<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.emperorshammer.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XanderDrax</id>
	<title>Emperor's Hammer Encyclopaedia Imperia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.emperorshammer.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XanderDrax"/>
	<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/Special:Contributions/XanderDrax"/>
	<updated>2026-06-01T05:01:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Tactical_Manual:_From_submission_to_release&amp;diff=96822</id>
		<title>Tactical Manual: From submission to release</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Tactical_Manual:_From_submission_to_release&amp;diff=96822"/>
		<updated>2023-02-16T18:05:26Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tactical Manual}}&lt;br /&gt;
In the early years of the Emperor's Hammer, all submitted battles were immediately released by adding them to EH Newsletter. Mission creation was very poor and often the only way to do it was to use a hex editing tool. However, with the evolution of the EH and creation of the Mission Compendium, the Tactical Office had to develop better ways to check new submissions and eventually correct them. That's how the beta testing process was initiated. Unfortunately, many of the older battles still suffer from design flaws that would have not allowed them to be released today.&lt;br /&gt;
 &lt;br /&gt;
==Beta testing procedure==&lt;br /&gt;
When you submit your battle to the Tactical Officer, it will be initially reviewed to see that the basic standards have been met. This means all the required files and information must be present. If the battle is missing either, the Tactical Officer will notify you of the problems and require you to resubmit the battle again once the problems have been fixed. Make sure to follow the submission procedures or your submission will be simply rejected.&lt;br /&gt;
&lt;br /&gt;
If the first check passes, the battle will be added to the database. Battles are processed in the order they are submitted. When a battle's turn is up, a Tactical Surveyors (TCS) will be assigned to test-fly the battle and submit a report on problems experienced. usually, a TCS is assigned for each of the three difficulty settings. Such an assignment can vary in length, but could usually goes between one and three weeks.&lt;br /&gt;
&lt;br /&gt;
Once the play testing has been done, all beta test reports go to the Tactical Officer who puts the reports together. At this point, the Tactical Officer will assign the battle to a Tactician (TCT) to make corrections on the problems the Tactical Surveyors find. In order to do so, the TCT will receive all three beta test reports. This will take another one to two weeks.&lt;br /&gt;
&lt;br /&gt;
Based on the number and complexity of problems encountered, a battle may be rejected without corrections. The TCTs will make minor corrections to a battle, but cannot be expected to fix major problems. If a battle is rejected because of major problems, the author will be informed of the decision, and also given specifc reason on why the battle was rejected. The author may then decide to address these problems, after which he can resubmit the battle.&lt;br /&gt;
&lt;br /&gt;
Once the battle has been corrected, the Tactical Officer will perform a final check by flying the battle to make sure all the reported problems were fixed and that the battle plays properly. Finally, the completed battle will become official, added to the Mission Compendium, and the author will receive the appropriate award(s) for creating the battle by the Tactical Officer and the Tactical Staff will receive credits for playtesting (battle added to their combat profile) and Medals of Tactics for correction.&lt;br /&gt;
 &lt;br /&gt;
==TAC staff regulations==&lt;br /&gt;
There are several regulations in place that serve as rules and guidelines for all testers and engineers.&lt;br /&gt;
&lt;br /&gt;
===Tactical Surveyor (TCS)===&lt;br /&gt;
*When new battles are submitted, you will receive a battle to test. You are also provided with the difficulty level on which you are to test the battle. Unless noted otherwise , you will have two weeks to complete your testing. Once tested, you can submit your beta test report into the database via the TAC Office website.&lt;br /&gt;
*If for any reason you cannot test it for the deadline, you must notify the Tactical Officer or you will be marked with an unexcused miss. Several unexcused misses may get you removed from the TAC Office staff.&lt;br /&gt;
*Tactical Surveyors must have passed the 'Tactical Mission Creation and Beta Testing Standards' (MCBS) course at the Imperial Academy.&lt;br /&gt;
*Tactical Surveyors are not required to pass the appropriate mission creation course, but it is strongly recommended, as it gives a better knowledge of the way a battle works, and will improve the quality and precision of your beta reports.&lt;br /&gt;
*Play on your assigned difficulty level. If needed, you are allowed to use &amp;quot;cheats&amp;quot; like invulnerability, unlimited ammunition or unlimited waves, but mention this in your report. If you are still unable to complete, switch to a lower difficulty. Be sure to mention this in your report. If you are still unable to complete a mission on the Easy setting, skip the mission. Again, make a note of this in your report.&lt;br /&gt;
*Make sure you also lose the mission (quit the game right after starting) to view the failed mission debriefings.&lt;br /&gt;
*In TIE Fighter, try to complete the secondary goals as well, so you can see the goals completed debriefing (when applicable).&lt;br /&gt;
*If you encounter problems that make the battle unplayable (corrupt archive, unreadable battle file or mission files, etc), inform the Tactical Officer immediately. In case of a corrupt battle file, you can create a battle file yourself and continue testing, but be sure to report it.&lt;br /&gt;
*If the battle you play is added to the Mission Compendium, you will earn FCHG credit for completing it, and the battle will be added to your Combat Record, but you may not use your Beta Testing pilot file to turn in a high score. You must play the official distribution version of the battle to achieve a high score.&lt;br /&gt;
*Make sure you are testflying the battle on an unmodified version of the game (with the exception of official LucasArts fixes, the EHSP and any battle specific EH patches).&lt;br /&gt;
*Do not play battles that have been rejected! If the Tactical Officer sends a notice saying a battle has been prematurely rejected for a reason, you may not continue testing it.&lt;br /&gt;
*Grammatical errors and misspellings should be noted on reports. The same goes for text running off the screen. Be sure to be specific when reporting these types of errors.&lt;br /&gt;
*Check for appropriate content. This includes checking for anything that might violate EH Bylaws or EH Articles of War, or if you feel in some way that the battle is not Emperor's Hammer related. Battles should be suitable for pilots of all ages. If you feel something is offensive or inappropriate, state it in your report as to why. The Tactical Officer will make a final judgment call on the appropriateness after viewing the reports. This includes to text where the author has self-censored his text by bleeping out letters. please note that racial slurs common in the Star Wars universe are allowed!&lt;br /&gt;
*Be sure your report comments to say something about the mission (and particularly, something specific you liked/disliked about it).&lt;br /&gt;
*Excessive wait times are classified as bugs and should be reported as such. You may choose to skip the mission if excessive waiting is involved.&lt;br /&gt;
*If you are accidentally assigned to test a battle that you made yourself, notify the Tactical Officer so it can be reassigned.&lt;br /&gt;
&lt;br /&gt;
===Tactician (TCT)===&lt;br /&gt;
*When new battles have been tested, you will be assigned to correct one. For this, you will be given the battle, along with a set of reports from the Tactical Surveyors. You may have from one to three weeks to correct the battle.&lt;br /&gt;
*If for any reason you cannot fix the battle for the deadline or need to go on leave for any reason, you must notify the Tactical Officer or you will be marked with an unexcused miss. Several unexcused misses may get you removed from the TAC Office staff.&lt;br /&gt;
*Tacticians must have passed the 'Tactical Mission Creation and Beta Testing Standards' (MCBS) course at the Imperial Academy.&lt;br /&gt;
*Tacticians are required to pass the appropriate mission creation course from IWATS.&lt;br /&gt;
*Document all changes you make to the battle in the update.txt file with a date stamp and your name:&lt;br /&gt;
*Add difficulty levels or reinforcement Flight Groups if necessary if complaints of the battle being too difficult are present. Be very cautious that you don't assign a mission-critical or plot-critical ship to a difficulty level that makes the battle unplayable or disrupts the plotline.&lt;br /&gt;
*Playing with unlimited ammo and invulnerability is permitted to speed up time with testing corrections.&lt;br /&gt;
*Common sense is required for this job. Use it! Don't blindly work on every bug reported by testers. However, take in any suggestions made to make the battle better.&lt;br /&gt;
