. It is the standard everyday uniform of all Emperor’s Hammer officers. It follows the standard Imperial pattern of duty uniforms.&lt;br /&gt;
&lt;br /&gt;
It consists of an olive grey double-breasted tunic and trousers, a matching cap and black durasteel-capped boots. The only distinctions are the rank insignia on left breast and code cylinders, indicating position, in the pockets.&lt;br /&gt;
&lt;br /&gt;
=== Code cylinders ===&lt;br /&gt;
&lt;br /&gt;
A code cylinder is a common security device in use by Imperial officers. Each cylinder contains its user's personal security clearance codes and data, and their placement and color combination indicates one's position in the Emperor's Hammer or the TIE Corps. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* No cylinder - Reserve&lt;br /&gt;
* One blue-tipped cylinder in left pocket - Flight Member&lt;br /&gt;
* One yellow-tipped cylinder in left pocket - Flight Leader&lt;br /&gt;
* One yellow-tipped cylinder in right pocket - Squadron Commander&lt;br /&gt;
* One blue-tipped code cylinder in both pockets - Wing Commander (''unavailable'')&lt;br /&gt;
* One blue-tipped cylinder in right pocket and one yellow-tipped cylinder in left pocket - [[Commodore]] (''unavailable'')&lt;br /&gt;
* One yellow-tipped cylinder in both pockets - [[Battlegroup Commander]]&lt;br /&gt;
* One yellow-tipped cylinder in right pocket, one blue and one yellow-tipped cylinder in left pocket - [[Imperial Advisor]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, one yellow-tipped cylinder in left pocket - [[Command Attaché]]&lt;br /&gt;
* Two blue-tipped cylinders in both pockets - [[Subgroup Commander]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in both pockets - [[Command Staff]]&lt;br /&gt;
* One yellow and one blue-tipped cylinder in right pocket, two yellow-tipped cylinders in left pocket - [[Executive Officer]]&lt;br /&gt;
* Two yellow-tipped cylinders in both pockets - [[Fleet Commander]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dress Uniform ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bonini_Small.jpg|right|The current TCCOM's, HA Daniel Bonini's dress uniform]]&lt;br /&gt;
&lt;br /&gt;
The dress uniform is usually worn on official occasions, while attending important military events or celebrations and also during any formal occasions when officers wearing it are representing the Emperor's Hammer. It can be also used for non-military affairs, like light social occasions, dinner engagements and similar.&lt;br /&gt;
&lt;br /&gt;
It consists of a dark double-breasted tunic with matching trousers and durasteel-capped boots (exception: [[Grand Admiral]]s wear white dress uniforms). The tunic sports numerous golden elements, such as buttons, shoulder pads and symbols on the sleeves. Lining colour depends on the ship a member is based on – ISD-II ''Warrior'' officers used red, ISD-II ''Challenge'' blue, ISD-II ''Subjugator'' violet whereas the MC-80B ''Redemption'' members had green lining. The currently active vessel, the ISD-II ''Hammer'', has a grey color theme. Members of the elite [[Praetorian Squadron]] used silver lining and all members of the [[TIE Corps Command Staff|Admiralty Board]] and [[Command Staff]] use golden lining. The rank insignia is worn on left breast, whereas position is indicated by the sleeve symbols. All medals are displayed – merit ones in full on left breast, with ribbons representing other medals just above them. The [[Imperial Cross]] and [[Grand Order of the Emperor]] are worn about the neck, while the [[Medal of Honor]] and [[Order of the Renegade]] are displayed on the right breast. &lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander's Honor Guard]] insignia and flying wings are also present. The squadron patch may be put on both of the sleeves, near the shoulders. Recipients of the Grand Order of the Emperor may display their ceremonial dagger on the dress uniform, while pilots who are also [[Dark Brotherhood]] members and have attained a rank of [[Dark Jedi Knight]] or higher may have their lightsabers with themselves.&lt;br /&gt;
&lt;br /&gt;
=== Sleeve symbols ===&lt;br /&gt;
&lt;br /&gt;
Golden bars with different thickness on the uniform's sleeve indicate the position of the member. The symbols are:&lt;br /&gt;
&lt;br /&gt;
* No symbol - Reserve&lt;br /&gt;
* One thin bar - Flight Member&lt;br /&gt;
* Two thin bars - Flight Leader&lt;br /&gt;
* Three thin bars - Squadron Commander&lt;br /&gt;
* Four thin bars - Wing Commander (''unavailable'')&lt;br /&gt;
* One thick bar - Commodore (''unavailable'')&lt;br /&gt;
* One thick and one thin bar - Battlegroup Commander&lt;br /&gt;
* One thick and two thin bars - Imperial Advisor&lt;br /&gt;
* One thick and three thin bars - Command Attaché&lt;br /&gt;
* One thick and four thin bars - Subgroup Commander&lt;br /&gt;
* Two thick bars - Command Staff&lt;br /&gt;
* Two thick bars and one thin bar - Executive Officer&lt;br /&gt;
* Two thick bars and two thin bars - Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Aiguillettes ===&lt;br /&gt;
&lt;br /&gt;
The aiguillette, in gold cord, is worn on the right shoulder and also symbolizes a member's position:&lt;br /&gt;
&lt;br /&gt;
* Short aiguillette - Imperial Advisor, Command Attaché or Subgroup Commander&lt;br /&gt;