*Bad quality radio messages in .WAV format do not have to be re-recorded by Tacticians.&lt;br /&gt;
*The following are commonly reported bugs that need to be corrected:&lt;br /&gt;
**Spelling and grammar mistakes in briefings, descriptions, radio messages,&lt;br /&gt;
**Secret Order Officer present without any questions or without secondary goals,&lt;br /&gt;
**Blank spaces in briefings,&lt;br /&gt;
**Capital ships with starfighter orders,&lt;br /&gt;
**Impossible difficulty on Easy mode, lack of difficulty settings,&lt;br /&gt;
**Long wait times,&lt;br /&gt;
**Unbeatable primary mission goals (unbeatable secondary and bonus goals are acceptable)&lt;br /&gt;
&lt;br /&gt;
Note: in the past, the TAC Office also had Tactical Coordinators and Tactical Head Coordinators. these positions are currently no longer in service. They can be brought back if need be.&lt;br /&gt;
 &lt;br /&gt;
==Applications==&lt;br /&gt;
When new openings are available for TAC Office positions, the Tactical Officer will announce open applications on TIE Corps News, the TAC Office reports, the TAC Office website, including how to apply. Those who have some skills in mission creation and passed the appropriate mission creation courses have a significantly better chance of becoming testers, even if they apply for a Tactical Surveyor position. All Tacticians are required to pass the appropriate mission creation course from IWATS, Tactical Surveyors are strongly recommended to do so.&lt;br /&gt;
&lt;br /&gt;
Beta Testing is a huge commitment, and the rewards of beta testing are great. Merit medals are awarded depending on how many battles pilots has tested or corrected, FCHG points are awarded for test-flying once the battles are officially released, and Medals of Tactics are handled for bug fixes.&lt;br /&gt;
&lt;br /&gt;
At any point can you submit an open application to the Tactical Officer, but you are not guaranteed a position.&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyarna_System&amp;diff=96821</id>
		<title>System Manual:Lyarna System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyarna_System&amp;diff=96821"/>
		<updated>2023-02-16T18:03:03Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image=[[File:lyarnasystem.jpg|250px]]&lt;br /&gt;
|name=Lyarna System&lt;br /&gt;
|region=[[wookieepedia:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|orbits=*[[Drezo]]&lt;br /&gt;
*[[Sol'rahl]]&lt;br /&gt;
**Gemelo Paraiso&lt;br /&gt;
*[[Ravouin]]&lt;br /&gt;
**Meyu&lt;br /&gt;
*[[Desalmado]]&lt;br /&gt;
**Cuero&lt;br /&gt;
**Desalmado Poco&lt;br /&gt;
*[[Braaksma]]&lt;br /&gt;
**Alyc&lt;br /&gt;
|stations=*[[Planetoid Cernun]]&lt;br /&gt;
*PLT Talon&lt;br /&gt;
*Tempestuous&lt;br /&gt;
|asteroids=Darkonis&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=500,628,600&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Lyarna System''' was once the home of the [[Bounty Hunter's Guild]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Although the history of the Lyarna System is unknown, it is known that the system was first discovered about seven thousand years ago by a wandering clan that called itself &amp;quot;The Hunts.&amp;quot; Although The Hunts were basically a mercenary gang willing to fight for the highest bidder, the uniqueness of the clan was that everyone within the group had some sort of blood relation with each of the other members.&lt;br /&gt;
&lt;br /&gt;
Upon discovering the system in a hyperspace miscalculation, The Hunts took stock of the system and found it more than suitable for their needs as a base of operations. The system had minimal hyperspace jump points, making it difficult to send in any kind of attack fleet into the system from multiple directions. The planets were (mostly) lush and fertile, with populations that could be easily bent to the needs of the clan, and the diversity provided by various planets and moons proved to be excellent training grounds for almost all forms of combat and strategic operations.&lt;br /&gt;
&lt;br /&gt;
The first structures built on Ravouin reflected the needs of the time, a small armoury, a factory, a power plant, a mini-spaceport, and housing structures for the clan and a palace for the Clan Lord. With the permanent settling of the system, the clan had prepared itself for the future, and although it didn't know it at the time, planted the seed for what today is the Bounty Hunters Guild.&lt;br /&gt;
&lt;br /&gt;
Within a hundred years of their arrival, the structure of The Hunts almost entirely changed. They had expanded outward and had cities on almost all of the planets within the system. The clan itself had split into four smaller clans: Kaji, Daichi, Kuko and Mizu, each with its own headquarters and Chief. And although the four clans often fought against each other and had their agendas, they were still ruled by a strong central body, the Clan Commission that was made up of the most powerful and able of the clansmen. The Clan Commission was responsible for insuring the well being of the clan as a whole as well as micro-managing a certain aspect of the clan&lt;br /&gt;
&lt;br /&gt;
Once the fame of the clan(s) became more widespread throughout the Old Republic, the structure underwent another transition: The clan began accepting well known and respected mercenaries from outside their own blood lines, women were allowed to participate in hunts, the Clan Lord was replaced by the Grand Master. Focus shifted from mercenary work to assassination and bounty hunting and eventually the group as a whole transformed itself into a guild, the Bounty Hunters Guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Xander_Drax&amp;diff=96752</id>
		<title>Xander Drax</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Xander_Drax&amp;diff=96752"/>
		<updated>2023-02-12T19:52:39Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH Character&lt;br /&gt;
|image=[[File:drax_headshot.jpg|250px]]&lt;br /&gt;
|name=Xander Drax&lt;br /&gt;
|homeworld=[[wookieepedia:Fondor|Fondor]]&lt;br /&gt;
|birth={{Birthyear_and_Age|BBY|16}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[wookieepedia:Human|Human]]&lt;br /&gt;
|gender=[[wookieepedia:Male|Male]]&lt;br /&gt;
|skin=&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.82 [[wookieepedia:Imperial standard meter|meters]]&lt;br /&gt;
|weight=&lt;br /&gt;
|allies=[[Turtle Jerrar]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|ship=T/A Fortis 1&lt;br /&gt;
|affiliation=&lt;br /&gt;
|profession=Imperial Officer&lt;br /&gt;
|position=*[[Flight Member]](current)&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*Internet Officer Assistant&lt;br /&gt;
*[[Wing Commander]]&lt;br /&gt;
*[[Squadron Commander]]&lt;br /&gt;
|rank=[[Captain]]&lt;br /&gt;
|tcdossier=270&lt;br /&gt;
}}{{Quote|You are remembered for the rules you break.|'''Xander Drax'''}}&lt;br /&gt;
&lt;br /&gt;
Xander Drax is veteran Imperial officer and [[wookieepedia:TIE series|TIE]] [[wookieepedia:Pilot|pilot]] who served the [[wookieepedia:Galactic Empire|Empire]] and later the [[Emperor's Hammer]] He had been in Imperial service for nearly a quarter century before he was forced to leave the Emperor's Hammer under the threat of death. Following many decades away from Imperial Service, he once again answered the call and returned to duty in 31 ABY taking the rank of Captain and a position once more in [[Thunder Squadron]]. &lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
===  Early Life - ''16 BBY to 1 BBY'' ===&lt;br /&gt;
&lt;br /&gt;
Xander was born on the factory world of Fondor in 16 BBY. As his parents were both workers at the orbital shipyards, Xander grew up surrounded by the ships of the Imperial Navy. While his parents wanted him to join the family business and become a shipyard worker, he had already decided to move on to bigger and better things. With the help of several dock pilots, Xander began to train on the yard's shuttle simulators in order to acquire the knowledge needed to apply to the [[wookieepedia:Imperial Academy|Imperial Academy]].&lt;br /&gt;
&lt;br /&gt;
By his sixteenth birthday, Xander was ready to submit his application to the Imperial Academy when news of the destruction of Alderaan and then the Death Star arrived on Fondor. Fully accepting the Imperial position that Alderaan had been destroyed due to Rebel sympathies amongst its populace, Xander was doubly motivated to join the Imperial ranks. His application was forwarded to the Academy and he was accepted, undergoing his training at the [[wookieepedia:Imperial Naval Academy on Prefsbelt IV|Prefsbelt IV Naval Academy]]. While initially trained as a [[wookieepedia:Shuttle|shuttle]] pilot, Xander showed sufficient aptitude by the end of his third year to be assigned to the elite starfighter training track. Xander graduated in the upper half of his class with both [[wookieepedia:Starfighter|starfighter]] and shuttle certifications, and he was assigned to the [[wookieepedia:Allecto|Imperial-class Star Destroyer ''Allecto'']].&lt;br /&gt;
&lt;br /&gt;
===  Imperial Service - ''1 ABY to 5 ABY'' ===&lt;br /&gt;
[[File:Drax 1ABY.jpg|thumb|169px|left|Drax upon his graduation]]&lt;br /&gt;
Xander was first assigned as a [[Sub-Lieutenant]] to the 136th Imperial Fighter Wing aboard the ''Allecto'', as a member of the 3rd squadron. The 3/136th was one of the most proficient squadrons aboard the  ''Allecto'', having the best fit-reps and combat statistics. The squadron's senior staff helped shape Xander from a raw recruit into a proper officer. One of his earliest combat operations saw the 136th assigned to support the famed [[wookieepedia:181st Imperial Fighter Wing|181st Fighter Group]] in what would become known as the [[wookieepedia:Battle of Derra IV|Battle of Derra IV]]. Though tasked with a tertiary role, Xander hoped before the engagement that there would be enough action for all of them. When they arrived in-system the Imperials and Xander alike were overjoyed to see that they had underestimated the size of the Rebel convoy.&lt;br /&gt;
&lt;br /&gt;
[[File:BattleDerraIV.jpg|thumb|180px|right|Battle of Derra IV]] During the engagement, Xander and pilots of the 136th were responsible for the destruction of several starfighters and two transport vessels, while the 181st scored the lion's share of the victories. With the death of the 136th's commander during the battle at the mercy of the [[wookieepedia:X-wing starfighter|X-wing fighters]], Xander was promoted to [[Lieutenant|full Lieutenant]] and given command of one of the flights within the 3/136th. He served throughout the campaigns against the Rebellion.&lt;br /&gt;
&lt;br /&gt;
Upon their return to [[wookieepedia:Coruscant|Coruscant]], the 136th was decommissioned as a unit and its few remaining pilots assigned to other squadrons. Xander was assigned to the 2/54th as its commanding officer with the rank of Lieutenant Commander, stationed planetside. After years of shipboard and backwater assignments, Xander found his time on Coruscant exhilarating. The large city planet reminded him of his home on Fondor, and he began to see the appeal of the Imperial Center. All of this changed, however, less than two years later.&lt;br /&gt;
&lt;br /&gt;
The final collapse of the Empire at the [[wookieepedia:Battle of Jakku|Battle of Jakku]] and the [[wookieepedia:Galactic Concordance|Galactic Concordance]] that finally ended the Galactic Civil War left Drax without the home he had known almost his entire adult life. The Imperial Navy was no more, and he and his squadron mates were ordered to hand over their starfighters and muster out. &lt;br /&gt;
&lt;br /&gt;
===  Emperor's Hammer - ''5 ABY to 15 ABY'' ===&lt;br /&gt;
[[File:Ehstrikefleet.jpg|thumb|180px|left|The EH Strike Fleet in orbit of [[Aurora Prime]].]] Like many officers after the final defeat of the Empire, Xander was unsure of any central Imperial Authority. Hearing about how the rival [[wookieepedia:Governor|Sector Governors]] had quickly degenerated into squabbling factions even before Jakku, Xander and those under his command were left without purpose.&lt;br /&gt;
&lt;br /&gt;
Several weeks after the fall of the Empire, Xander and those pilots still with him were approached by an officer of the [[Emperor's Hammer|Emperor's Hammer Strike Fleet]]. The officer explained that there was another of the Emperor's Grand Admirals still alive, and in a position to strike at the heart of the rebellion from his holdings on the edge of the [[wookieepedia:Unknown Regions|Unknown Regions]]. After several days of negotiations, Xander brought himself and his pilots into the Hammer's service. Xander would be assigned to Zayin Squadron aboard their flagship, the lead ship of the Sovereign-class. He would serve the squadron for four years in various roles, including that of her commander. He would also see a single tour assigned to Thunder Squadron aboard the [[Challenge|''Challenge'']].&lt;br /&gt;
&lt;br /&gt;
While in Zayin, Xander participated in numerous engagements as the Hammer carved out it's foothold in the Unknown Regions. However, as the [[Sovereign|''Sovereign'']] rarely left Hammer-controlled space and mainly stood in orbit of [[Aurora Prime]], the Hammer's homeworld, these actions were few and far between. In the year 10 ABY, Xander transferred to the Imperial-class [[Vanguard|''Vanguard'']] in order to see more combat. It was also at this time that Xander would serve on detached duty for some months with the Brotherhood in command of Sapphire Squadron in Clan Naga Shadow. Having discovered his Force abilities, the Brotherhood brought him over to help shape their new squadrons, their houses having recently changed organization. While there, Xander lightly developed his [[wookieepedia:Force sense|Force sense]], but his time was more consumed with pilot training then training himself. Shortly thereafter, he returned to the ''Vanguard''.&lt;br /&gt;
&lt;br /&gt;
The ''Vanguard'' was primarily assigned to border patrol missions, so she came into contact with raiding forces, be they New Republic, Pirate, or other Imperial factions. After a particularly nasty engagement in the next year, the ''Vanguard'' was dry docked for significant repairs. As a result, Xander requested a transfer to the ISD ''Relentless''. This would be a significant action in hindsight, as it would eventually lead to Xander leaving the pilot corps. &lt;br /&gt;
&lt;br /&gt;
[[File:drax_headshot_helm.jpg|thumb|180px|right|Xander in his pilot gear.]] Not even two months after being assigned to the ''Relentless'', Xander was shot down in combat against new Republic squadrons and forced to eject from his fighter. He had to stay in space for several hours while the engagement raged around him, and he was finally picked up by a rescue shuttle. He was immediately given several [[wookieepedia:Bacta|bacta]] treatments and barely lived through the ordeal. However, he was temporarily stood down from flight status as a result of injuries received during the ejection.&lt;br /&gt;
&lt;br /&gt;
Xander was then assigned as a staff officer under the command of [[High Admiral]] [[Ari]], a member of the Command Staff of the Hammer. He would remain under Ari's command for nearly two years, with a short term as a temporary Wing Commander aboard the SSD Avenger in 12 ABY. In the year 13 ABY, Xander would be promoted to the Command Staff himself on the recommendation of Ari. Given the position of Logistics Officer, he was also elevated to the rank of Vice Admiral. &lt;br /&gt;
&lt;br /&gt;
The Logistics Office was not what it would appear to outsiders, as it was not concerned with fleet logistics, which were, in reality, handled by the Flight Office. The Logistics Office was a deceptive name for the office that was in charge of maintaining the Hammer's archives and official records. In this position, Xander had access to an incomplete copy of the Imperial Archives that had been given to [[Ronin]], the Hammer commander, by the Emperor. This, along with a significant amount of information collected from other sources, constituted the charge of the Logistics Office.&lt;br /&gt;
&lt;br /&gt;
In the year [[Galactic_Timeline#14_ABY_.282006.29|14 ABY]], the Hammer's Executive Officer would launch an attack on the Bounty Hunters' Guild headquartered in the Lyarna System. This operation was aimed at removing the leadership of the Guild, whom Astatine had personal issues with regarding actions and authority. Common wisdom at the time was that Astatine feared the Guild breaking with the Empire, much as the Brotherhood had done previously. Xander, as a member of the Command Staff. was privy to this information, and as an ardent supporter of the Guild, he passed the information along to their leaders through his contact with the senator then assigned to Ravouin, Dakkon Blackblade. He and Senator Blackblade, along with Blackblade's Senate Guard and several members of the Hammer's Fist Stormtrooper Legion, even journeyed to the Lyarna System during the attack, with Xander personally coordinating the defenses of the moon Cuerno and the surrounding space. The attack was repelled, and Xander's compatriots returned to their duties with the Hammer.&lt;br /&gt;
&lt;br /&gt;
[[File:Battleoflyarna.jpg|thumb|180px|left|The Battle of Lyarna.]]Xander, however, retired from his duties as Logistics Officer directly following the operation. He felt that the leadership of the Hammer was deteriorating and saw retirement as the only option left to him. Before he officially stepped down, however, Xander did copy the entire database under his care for his own personal use. He retired to the world of [[wookieepedia:Kidriff 5|Kidriff 5]], a planet known for its similarities to Coruscant, however less developed it may have been.&lt;br /&gt;
&lt;br /&gt;
A year later, upon the request of the commander of the TIE Corps Battlegroups, BubbaX, Xander returned to the Hammer to command the Star Destroyer ''Colossus''. However, Astatine, now [[Fleet Commander]], finally uncovered evidence that linked Xander to the failure of the Lyarna operation, and the theft of a copy of the Hammer archives. Xander, tipped off by his superior Executive Officer [[Khameir Sarin]] (himself fleeing Astatine's tyranny), learned that Astatine had issued a death warrant for Xander as a traitor to the Empire. Xander immediately left the Command Center on Aurora Prime and procured an unmarked craft from the Intel impound yard. Taking a light freighter, the first ship he saw, Xander fled the Hammer Territories mere steps ahead of the Intel agents that had come to arrest him.&lt;br /&gt;
&lt;br /&gt;