* Long aiguillette - Command Staff, Executive Officer and Fleet Commander&lt;br /&gt;
&lt;br /&gt;
=== Collar symbols ===&lt;br /&gt;
&lt;br /&gt;
In lesser Line Command Positions, the collar displays only the color scheme and number of the Wing the member serves in (grey for Wing I). However, greater Command Positions have their own markings on the collar as well. The system is as follows:&lt;br /&gt;
&lt;br /&gt;
* Regular Wing insignia - Flight Member through Wing Commander ''(WC unavailable)''&lt;br /&gt;
* Thick golden lining on top and smaller Wing insignia - Commodore ''(unavailable)''&lt;br /&gt;
* Thick golden lining on top and bottom - Battlegroup Commander&lt;br /&gt;
* Thick and thin golden lining on top, thick golden lining on bottom - Imperial Advisor, Command Attaché, Subgroup Commander&lt;br /&gt;
* Thick and thin golden linings on top and bottom - Command Staff, Executive Officer&lt;br /&gt;
* Thick and thin golden linings on top and bottom with golden leaf decoration in middle - Fleet Commander&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89803</id>
		<title>Template:EH Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89803"/>
		<updated>2014-01-28T17:57:10Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Undo revision 89801 by Adam Z. Meizner (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;250&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px #333333 solid; background: #000000; border-top-right-radius: .8em; border-top-left-radius: .8em; -moz-border-radius-topright: .8em; -moz-border-radius-topleft: .8em; -webkit-border-top-right-radius: .8em; -webkit-border-top-left-radius: .8em; border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; margin-top: -1.4em; margin: 0 0 1em 1em; font-size: 12px;color: #ffffff;&amp;quot;&lt;br /&gt;
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{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Biographical Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Homeworld:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{homeworld|Classified}}}&lt;br /&gt;
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{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Birth:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{birth|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Death:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{death|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Physical Description'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Species:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{species|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Gender:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{gender|Classified}}}&lt;br /&gt;
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{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Skin Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{skin|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hair Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{hair|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Eye Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{eyes|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Height:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{height|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Weight:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{weight|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Social Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Allies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{allies|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Enemies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{enemies|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Combat Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Name(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{saber|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Form(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{form|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Fighting Style:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{fightingstyle|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Personal Ship:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{ship|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Career Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Affiliation(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{affiliation|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Profession(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{profession|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Position(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{position|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Rank(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{rank|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} TIE Corps Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://tc.emperorshammer.org/record.php?pin={{{tcdossier|0}}}&amp;amp;type=profile {{{tcdossier|Classified}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Dark Brotherhood Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{dbdossier|0}}} {{{dbdossier|Classified}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hammer's Fist Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{hfdossier|0}}} {{{hfdossier|Classified}}}]&lt;br /&gt;