===  Years Without Purpose -''15 ABY to 30 ABY'' ===&lt;br /&gt;
In the year immediately following his escape from Imperial forces on Aurora Prime, Xander was constantly on the move. Using what contacts he had, he was able to stay one step ahead of intelligence agents tasked with his capture, hiding wherever he could. Finally, in order to evade capture, he returned to the former Imperial throne world Coruscant. As no more than one more former Imperial soldier fallen from power, Xander made entry onto the degenerating city planet with ease and spent most of the two years inhabiting some of its lowest levels. After a year of this, word finally filtered back to him via sources in Hammer-controlled space that he was no longer being actively sought by the Hammer. Apparently, the behavior of Astatine, like so many Imperial warlords before him, had become too much to tolerate. The Fleet Commander had been removed from power and his varios death marks having been rescinded, finally recognized as the frantic overreach of a tyrant&lt;br /&gt;
&lt;br /&gt;
Xander would spend the better part of the next decade as military advisor to the Kidriff government in regards to their defense forces and other related issues, as the central order of the Empire had given way to the more localized responsibilities of the New Republic. While the tides of galactic conflict had long ago left Kidriff behind, the draw-down of the New Republic military led to the kind of disorder that Drax had always feared. The local governments did not have the resources or coordination to maintain control as varios pirate gangs and smugglers would move from system to system, from one jurisdiction to another. The galaxy had spent nearly three decades sliding farther and farther into chaos while the New Republic seemed more and more to be paralyzed by inaction. As stories spread to Kidriff that a new terrorist successor to the Rebellion, the Resistance, had formed and was even being supported by rogue members of the New Republic Senate, Drax knew that he could no longer sit on the sidelines.&lt;br /&gt;
&lt;br /&gt;
===  Return to the Hammer -''31 ABY - Present'' ===&lt;br /&gt;
Determined to make a return to Imperial service, Xander reached out to contacts within the Emperor's Hammer. Making contact with Kamjin &amp;quot;Maverick&amp;quot; Lap'lamiz and also Turtle Jerrar, having served with the latter during his time on the staff of Ari, Xander arranged to return to active duty with the rank of Captain and with a billet in Thunder Squadron once more. Still in possession of the copy of the Hammer's archives from his time as Logistics Officer after all those years, he was able to return the data to its rightful place and restore some data that had been lost in the intervening years.&lt;br /&gt;
&lt;br /&gt;
==  Character Information  ==&lt;br /&gt;
===  Physical Appearance  ===&lt;br /&gt;
Once having the look of a fit military officer, age and trials have left him somewhat more weathered. His hair has maintained the dark, black color of his youth, but his features show the creases that betray his age. However, while his appearance has aged, he still maintains the same level of physical fitness that he maintained during his earlier military service. His recovery from injuries as a younger man have led to him overcompensating to overcome their nagging effects.&lt;br /&gt;
&lt;br /&gt;
===  Demeanor  ===&lt;br /&gt;
Xander most always moves with a purposeful stride, moving from place to place and rarely dawdling. He rarely sits, preferring to stand in a rigid, upright posture. He speaks in the tight, clipped forms common to many Imperial officers, though in recent times his volume and cadence have both softened somewhat. Most of the time his voice lacks much inflection or feeling, leading people to consider him distant and unconcerned.&lt;br /&gt;
&lt;br /&gt;
==  Gear  ==&lt;br /&gt;
===  A-180 blaster pistol  ===&lt;br /&gt;
[[File:drax_a180.jpg|thumb|180px|right|Xander's A-180 blaster]]&lt;br /&gt;
Xander carries a A-180 blaster pistol as his primary sidearm. This particular weapon was given to Xander by High Admiral Ari upon the former's elevation to the position of Logistics Officer. The internal workings of the weapon were rebuilt, reinforced, and insulated against shock. In addition the main body of the weapon is forged out of phrik, making it more resistant to damage but omitting the connecting points to convert the weapon into other configurations such as a rifle. The weapon has also been specially balanced and fitted with a custom grip with the Imperial Seal engraved on both sides, so that the weapon is as perfect as possible for Xander's use. The weapon, first more of a ceremonial sidearm, became a functional part of Xander's life in the years since his escape from Astatine's wrath.&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Wing XIX [[Wing Commander|Commander]]&lt;br /&gt;
|years=Aug 2003-Oct 2003&lt;br /&gt;
|before=Thom Zack&lt;br /&gt;
|after=[[Daniel Goad]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Logistics Officer]]&lt;br /&gt;
|years=February 2004-August 2004&lt;br /&gt;
|before=[[Darknyte]]&lt;br /&gt;
|after=[[Jeron Darkonis Astoris]]&lt;br /&gt;
}}&lt;br /&gt;
{{End positions&lt;br /&gt;
|footer=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Drax_headshot.jpg&amp;diff=96751</id>
		<title>File:Drax headshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Drax_headshot.jpg&amp;diff=96751"/>
		<updated>2023-02-12T19:52:26Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Commission by [https://www.artstation.com/kaelacroftart Kaela Croft].
Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Commission by [https://www.artstation.com/kaelacroftart Kaela Croft].&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=Xander_Drax&amp;diff=96741</id>
		<title>Xander Drax</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=Xander_Drax&amp;diff=96741"/>
		<updated>2023-02-12T09:04:12Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: /* Emperor's Hammer - 5 ABY to 15 ABY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EH Character&lt;br /&gt;
|image=[[File:drax_headshot_helm.jpg|250px]]&lt;br /&gt;
|name=Xander Drax&lt;br /&gt;
|homeworld=[[wookieepedia:Fondor|Fondor]]&lt;br /&gt;
|birth={{Birthyear_and_Age|BBY|16}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[wookieepedia:Human|Human]]&lt;br /&gt;
|gender=[[wookieepedia:Male|Male]]&lt;br /&gt;
|skin=&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.82 [[wookieepedia:Imperial standard meter|meters]]&lt;br /&gt;
|weight=&lt;br /&gt;
|allies=[[Turtle Jerrar]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|ship=T/A Fortis 1&lt;br /&gt;
|affiliation=&lt;br /&gt;
|profession=Imperial Officer&lt;br /&gt;
|position=*[[Flight Member]](current)&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*Internet Officer Assistant&lt;br /&gt;
*[[Wing Commander]]&lt;br /&gt;
*[[Squadron Commander]]&lt;br /&gt;
|rank=[[Captain]]&lt;br /&gt;
|tcdossier=270&lt;br /&gt;
}}{{Quote|You are remembered for the rules you break.|'''Xander Drax'''}}&lt;br /&gt;
&lt;br /&gt;
Xander Drax is veteran Imperial officer and [[wookieepedia:TIE series|TIE]] [[wookieepedia:Pilot|pilot]] who served the [[wookieepedia:Galactic Empire|Empire]] and later the [[Emperor's Hammer]] He had been in Imperial service for nearly a quarter century before he was forced to leave the Emperor's Hammer under the threat of death. Following many decades away from Imperial Service, he once again answered the call and returned to duty in 31 ABY taking the rank of Captain and a position once more in [[Thunder Squadron]]. &lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
===  Early Life - ''16 BBY to 1 BBY'' ===&lt;br /&gt;
&lt;br /&gt;
Xander was born on the factory world of Fondor in 16 BBY. As his parents were both workers at the orbital shipyards, Xander grew up surrounded by the ships of the Imperial Navy. While his parents wanted him to join the family business and become a shipyard worker, he had already decided to move on to bigger and better things. With the help of several dock pilots, Xander began to train on the yard's shuttle simulators in order to acquire the knowledge needed to apply to the [[wookieepedia:Imperial Academy|Imperial Academy]].&lt;br /&gt;
&lt;br /&gt;
By his sixteenth birthday, Xander was ready to submit his application to the Imperial Academy when news of the destruction of Alderaan and then the Death Star arrived on Fondor. Fully accepting the Imperial position that Alderaan had been destroyed due to Rebel sympathies amongst its populace, Xander was doubly motivated to join the Imperial ranks. His application was forwarded to the Academy and he was accepted, undergoing his training at the [[wookieepedia:Imperial Naval Academy on Prefsbelt IV|Prefsbelt IV Naval Academy]]. While initially trained as a [[wookieepedia:Shuttle|shuttle]] pilot, Xander showed sufficient aptitude by the end of his third year to be assigned to the elite starfighter training track. Xander graduated in the upper half of his class with both [[wookieepedia:Starfighter|starfighter]] and shuttle certifications, and he was assigned to the [[wookieepedia:Allecto|Imperial-class Star Destroyer ''Allecto'']].&lt;br /&gt;
&lt;br /&gt;
===  Imperial Service - ''1 ABY to 5 ABY'' ===&lt;br /&gt;
[[File:Drax 1ABY.jpg|thumb|169px|left|Drax upon his graduation]]&lt;br /&gt;
Xander was first assigned as a [[Sub-Lieutenant]] to the 136th Imperial Fighter Wing aboard the ''Allecto'', as a member of the 3rd squadron. The 3/136th was one of the most proficient squadrons aboard the  ''Allecto'', having the best fit-reps and combat statistics. The squadron's senior staff helped shape Xander from a raw recruit into a proper officer. One of his earliest combat operations saw the 136th assigned to support the famed [[wookieepedia:181st Imperial Fighter Wing|181st Fighter Group]] in what would become known as the [[wookieepedia:Battle of Derra IV|Battle of Derra IV]]. Though tasked with a tertiary role, Xander hoped before the engagement that there would be enough action for all of them. When they arrived in-system the Imperials and Xander alike were overjoyed to see that they had underestimated the size of the Rebel convoy.&lt;br /&gt;
&lt;br /&gt;
[[File:BattleDerraIV.jpg|thumb|180px|right|Battle of Derra IV]] During the engagement, Xander and pilots of the 136th were responsible for the destruction of several starfighters and two transport vessels, while the 181st scored the lion's share of the victories. With the death of the 136th's commander during the battle at the mercy of the [[wookieepedia:X-wing starfighter|X-wing fighters]], Xander was promoted to [[Lieutenant|full Lieutenant]] and given command of one of the flights within the 3/136th. He served throughout the campaigns against the Rebellion.&lt;br /&gt;
&lt;br /&gt;
Upon their return to [[wookieepedia:Coruscant|Coruscant]], the 136th was decommissioned as a unit and its few remaining pilots assigned to other squadrons. Xander was assigned to the 2/54th as its commanding officer with the rank of Lieutenant Commander, stationed planetside. After years of shipboard and backwater assignments, Xander found his time on Coruscant exhilarating. The large city planet reminded him of his home on Fondor, and he began to see the appeal of the Imperial Center. All of this changed, however, less than two years later.&lt;br /&gt;
&lt;br /&gt;
The final collapse of the Empire at the [[wookieepedia:Battle of Jakku|Battle of Jakku]] and the [[wookieepedia:Galactic Concordance|Galactic Concordance]] that finally ended the Galactic Civil War left Drax without the home he had known almost his entire adult life. The Imperial Navy was no more, and he and his squadron mates were ordered to hand over their starfighters and muster out. &lt;br /&gt;
&lt;br /&gt;
===  Emperor's Hammer - ''5 ABY to 15 ABY'' ===&lt;br /&gt;
[[File:Ehstrikefleet.jpg|thumb|180px|left|The EH Strike Fleet in orbit of [[Aurora Prime]].]] Like many officers after the final defeat of the Empire, Xander was unsure of any central Imperial Authority. Hearing about how the rival [[wookieepedia:Governor|Sector Governors]] had quickly degenerated into squabbling factions even before Jakku, Xander and those under his command were left without purpose.&lt;br /&gt;
&lt;br /&gt;
Several weeks after the fall of the Empire, Xander and those pilots still with him were approached by an officer of the [[Emperor's Hammer|Emperor's Hammer Strike Fleet]]. The officer explained that there was another of the Emperor's Grand Admirals still alive, and in a position to strike at the heart of the rebellion from his holdings on the edge of the [[wookieepedia:Unknown Regions|Unknown Regions]]. After several days of negotiations, Xander brought himself and his pilots into the Hammer's service. Xander would be assigned to Zayin Squadron aboard their flagship, the lead ship of the Sovereign-class. He would serve the squadron for four years in various roles, including that of her commander. He would also see a single tour assigned to Thunder Squadron aboard the [[Challenge|''Challenge'']].&lt;br /&gt;
&lt;br /&gt;
While in Zayin, Xander participated in numerous engagements as the Hammer carved out it's foothold in the Unknown Regions. However, as the [[Sovereign|''Sovereign'']] rarely left Hammer-controlled space and mainly stood in orbit of [[Aurora Prime]], the Hammer's homeworld, these actions were few and far between. In the year 10 ABY, Xander transferred to the Imperial-class [[Vanguard|''Vanguard'']] in order to see more combat. It was also at this time that Xander would serve on detached duty for some months with the Brotherhood in command of Sapphire Squadron in Clan Naga Shadow. Having discovered his Force abilities, the Brotherhood brought him over to help shape their new squadrons, their houses having recently changed organization. While there, Xander lightly developed his [[wookieepedia:Force sense|Force sense]], but his time was more consumed with pilot training then training himself. Shortly thereafter, he returned to the ''Vanguard''.&lt;br /&gt;
&lt;br /&gt;
The ''Vanguard'' was primarily assigned to border patrol missions, so she came into contact with raiding forces, be they New Republic, Pirate, or other Imperial factions. After a particularly nasty engagement in the next year, the ''Vanguard'' was dry docked for significant repairs. As a result, Xander requested a transfer to the ISD ''Relentless''. This would be a significant action in hindsight, as it would eventually lead to Xander leaving the pilot corps. &lt;br /&gt;
&lt;br /&gt;
[[File:Drax eject.jpg|thumb|180px|right|After ejecting from a crippled TIE.]]Not even two months after being assigned to the ''Relentless'', Xander was shot down in combat against new Republic squadrons and forced to eject from his fighter. He had to stay in space for several hours while the engagement raged around him, and he was finally picked up by a rescue shuttle. He was immediately given several [[wookieepedia:Bacta|bacta]] treatments and barely lived through the ordeal. However, he was temporarily stood down from flight status as a result of injuries received during the ejection.&lt;br /&gt;
&lt;br /&gt;
Xander was then assigned as a staff officer under the command of [[High Admiral]] [[Ari]], a member of the Command Staff of the Hammer. He would remain under Ari's command for nearly two years, with a short term as a temporary Wing Commander aboard the SSD Avenger in 12 ABY. In the year 13 ABY, Xander would be promoted to the Command Staff himself on the recommendation of Ari. Given the position of Logistics Officer, he was also elevated to the rank of Vice Admiral. &lt;br /&gt;
&lt;br /&gt;
The Logistics Office was not what it would appear to outsiders, as it was not concerned with fleet logistics, which were, in reality, handled by the Flight Office. The Logistics Office was a deceptive name for the office that was in charge of maintaining the Hammer's archives and official records. In this position, Xander had access to an incomplete copy of the Imperial Archives that had been given to [[Ronin]], the Hammer commander, by the Emperor. This, along with a significant amount of information collected from other sources, constituted the charge of the Logistics Office.&lt;br /&gt;
&lt;br /&gt;
In the year [[Galactic_Timeline#14_ABY_.282006.29|14 ABY]], the Hammer's Executive Officer would launch an attack on the Bounty Hunters' Guild headquartered in the Lyarna System. This operation was aimed at removing the leadership of the Guild, whom Astatine had personal issues with regarding actions and authority. Common wisdom at the time was that Astatine feared the Guild breaking with the Empire, much as the Brotherhood had done previously. Xander, as a member of the Command Staff. was privy to this information, and as an ardent supporter of the Guild, he passed the information along to their leaders through his contact with the senator then assigned to Ravouin, Dakkon Blackblade. He and Senator Blackblade, along with Blackblade's Senate Guard and several members of the Hammer's Fist Stormtrooper Legion, even journeyed to the Lyarna System during the attack, with Xander personally coordinating the defenses of the moon Cuerno and the surrounding space. The attack was repelled, and Xander's compatriots returned to their duties with the Hammer.&lt;br /&gt;
&lt;br /&gt;
[[File:Battleoflyarna.jpg|thumb|180px|left|The Battle of Lyarna.]]Xander, however, retired from his duties as Logistics Officer directly following the operation. He felt that the leadership of the Hammer was deteriorating and saw retirement as the only option left to him. Before he officially stepped down, however, Xander did copy the entire database under his care for his own personal use. He retired to the world of [[wookieepedia:Kidriff 5|Kidriff 5]], a planet known for its similarities to Coruscant, however less developed it may have been.&lt;br /&gt;
&lt;br /&gt;
A year later, upon the request of the commander of the TIE Corps Battlegroups, BubbaX, Xander returned to the Hammer to command the Star Destroyer ''Colossus''. However, Astatine, now [[Fleet Commander]], finally uncovered evidence that linked Xander to the failure of the Lyarna operation, and the theft of a copy of the Hammer archives. Xander, tipped off by his superior Executive Officer [[Khameir Sarin]] (himself fleeing Astatine's tyranny), learned that Astatine had issued a death warrant for Xander as a traitor to the Empire. Xander immediately left the Command Center on Aurora Prime and procured an unmarked craft from the Intel impound yard. Taking a light freighter, the first ship he saw, Xander fled the Hammer Territories mere steps ahead of the Intel agents that had come to arrest him.&lt;br /&gt;