|- --&amp;gt; &amp;lt;includeonly&amp;gt;[[Category:People of the Emperor's Hammer]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; text-align: center; color: #e5e5ed; font-variant:small-caps; font-size:smaller; background-color:#90905F; text-align:center; border-top: 1px solid #111111;&amp;quot; | [[Template:EH Character|[ Source ]]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
To use: Paste the following text into the desired character article, and fill in the appropriate fields. If fields are left blank, they will auto-fill with &amp;quot;Classified&amp;quot;. If you wish it to display something other than that, fill it in!&lt;br /&gt;
&lt;br /&gt;
Please do not link things that don't need it - ie: colours, gender, etc...&lt;br /&gt;
&lt;br /&gt;
To link to your rank or position or affiliation, type it in this format so it is legible: &amp;lt;nowiki&amp;gt;[[RANK|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;RANK&amp;lt;/span&amp;gt;]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{EH Character&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=&lt;br /&gt;
|gender=&lt;br /&gt;
|skin=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|ship=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|rank=&lt;br /&gt;
|tcdossier=&lt;br /&gt;
|dbdossier=&lt;br /&gt;
|hfdossier=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89802</id>
		<title>Template:EH Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89802"/>
		<updated>2014-01-28T17:56:45Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Undo revision 89800 by Adam Z. Meizner (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;250&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px #333333 solid; background: #000000; border-top-right-radius: .8em; border-top-left-radius: .8em; -moz-border-radius-topright: .8em; -moz-border-radius-topleft: .8em; -webkit-border-top-right-radius: .8em; -webkit-border-top-left-radius: .8em; border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; margin-top: -1.4em; margin: 0 0 1em 1em; font-size: 12px;color: #ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller; text-align: center;&amp;quot;}}} {{!}} {{{image|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; font-size:larger; background-color:#90905F; text-align:center; font-variant:small-caps;&amp;quot; {{!}} '''{{{name|Classified}}}'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Biographical Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Homeworld:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{homeworld|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Birth:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{birth|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Death:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{death|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Physical Description'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Species:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{species|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Gender:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{gender|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Skin Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{skin|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hair Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{hair|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Eye Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{eyes|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Height:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{height|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Weight:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{weight|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Social Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Allies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{allies|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Enemies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{enemies|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Combat Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Name(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{saber|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Form(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{form|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Fighting Style:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{fightingstyle|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Personal Ship:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{ship|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Career Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Affiliation(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{affiliation|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Profession(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{profession|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Position(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{position|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Rank(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{rank|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} TIE Corps Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://tc.emperorshammer.org/record.php?pin={{{tcdossier|0}}}&amp;amp;type=profile {{{tcdossier|Classified}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Dark Brotherhood Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{dbdossier|0}}} {{{dbdossier|Classified}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hammer's Fist Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{hfdossier|0}}} {{{hfdossier|}}}]&lt;br /&gt;