&lt;br /&gt;
===  Years Without Purpose -''15 ABY to 30 ABY'' ===&lt;br /&gt;
In the year immediately following his escape from Imperial forces on Aurora Prime, Xander was constantly on the move. Using what contacts he had, he was able to stay one step ahead of intelligence agents tasked with his capture, hiding wherever he could. Finally, in order to evade capture, he returned to the former Imperial throne world Coruscant. As no more than one more former Imperial soldier fallen from power, Xander made entry onto the degenerating city planet with ease and spent most of the two years inhabiting some of its lowest levels. After a year of this, word finally filtered back to him via sources in Hammer-controlled space that he was no longer being actively sought by the Hammer. Apparently, the behavior of Astatine, like so many Imperial warlords before him, had become too much to tolerate. The Fleet Commander had been removed from power and his varios death marks having been rescinded, finally recognized as the frantic overreach of a tyrant&lt;br /&gt;
&lt;br /&gt;
Xander would spend the better part of the next decade as military advisor to the Kidriff government in regards to their defense forces and other related issues, as the central order of the Empire had given way to the more localized responsibilities of the New Republic. While the tides of galactic conflict had long ago left Kidriff behind, the draw-down of the New Republic military led to the kind of disorder that Drax had always feared. The local governments did not have the resources or coordination to maintain control as varios pirate gangs and smugglers would move from system to system, from one jurisdiction to another. The galaxy had spent nearly three decades sliding farther and farther into chaos while the New Republic seemed more and more to be paralyzed by inaction. As stories spread to Kidriff that a new terrorist successor to the Rebellion, the Resistance, had formed and was even being supported by rogue members of the New Republic Senate, Drax knew that he could no longer sit on the sidelines.&lt;br /&gt;
&lt;br /&gt;
===  Return to the Hammer -''31 ABY - Present'' ===&lt;br /&gt;
Determined to make a return to Imperial service, Xander reached out to contacts within the Emperor's Hammer. Making contact with Kamjin &amp;quot;Maverick&amp;quot; Lap'lamiz and also Turtle Jerrar, having served with the latter during his time on the staff of Ari, Xander arranged to return to active duty with the rank of Captain and with a billet in Thunder Squadron once more. Still in possession of the copy of the Hammer's archives from his time as Logistics Officer after all those years, he was able to return the data to its rightful place and restore some data that had been lost in the intervening years.&lt;br /&gt;
&lt;br /&gt;
==  Character Information  ==&lt;br /&gt;
===  Physical Appearance  ===&lt;br /&gt;
Once having the look of a fit military officer, age and trials have left him somewhat more weathered. His hair has maintained the dark, black color of his youth, but his features show the creases that betray his age. However, while his appearance has aged, he still maintains the same level of physical fitness that he maintained during his earlier military service. His recovery from injuries as a younger man have led to him overcompensating to overcome their nagging effects.&lt;br /&gt;
&lt;br /&gt;
===  Demeanor  ===&lt;br /&gt;
Xander most always moves with a purposeful stride, moving from place to place and rarely dawdling. He rarely sits, preferring to stand in a rigid, upright posture. He speaks in the tight, clipped forms common to many Imperial officers, though in recent times his volume and cadence have both softened somewhat. Most of the time his voice lacks much inflection or feeling, leading people to consider him distant and unconcerned.&lt;br /&gt;
&lt;br /&gt;
==  Gear  ==&lt;br /&gt;
===  A-180 blaster pistol  ===&lt;br /&gt;
[[File:drax_a180.jpg|thumb|180px|right|Xander's A-180 blaster]]&lt;br /&gt;
Xander carries a A-180 blaster pistol as his primary sidearm. This particular weapon was given to Xander by High Admiral Ari upon the former's elevation to the position of Logistics Officer. The internal workings of the weapon were rebuilt, reinforced, and insulated against shock. In addition the main body of the weapon is forged out of phrik, making it more resistant to damage but omitting the connecting points to convert the weapon into other configurations such as a rifle. The weapon has also been specially balanced and fitted with a custom grip with the Imperial Seal engraved on both sides, so that the weapon is as perfect as possible for Xander's use. The weapon, first more of a ceremonial sidearm, became a functional part of Xander's life in the years since his escape from Astatine's wrath.&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Wing XIX [[Wing Commander|Commander]]&lt;br /&gt;
|years=Aug 2003-Oct 2003&lt;br /&gt;
|before=Thom Zack&lt;br /&gt;
|after=[[Daniel Goad]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Logistics Officer]]&lt;br /&gt;
|years=February 2004-August 2004&lt;br /&gt;
|before=[[Darknyte]]&lt;br /&gt;
|after=[[Jeron Darkonis Astoris]]&lt;br /&gt;
}}&lt;br /&gt;
{{End positions&lt;br /&gt;
|footer=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Drezo.jpg&amp;diff=96740</id>
		<title>File:Drezo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Drezo.jpg&amp;diff=96740"/>
		<updated>2023-02-11T19:41:15Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Drezo&amp;diff=96739</id>
		<title>System Manual:Drezo</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Drezo&amp;diff=96739"/>
		<updated>2023-02-11T19:41:04Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:drezo.jpg|250px]]&lt;br /&gt;
|name=Drezo&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=17 Standard Hours&lt;br /&gt;
|lengthyear=284 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type IV&lt;br /&gt;
|hydrosphere=.02% free water&lt;br /&gt;
|temperature=600-850 Degrees C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=0.5 standard&lt;br /&gt;
|terrain=Mountains, volcanoes, dunes&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=800&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Standard Class&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Drezo''' is the planet closest to Zahnis. Its surface for the most part is a barren wasteland of rock and sand. The planet gains its character from its enormous and abundant volcanoes, some dormant and others very active. There are rivers and seas of molten lava. The Pasha River is the widest and deepest river on the planet with its wild rapids of flowing lava. Due to the ever-present lava the surface of the planet is ever changing, and is hard to map and document. The Blaze Forest is home to the eternal burning trees. Where most trees have leaves, the Blaze Tree has flames. To see this forest is truly a sight. This seemingly uninhabitable plant is the residence of the Nideavoot Tsayad Bounty Hunter College, where would be hunters learn the skills of the hunt.&lt;br /&gt;
&lt;br /&gt;
There are only two things located on the surface of Drezo. One is the Spaceport Shamash located close to the underground complex of the NTC and the abandoned HQ of the Kaji Team which was located in the centre of the 1 billion year old extinct volcano called Vesta.&lt;br /&gt;
&lt;br /&gt;
Drezo is the perfect endurance training ground! Journeymen hunters that hope to obtain the rank of Venator are dropped off on Drezo with a minimum amount of water and other supplies and told to survive for two weeks on their own. Elite hunters must undergo the same test when striving for the rank of Master, but are given only half as many supplies and required to survive for a month. Although extremely dangerous, these tests are oddly popular and many hunters put themselves to it periodically to show-off, or simply test themselves.&lt;br /&gt;
&lt;br /&gt;
Drezo's only other purpose is to supplement the BHG's income through the sale of rare and expensive spices and minerals, which are mined from beneath the dune seas or cut out of the vast mountain ranges.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
*Vesta&lt;br /&gt;
*Phoenix HQ&lt;br /&gt;
*The NTC&lt;br /&gt;
*Helios - Steam Power Plant&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Solrahl.jpg&amp;diff=96738</id>
		<title>File:Solrahl.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Solrahl.jpg&amp;diff=96738"/>
		<updated>2023-02-11T19:40:27Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sol%27rahl&amp;diff=96737</id>
		<title>System Manual:Sol'rahl</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sol%27rahl&amp;diff=96737"/>
		<updated>2023-02-11T19:40:11Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:solrahl.jpg|250px]]&lt;br /&gt;
|name=Sol'rahl&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=Gemelo Paraiso (former)&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=17 Standard Hours&lt;br /&gt;
|lengthyear=284 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=60% free water&lt;br /&gt;
|temperature=-50 - +47 Degrees C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=0.86 standard&lt;br /&gt;
|terrain=Mountains, Forests, Oceans&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=*Kreen&lt;br /&gt;
*Jedo&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Small&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Sol'Rahl''' is a planet of extremes. Harsh winters and extremely hot summers give the planet a chaotic image. It's beauty is unimaginable however. The Forests, populated by the Jedo, are an ancient, ever growing combination of extraordinary flora and fauna. A summers spent in the forests of Sol'Rahl is never to be forgotten. If you survive that is.&lt;br /&gt;
&lt;br /&gt;
The planet is almost uninhabited, save for the personnel of the Tactician. His estate is located on the planet, even though many think of it as foolishness. The Kreen, a sapient, yet heavily underdeveloped species are the main reason of the lack of settlements on the planet. The Kreen have already wiped out entire colonies with their lust for food.&lt;br /&gt;
&lt;br /&gt;
The Kreen are not humanoid. Their 4-legged bodies are covered with some sort of protective armor and are hard to kill with conventional weaponry. They have a short neck, and their teeth are suited for ripping apart anything, varying from bodies to trees. Nobody ever managed to make contact with the species and survive. Its motivation is yet unknown. Fortunately, the Tactician's weapon systems never had any problem with defeating Kreen raids.&lt;br /&gt;
&lt;br /&gt;
The Cliffs of Sol'Rahl are massive. Large peaks of rock emerge from the sea, reaching and sometimes even topping the ridge that separates the land from the sea. Many slave, servant and tourist are still pinned on one of the many, many peaks along the coast. You will not find any beaches on Sol'Rahl. The lowest separation between land and see was measured at 100 meters; and that was an exception.&lt;br /&gt;
&lt;br /&gt;
The other sapient species are a kind one, and often a prey for the Kreen. The Jedo are small, furry animals that have a very complex society, yet to be determined. They tend to be underestimated, but their intelligence almost equals that of the average humanoid. They tend to be excellent companions, if they decide to leave their tribe. Although the Kreen hunt throughout the year, the Jedo will only be seen during the summer and fall. They spend the winter in the comfort of their caves, out of sight for hunters like the Kreen.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
*The Citadel&lt;br /&gt;
*The Tactician's Estate (Inferno)&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
===Gemelo Paraiso===&lt;br /&gt;
Gemelo Paraiso, translated &amp;quot;beautiful jewel, also known as The Lost Moon of Sol'rahl is the former sattelite of Sol'rahl. Originally the moon had no axel tilt and over 80% free water, allowing a water canopy to form directly above the stratosphere protecting the moon's surface. The species on this planet were virtually untouched by all harmful rays that shorten most creatures' lifespan, and most of them lived for more than a millennium. The sapient species, Kultiran, averaged at twenty two meters in height, with their equine beasts of burden, Aurenor, being even larger.&lt;br /&gt;
&lt;br /&gt;
Everything changed for these inhabitants when a stray meteor hit the northern hemisphere. The impact was so great that Gemelo Paraiso was knocked out of its orbit around Sol'rahl and tilted on its axis eight degrees. The result was catastrophic; the moon could no longer support the delicate balance of the water canopy and it crashed down onto the inhabitants below. The pressure was so intense that living creatures became fossilized or oil, carbon became diamonds, and vast plains became a network of deep canyons in the weeks it took for the canopy to cave in completely. By the time the canopy had fallen, Gemelo Paraiso was trapped by the gravity of Lyarnaa star, Zahnis. It was close enough to the sun that almost all of the free water evaporated. Fires spontaneously erupted and raced across the barren surface, fueled by the vast amounts of hydrogen gas. These moon-wide fires provided a layer of rich ash, and allowed a new atmosphere to form.&lt;br /&gt;
&lt;br /&gt;
While the moon was slowly changing, parties were still being sent from the Old Republic to search for it. However, it was close enough to the sun that coronas prevented Gemelo Paraiso from being seen with the naked eye, and the solar flares were frequent enough to prevent it from being discovered by sensors. A few years ago, it was finally rediscovered by a Smuggler attempting to escape his pursuers by cutting through the Lyarnan system close to the star. His tactic worked a little too well, for his own ship was damaged even as his enemies' ships were destroyed. He made an emergency landing onto Gemelo Paraiso and was able to repair his ship, only to be caught within an hour after taking off by the Bounty Hunter's Guild. He pleaded for his life before Dark Prince Royal and told him about the wayward moon in hopes that his life would be spared in exchange for the information. Weeks after his execution, a team of developers was sent to discover how the moon could benefit the guild.&lt;br /&gt;
&lt;br /&gt;
Three years later, the BHG has established a colony on the lost moon of Sol'rahl. The flood left an incredible amount of rich resources that are untouched beneath the surface in both precious stones and transportable energy, only to be used in case the guild requires vast amounts of money within a short time. It also left a continent a breathtaking labyrinth of canyons that cut dozens of kilometers into the surface of Gemelo Paraiso that are almost impossible to navigate without a map researchers painstakingly constructed. It is here that the exploratory team set up a large shield that serves the same purpose as the water canopy. For these reasons, it is home to both former Dark Prince Royal's estate and the Commission Warehouse, the latter of which is rumored to include cloning chambers.&lt;br /&gt;
&lt;br /&gt;
====Structures====&lt;br /&gt;
*Commission Warehouses&lt;br /&gt;
*Kage (Ka-ge)&lt;br /&gt;
*The Church of Slice&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sol%27rahl&amp;diff=96736</id>
		<title>System Manual:Sol'rahl</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sol%27rahl&amp;diff=96736"/>
		<updated>2023-02-11T19:39:53Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[Filesolrahl.jpg|250px]]&lt;br /&gt;
|name=Sol'rahl&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=Gemelo Paraiso (former)&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=17 Standard Hours&lt;br /&gt;
|lengthyear=284 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=60% free water&lt;br /&gt;
|temperature=-50 - +47 Degrees C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=0.86 standard&lt;br /&gt;
|terrain=Mountains, Forests, Oceans&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=*Kreen&lt;br /&gt;
*Jedo&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Small&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Sol'Rahl''' is a planet of extremes. Harsh winters and extremely hot summers give the planet a chaotic image. It's beauty is unimaginable however. The Forests, populated by the Jedo, are an ancient, ever growing combination of extraordinary flora and fauna. A summers spent in the forests of Sol'Rahl is never to be forgotten. If you survive that is.&lt;br /&gt;
&lt;br /&gt;
The planet is almost uninhabited, save for the personnel of the Tactician. His estate is located on the planet, even though many think of it as foolishness. The Kreen, a sapient, yet heavily underdeveloped species are the main reason of the lack of settlements on the planet. The Kreen have already wiped out entire colonies with their lust for food.&lt;br /&gt;
&lt;br /&gt;
The Kreen are not humanoid. Their 4-legged bodies are covered with some sort of protective armor and are hard to kill with conventional weaponry. They have a short neck, and their teeth are suited for ripping apart anything, varying from bodies to trees. Nobody ever managed to make contact with the species and survive. Its motivation is yet unknown. Fortunately, the Tactician's weapon systems never had any problem with defeating Kreen raids.&lt;br /&gt;
&lt;br /&gt;
The Cliffs of Sol'Rahl are massive. Large peaks of rock emerge from the sea, reaching and sometimes even topping the ridge that separates the land from the sea. Many slave, servant and tourist are still pinned on one of the many, many peaks along the coast. You will not find any beaches on Sol'Rahl. The lowest separation between land and see was measured at 100 meters; and that was an exception.&lt;br /&gt;
&lt;br /&gt;
The other sapient species are a kind one, and often a prey for the Kreen. The Jedo are small, furry animals that have a very complex society, yet to be determined. They tend to be underestimated, but their intelligence almost equals that of the average humanoid. They tend to be excellent companions, if they decide to leave their tribe. Although the Kreen hunt throughout the year, the Jedo will only be seen during the summer and fall. They spend the winter in the comfort of their caves, out of sight for hunters like the Kreen.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
*The Citadel&lt;br /&gt;