|- --&amp;gt; &amp;lt;includeonly&amp;gt;[[Category:People of the Emperor's Hammer]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; text-align: center; color: #e5e5ed; font-variant:small-caps; font-size:smaller; background-color:#90905F; text-align:center; border-top: 1px solid #111111;&amp;quot; | [[Template:EH Character|[ Source ]]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
To use: Paste the following text into the desired character article, and fill in the appropriate fields. If fields are left blank, they will auto-fill with &amp;quot;Classified&amp;quot;. If you wish it to display something other than that, fill it in!&lt;br /&gt;
&lt;br /&gt;
Please do not link things that don't need it - ie: colours, gender, etc...&lt;br /&gt;
&lt;br /&gt;
To link to your rank or position or affiliation, type it in this format so it is legible: &amp;lt;nowiki&amp;gt;[[RANK|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;RANK&amp;lt;/span&amp;gt;]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{EH Character&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=&lt;br /&gt;
|gender=&lt;br /&gt;
|skin=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|ship=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|rank=&lt;br /&gt;
|tcdossier=&lt;br /&gt;
|dbdossier=&lt;br /&gt;
|hfdossier=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89801</id>
		<title>Template:EH Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89801"/>
		<updated>2014-01-28T17:52:07Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;250&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px #333333 solid; background: #000000; border-top-right-radius: .8em; border-top-left-radius: .8em; -moz-border-radius-topright: .8em; -moz-border-radius-topleft: .8em; -webkit-border-top-right-radius: .8em; -webkit-border-top-left-radius: .8em; border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; margin-top: -1.4em; margin: 0 0 1em 1em; font-size: 12px;color: #ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller; text-align: center;&amp;quot;}}} {{!}} {{{image|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; font-size:larger; background-color:#90905F; text-align:center; font-variant:small-caps;&amp;quot; {{!}} '''{{{name|}}}'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Biographical Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Homeworld:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{homeworld|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Birth:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{birth|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Death:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{death|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Physical Description'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Species:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{species|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Gender:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{gender|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Skin Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{skin|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hair Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{hair|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Eye Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{eyes|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Height:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{height|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Weight:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{weight|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Social Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Allies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{allies|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Enemies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{enemies|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Combat Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Name(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{saber|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Form(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{form|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Fighting Style:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{fightingstyle|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Personal Ship:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{ship|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Career Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Affiliation(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{affiliation|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Profession(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{profession|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Position(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{position|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Rank(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{rank|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} TIE Corps Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://tc.emperorshammer.org/record.php?pin={{{tcdossier|0}}}&amp;amp;type=profile {{{tcdossier|}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Dark Brotherhood Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{dbdossier|0}}} {{{dbdossier|}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hammer's Fist Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{hfdossier|0}}} {{{hfdossier|}}}]&lt;br /&gt;
|- --&amp;gt; &amp;lt;includeonly&amp;gt;[[Category:People of the Emperor's Hammer]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; text-align: center; color: #e5e5ed; font-variant:small-caps; font-size:smaller; background-color:#90905F; text-align:center; border-top: 1px solid #111111;&amp;quot; | [[Template:EH Character|[ Source ]]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
To use: Paste the following text into the desired character article, and fill in the appropriate fields. If fields are left blank, they won't be displayed. If you wish to display something as classified information, just write &amp;quot;Classified&amp;quot; as the value. If you wish it to display something other than that, fill it in!&lt;br /&gt;
&lt;br /&gt;
Please do not link things that don't need it - ie: colours, gender, etc...&lt;br /&gt;
&lt;br /&gt;
To link to your rank or position or affiliation, type it in this format so it is legible: &amp;lt;nowiki&amp;gt;[[RANK|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;RANK&amp;lt;/span&amp;gt;]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{EH Character&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=&lt;br /&gt;
|gender=&lt;br /&gt;
|skin=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|ship=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|rank=&lt;br /&gt;
|tcdossier=&lt;br /&gt;
|dbdossier=&lt;br /&gt;
|hfdossier=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89800</id>
		<title>Template:EH Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Template:EH_Character&amp;diff=89800"/>
		<updated>2014-01-28T17:47:29Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Set table to auto-hide blank fields.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;250&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px #333333 solid; background: #000000; border-top-right-radius: .8em; border-top-left-radius: .8em; -moz-border-radius-topright: .8em; -moz-border-radius-topleft: .8em; -webkit-border-top-right-radius: .8em; -webkit-border-top-left-radius: .8em; border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; margin-top: -1.4em; margin: 0 0 1em 1em; font-size: 12px;color: #ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller; text-align: center;&amp;quot;}}} {{!}} {{{image|Classified}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; font-size:larger; background-color:#90905F; text-align:center; font-variant:small-caps;&amp;quot; {{!}} '''{{{name|}}}'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Biographical Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Homeworld:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{homeworld|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Birth:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{birth|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Date of Death:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{death|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Physical Description'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Species:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{species|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Gender:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{gender|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Skin Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{skin|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hair Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{hair|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Eye Colour:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{eyes|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Height:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{height|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Weight:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{weight|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Social Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Allies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{allies|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Enemies:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{enemies|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Combat Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Name(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{saber|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Lightsaber Form(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{form|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Fighting Style:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{fightingstyle|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Personal Ship:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{ship|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#75754C; text-align:center; font-size:8pt;&amp;quot; {{!}} '''Career Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Affiliation(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{affiliation|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Profession(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{profession|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Position(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{position|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Rank(s):&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
{{{rank|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} TIE Corps Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://tc.emperorshammer.org/record.php?pin={{{tcdossier|0}}}&amp;amp;type=profile {{{tcdossier|}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Dark Brotherhood Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{dbdossier|0}}} {{{dbdossier|}}}]&lt;br /&gt;
|-&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#222222; style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;&amp;quot;}}} {{!}} Hammer's Fist Record:&lt;br /&gt;
{{!}} bgcolor={{{bgcolor_value|#2B2B2B style=&amp;quot;background: #2B2B2B; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;&amp;quot;}}} {{!}} &lt;br /&gt;
[http://www.emperorshammer.org/profile/{{{hfdossier|0}}} {{{hfdossier|Classified}}}]&lt;br /&gt;
|- --&amp;gt; &amp;lt;includeonly&amp;gt;[[Category:People of the Emperor's Hammer]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom-right-radius: .8em; border-bottom-left-radius: .8em; -moz-border-radius-bottomright: .8em; -moz-border-radius-bottomleft: .8em; -webkit-border-bottom-right-radius: .8em; -webkit-border-bottom-left-radius: .8em; text-align: center; color: #e5e5ed; font-variant:small-caps; font-size:smaller; background-color:#90905F; text-align:center; border-top: 1px solid #111111;&amp;quot; | [[Template:EH Character|[ Source ]]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
To use: Paste the following text into the desired character article, and fill in the appropriate fields. If fields are left blank, they won't be displayed. If you wish to display something as classified information, just write &amp;quot;Classified&amp;quot; as the value. If you wish it to display something other than that, fill it in!&lt;br /&gt;
&lt;br /&gt;
Please do not link things that don't need it - ie: colours, gender, etc...&lt;br /&gt;
&lt;br /&gt;
To link to your rank or position or affiliation, type it in this format so it is legible: &amp;lt;nowiki&amp;gt;[[RANK|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;RANK&amp;lt;/span&amp;gt;]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{EH Character&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=&lt;br /&gt;
|gender=&lt;br /&gt;
|skin=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|ship=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|rank=&lt;br /&gt;
|tcdossier=&lt;br /&gt;
|dbdossier=&lt;br /&gt;
|hfdossier=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=89799</id>
		<title>Kyle Kroan</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Kyle_Kroan&amp;diff=89799"/>
		<updated>2014-01-28T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Updated info. Now trying to find a way to make the profile template shorter, since it messed up my whole page. Lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH_Character|&lt;br /&gt;
image=[[File:Kyle_Kroan.jpg]]|&lt;br /&gt;
color=Empire|&lt;br /&gt;
bgcolor=#c00|&lt;br /&gt;
fgcolor=#000|&lt;br /&gt;
name=Kyle Kroan|&lt;br /&gt;
rank=[[Major (TIE Corps)|Major]]|&lt;br /&gt;
position=[[Squadron Commander]]|&lt;br /&gt;
species=Tatooinean|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hair=Brown|&lt;br /&gt;
height=1.78 m|&lt;br /&gt;
eyes=Bluish-green|&lt;br /&gt;
affiliation=[[Emperor's Hammer]]|&lt;br /&gt;
pin=4627 / 12952|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Major (TIE Corps)|Major]] Kyle Kroan is a [[TIE Corps]] pilot, currently the [[Squadron Commander]] of [[Beta Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Imperial Navy Pilot Record ==&lt;br /&gt;
&lt;br /&gt;
''Accessing database... 1 record found'': Kyle Kroan&lt;br /&gt;
&lt;br /&gt;
Mother: Hannah Delcarus-Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
Father: Laar Kroan &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Family Status:&amp;lt;/u&amp;gt; The only child of the Kroan family, an upper-middle class family on Tatooine, Kyle has been raised in minor luxury. His parents were not wealthy, but Laar's starship-fuel refining facility (probably the only one found on Tatooine) provided enough money that the Kroans never had to worry about basics, such as food and drink, shelter, or clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Significant Adult Events:&amp;lt;/u&amp;gt; Arguably the most significant event in Kyle's life was the day he signed up for duty in the Imperial Navy. The technology of the TIE fighters amused him greatly, and although he did not necessarily agreed with everything the Empire has done, he believed that all living beings in the Universe needed a strong hand to lead and guide them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Character Traits:&amp;lt;/u&amp;gt; Kyle has an improved sense of justice and righteousness and is very keen on protecting innocent lives. He likes to study, especially about technological/electronical topics, and he is very good with various firearms. He is famous for being stubborn and hot-headed, a feat that wasn't always appreciated by his friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Previous Employment:&amp;lt;/u&amp;gt; Before transfering to the Emperor's Hammer, Kyle served in the main fleet for a few months. Because of his constant urge to repair, update and correct anything and everything he seen as broken or outdated, he got the nickname &amp;quot;Fixer&amp;quot; from his wingmates. However, not everybody was happy about his enthusiastic behavior: some of Kyle's superiors were outraged when they got corrected multiple times by a simple grunt, even though Kroan always proved that he was right by citing field manuals and various regulations. This attitude, however, paired with his occasional and miraculous inability to properly aim at civilian targets, made him stuck at the rank of Flight Cadet, and eventually earned him a transfer to the much stricter Emperor's Hammer.&lt;br /&gt;
&lt;br /&gt;
=== Career standings ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''rank'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time held'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Cadet]] || 5 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Sub-Lieutenant]] || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 1/2/2013 || [[Lieutenant (TIE Corps)|Lieutenant]] || 2 months&lt;br /&gt;
|- &lt;br /&gt;
| 3/3/2013 || [[Lieutenant Commander]] || 4 months 8 days&lt;br /&gt;
|-&lt;br /&gt;
| 7/12/2013 || [[Commander]] || 3 months 29 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/12/2013 || [[Captain (TIE Corps)|Captain]] || 2 months 15 days&lt;br /&gt;
|-&lt;br /&gt;
| 01/27/2014 || Major || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:470pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100pt&amp;quot; | '''startdate'''&lt;br /&gt;
|width=&amp;quot;260pt | '''position'''&lt;br /&gt;
|width=&amp;quot;110pt&amp;quot; | '''time spent'''&lt;br /&gt;
|- &lt;br /&gt;
| 12/20/2012 || [[Trainee]], M/PLT '''''Daedalus''''' || 6 days &lt;br /&gt;
|- &lt;br /&gt;
| 12/26/2012 || [[Flight Member]] 2-2, [[Delta Squadron]], Wing I, ISD-II '''''Hammer''''' || 2 months 19 days&lt;br /&gt;
|- &lt;br /&gt;
| 3/17/2013 || [[Flight Leader]] 3-1, Delta Squadron, Wing I, ISD-II '''''Hammer''''' || 7 months 23 days&lt;br /&gt;
|-&lt;br /&gt;
| 11/09/2013 || Squadron Commander, Beta Squadron, Wing I, ISD-II '''''Hammer''''' || ''current''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Received Medals==&lt;br /&gt;
[[Image:Kyle_Medals_Case.jpg|right|Kyle Kroan's medals]]&lt;br /&gt;
* [[Bronze Star of the Empire]] (4x)&lt;br /&gt;
* [[Palpatine Crescent]] (8x)&lt;br /&gt;
* [[Imperial Security Medal]]&lt;br /&gt;
* [[Iron Star]] with&lt;br /&gt;
** Gold Wings&lt;br /&gt;
** Gold Ribbon&lt;br /&gt;
** Silver Wings (2x)&lt;br /&gt;
** Silver Ribbon&lt;br /&gt;
** Bronze Wings (14x)&lt;br /&gt;
** Bronze Ribbon (15x)&lt;br /&gt;
* [[Medal of Instruction]]&lt;br /&gt;
* [[Legion of Combat]] with Copper Scimitar&lt;br /&gt;
* [[Medal of Communication]] with&lt;br /&gt;
** Bronze Oak Cluster (7x)&lt;br /&gt;
** Silver Oak Cluster&lt;br /&gt;
** Gold Oak Cluster&lt;br /&gt;
** Platinum Oak Cluster&lt;br /&gt;
* [[Commendation of Bravery]]&lt;br /&gt;
* [[Commendation of Service]]&lt;br /&gt;
* [[Order of the Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Combat Record==&lt;br /&gt;
[[Image:Kyle Kroan Helmet.jpg|right|Kyle Kroan's flight helmet]]&lt;br /&gt;
[[Image:Gall.png|left|150px|Cavalier wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FCHG rank''': Gallant, with 225 [[FCHG]] points&lt;br /&gt;
&lt;br /&gt;
'''Combat rating:''': Marksman 4th (14)&lt;br /&gt;
&lt;br /&gt;
'''Battles completed''': 4 &lt;br /&gt;
&lt;br /&gt;
'''Missions flown''': 182 &lt;br /&gt;
&lt;br /&gt;
'''High scores''': TIE-F 81, TIE-F 147&lt;br /&gt;
&lt;br /&gt;
'''Ace of the TIE Corps''':&lt;br /&gt;
* Gold Ace, January of 2013&lt;br /&gt;
* Bronze Ace, February of 2013&lt;br /&gt;
* Bronze Ace, March of 2013&lt;br /&gt;
* Bronze Ace, April of 2013&lt;br /&gt;
* Bronze Ace, May of 2013&lt;br /&gt;
* Bronze Ace, June of 2013&lt;br /&gt;
* Bronze Ace, July of 2013&lt;br /&gt;
&lt;br /&gt;
==Completed Training Courses==&lt;br /&gt;
&lt;br /&gt;
Total training courses completed: '''31'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial University Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Tie Corps Core Completed on December 20, 2012 | Score: 27&lt;br /&gt;
** Small Arms Completed on December 20, 2012 | Score: 55&lt;br /&gt;
** A-Wing Advanced Knowledge Completed on December 21, 2012 | Score: 39&lt;br /&gt;
** Squadron Management 4 Completed on December 21, 2012 | Score: 83&lt;br /&gt;
** Y-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 45&lt;br /&gt;
** B-Wing Advanced Knowledge Completed on December 24, 2012 | Score: 36&lt;br /&gt;
** X-Wing Advanced Knowledge Course Completed on December 24, 2012 | Score: 38&lt;br /&gt;
** Starfighter Weaponry Completed on December 24, 2012 | Score: 53&lt;br /&gt;
** Imperial Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 42&lt;br /&gt;
** Enemy Starfighter Engineering and Technology Completed on December 30, 2012 | Score: 33&lt;br /&gt;
** Mission Creation and Beta Testing Standards Completed on March 11, 2013 | Score: 44&lt;br /&gt;
** Superweapons Completed on March 27, 2013 | Score: 38&lt;br /&gt;
** The Tarkin Doctrine Completed on March 31, 2013 | Score: 40&lt;br /&gt;
** Computer Basics Completed on April 1, 2013 | Score: 42&lt;br /&gt;
** Wiki Editing for Dummies Completed on April 8, 2013 | Score: 35&lt;br /&gt;
** Osiris: Basic Completed on May 11, 2013 | Score: 16&lt;br /&gt;
** Thor: Basic Completed on May 11, 2013 | Score: 8&lt;br /&gt;
** Ghenna: Basic Completed on May 11, 2013 | Score: 12&lt;br /&gt;
** Hades: Basic Completed on May 11, 2013 | Score: 18&lt;br /&gt;
** Imperial Naval Organization Completed on May 11, 2013 | Score: 43&lt;br /&gt;
** History of the Galactic Republic Completed on May 22, 2013 | Score: 22&lt;br /&gt;
** History of the Galactic Civil War Completed on June 19, 2013 | Score: 80&lt;br /&gt;
** History of the Galaxy Prior to the Republic Completed on June 19, 2013 | Score: 24&lt;br /&gt;
** Steam Introduction Completed on June 25, 2013 | Score: 9&lt;br /&gt;
** History of Imperial Intelligence Completed on August 26, 2013 | Score: 36&lt;br /&gt;
** Wookiee Studies Completed on September 25, 2013 | Score: 25&lt;br /&gt;
** HTML 1 Completed on October 2, 2013 | Score: 30&lt;br /&gt;
** Linux Completed on November 14, 2013 | Score: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Imperial Weapons and Tactics School Courses:&amp;lt;/u&amp;gt;&lt;br /&gt;
** TIE Fighter Completed on December 20, 2012 | Score: 35&lt;br /&gt;
** TIE Fighter Tactics Completed on December 21, 2012 | Score: 33&lt;br /&gt;
** X-wing Alliance: Capital Ships Completed on January 2, 2013 | Score: 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People of the Emperor's Hammer]]&lt;br /&gt;
[[Category:People of the TIE Corps]]&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Beta_Squadron&amp;diff=89798</id>
		<title>Beta Squadron</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Beta_Squadron&amp;diff=89798"/>
		<updated>2014-01-28T17:17:38Z</updated>

		<summary type="html">&lt;p&gt;Adam Z. Meizner: Ranks updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH Squadron&lt;br /&gt;
|image=[[File:Beta_Squadron_Emblem.png]]&lt;br /&gt;
|name=Beta Squadron&lt;br /&gt;
|commander=MAJ Kyle Kroan&lt;br /&gt;
|fls=*LCM Upsidexumop&lt;br /&gt;
*LC Kenath Zoron&lt;br /&gt;
|veterans=*COL Jarek La'an&lt;br /&gt;
*MAJ Tek Selkirk&lt;br /&gt;
*LC Kenath Zoron&lt;br /&gt;
|wing=[[Wing I|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Wing I&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|ship=[[ISD Hammer|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;ISDII Hammer&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|mission=Strike&lt;br /&gt;
|flightI=TIE Advanced&lt;br /&gt;
|flightII=Missile Boat MK.II &lt;br /&gt;
|flightIII=TIE Advanced&lt;br /&gt;
|motto=&amp;quot;Ad victoriam&amp;quot; &lt;br /&gt;
|nickname=Death's Gambit &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Beta Squadron is currently one of the five active squadrons of the [[TIE Corps]] attached to [[Wing I]] of the [[ISD Hammer|ISDII Hammer]].&lt;br /&gt;
&lt;br /&gt;
The combat role of Beta is strike, with the pilots flying both the TIE Advanced and the Missile Boat Mark II.&lt;br /&gt;
&lt;br /&gt;
== Unit History ==&lt;br /&gt;
&lt;br /&gt;
Under research. &lt;br /&gt;
&lt;br /&gt;
Beta Squadron was formed on December 24th of 1994 in EH NL #1, along with [[Alpha Squadron|Alpha]], [[Delta Squadron|Delta]], [[Gamma Squadron|Gamma]], [[Epsilon Squadron|Epsilon]] and [[Lambda Squadron|Lambda]] squadrons, their original carrier being the [[ISD Avenger]]. &lt;br /&gt;
&lt;br /&gt;
Beta's original role was as an Elite Strike Squadron. The squadron's very first Commander was [[General (TIE Corps)|General (Historical Rank)]] Peter Papp and the unit reached active status on the 27th of December, 1994 in EH NL #2.  &lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Beta Flight I&amp;lt;/u&amp;gt;&lt;br /&gt;
# '''CMDR/MAJ''' [[Kyle Kroan]]&lt;br /&gt;
# '''FM/LT''' Julon Lommax&lt;br /&gt;
# '''FM/COL''' [[Jarek La'an]]&lt;br /&gt;
# '''FM/LT''' Ragnar Thorzan&lt;br /&gt;
&amp;lt;u&amp;gt;Beta Flight II&amp;lt;/u&amp;gt;&lt;br /&gt;
# '''FL/LCM''' Upsidexumop&lt;br /&gt;
# '''FM/COL''' Daniel Stephens&lt;br /&gt;
# '''FM/SL''' Harlequn&lt;br /&gt;
# ''TBA'' &lt;br /&gt;
&amp;lt;u&amp;gt;Beta Flight III&amp;lt;/u&amp;gt;&lt;br /&gt;
# '''FL/LC''' [[Kenath Zoron]]&lt;br /&gt;
# '''FM/MAJ''' Tek Selkirk&lt;br /&gt;
# '''FM/LT''' Dillion Martin&lt;br /&gt;
# ''TBA''&lt;br /&gt;
&lt;br /&gt;
== Former Commanders ==&lt;br /&gt;
*Peter Papp (1994-1995)&lt;br /&gt;
*Sabre (1995-1996)&lt;br /&gt;
* [[Kaisin Mirtez]] (2009-2010)&lt;br /&gt;
* [[Mark Schueler]] (2011)&lt;/div&gt;</summary>
		<author><name>Adam Z. Meizner</name></author>
	</entry>
</feed>