*The Tactician's Estate (Inferno)&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
===Gemelo Paraiso===&lt;br /&gt;
Gemelo Paraiso, translated &amp;quot;beautiful jewel, also known as The Lost Moon of Sol'rahl is the former sattelite of Sol'rahl. Originally the moon had no axel tilt and over 80% free water, allowing a water canopy to form directly above the stratosphere protecting the moon's surface. The species on this planet were virtually untouched by all harmful rays that shorten most creatures' lifespan, and most of them lived for more than a millennium. The sapient species, Kultiran, averaged at twenty two meters in height, with their equine beasts of burden, Aurenor, being even larger.&lt;br /&gt;
&lt;br /&gt;
Everything changed for these inhabitants when a stray meteor hit the northern hemisphere. The impact was so great that Gemelo Paraiso was knocked out of its orbit around Sol'rahl and tilted on its axis eight degrees. The result was catastrophic; the moon could no longer support the delicate balance of the water canopy and it crashed down onto the inhabitants below. The pressure was so intense that living creatures became fossilized or oil, carbon became diamonds, and vast plains became a network of deep canyons in the weeks it took for the canopy to cave in completely. By the time the canopy had fallen, Gemelo Paraiso was trapped by the gravity of Lyarnaa star, Zahnis. It was close enough to the sun that almost all of the free water evaporated. Fires spontaneously erupted and raced across the barren surface, fueled by the vast amounts of hydrogen gas. These moon-wide fires provided a layer of rich ash, and allowed a new atmosphere to form.&lt;br /&gt;
&lt;br /&gt;
While the moon was slowly changing, parties were still being sent from the Old Republic to search for it. However, it was close enough to the sun that coronas prevented Gemelo Paraiso from being seen with the naked eye, and the solar flares were frequent enough to prevent it from being discovered by sensors. A few years ago, it was finally rediscovered by a Smuggler attempting to escape his pursuers by cutting through the Lyarnan system close to the star. His tactic worked a little too well, for his own ship was damaged even as his enemies' ships were destroyed. He made an emergency landing onto Gemelo Paraiso and was able to repair his ship, only to be caught within an hour after taking off by the Bounty Hunter's Guild. He pleaded for his life before Dark Prince Royal and told him about the wayward moon in hopes that his life would be spared in exchange for the information. Weeks after his execution, a team of developers was sent to discover how the moon could benefit the guild.&lt;br /&gt;
&lt;br /&gt;
Three years later, the BHG has established a colony on the lost moon of Sol'rahl. The flood left an incredible amount of rich resources that are untouched beneath the surface in both precious stones and transportable energy, only to be used in case the guild requires vast amounts of money within a short time. It also left a continent a breathtaking labyrinth of canyons that cut dozens of kilometers into the surface of Gemelo Paraiso that are almost impossible to navigate without a map researchers painstakingly constructed. It is here that the exploratory team set up a large shield that serves the same purpose as the water canopy. For these reasons, it is home to both former Dark Prince Royal's estate and the Commission Warehouse, the latter of which is rumored to include cloning chambers.&lt;br /&gt;
&lt;br /&gt;
====Structures====&lt;br /&gt;
*Commission Warehouses&lt;br /&gt;
*Kage (Ka-ge)&lt;br /&gt;
*The Church of Slice&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Braaksma&amp;diff=96735</id>
		<title>System Manual:Braaksma</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Braaksma&amp;diff=96735"/>
		<updated>2023-02-11T19:34:57Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=&lt;br /&gt;
|name=Braaksma&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Lyarna System]]&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=Braaksma&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=59 standard hours&lt;br /&gt;
|lengthyear=793 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=20% free water&lt;br /&gt;
|temperature=-120 - 10 Degrees C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=2.4 standard&lt;br /&gt;
|terrain=Tundra, glaciers&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=200&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Necessities&lt;br /&gt;
|exports=Wampa skins&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Small&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Braaksma''' is a frigid ice world in the [[Lyarna System]].&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Braaksma is a very dense world, with a gravitational pull of 2.4 times standard. Unlike most heavy worlds with suffocating thick atmosphere (which is actually advantageous as it speeds up the metabolism in carbon-based life forms, allowing them to actually function in strenuous high-G environments). Braaksma only has a pressure of about 20% greater than standard, perhaps due to the reduced level of volcanism in the planet's youth. Free water is scarce on Braaksma; most of the surface water is bound up in ice sheets and snow, so atmospheric precipitation is rare.&lt;br /&gt;
&lt;br /&gt;
The planet is visited frequently by hunters wishing to prove their skill. At the top of the planets food chain is the Wampa, a very noteworthy opponent. It has been know for kabals to send their newer members out onto the ice world with just a knife as their only protection. The whole idea is for them to hunt down and kill a Wampa as part of their initiation into the Kabal. Not many come back the same, not many come back at all.&lt;br /&gt;
===Structures===&lt;br /&gt;
*The Trisix Mental Institute&lt;br /&gt;
*Caperi Crystallum&lt;br /&gt;
*Torath Aurril&lt;br /&gt;
*La Empalizada, Palisade&lt;br /&gt;
*Mizu HQ&lt;br /&gt;
*The Imp22 Experimental Hi-G Facility&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
===Braaksma===&lt;br /&gt;
Braaksma's moon Alyc is a lifeless globe of rock. Its only surface features are numerous craters and plummeting canyons that appear to be bottomless. Nothing much is worthy of residing here. The old Reform Wing of the Nideavoot Tsayad Bounty Hunter College still stands here, and is though to be empty. Rumours do say that there are still some of the NTC's apprentices still locked in their cells. It's even been said that the Unassigned Pool hunters end up here too. These unwanted hunters apparently make excellent targets for the BHG's training exercises, they seem to simulate fear more accurately than any training drone ever could.&lt;br /&gt;
&lt;br /&gt;
====Structures====&lt;br /&gt;
*Barrow's Point&lt;br /&gt;
*Cyclone F-5&lt;br /&gt;
*Osiris&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Braaksma&amp;diff=96734</id>
		<title>System Manual:Braaksma</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Braaksma&amp;diff=96734"/>
		<updated>2023-02-11T19:34:12Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Created page with &amp;quot;{{Planet |image= |name=Braaksma |region= |sector= |system=Lyarna System |suns=Zahnis |moons= |coord= |distance= |lengthday=59 standard hours |lengthyear=793 standard days...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=&lt;br /&gt;
|name=Braaksma&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Lyarna System]]&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=59 standard hours&lt;br /&gt;
|lengthyear=793 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=20% free water&lt;br /&gt;
|temperature=-120 - 10 Degrees C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=2.4 standard&lt;br /&gt;
|terrain=Tundra, glaciers&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=200&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Necessities&lt;br /&gt;
|exports=Wampa skins&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Small&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Braaksma''' is a frigid ice world in the [[Lyarna System]].&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Braaksma is a very dense world, with a gravitational pull of 2.4 times standard. Unlike most heavy worlds with suffocating thick atmosphere (which is actually advantageous as it speeds up the metabolism in carbon-based life forms, allowing them to actually function in strenuous high-G environments). Braaksma only has a pressure of about 20% greater than standard, perhaps due to the reduced level of volcanism in the planet's youth. Free water is scarce on Braaksma; most of the surface water is bound up in ice sheets and snow, so atmospheric precipitation is rare.&lt;br /&gt;
&lt;br /&gt;
The planet is visited frequently by hunters wishing to prove their skill. At the top of the planets food chain is the Wampa, a very noteworthy opponent. It has been know for kabals to send their newer members out onto the ice world with just a knife as their only protection. The whole idea is for them to hunt down and kill a Wampa as part of their initiation into the Kabal. Not many come back the same, not many come back at all.&lt;br /&gt;
===Structures===&lt;br /&gt;
*The Trisix Mental Institute&lt;br /&gt;
*Caperi Crystallum&lt;br /&gt;
*Torath Aurril&lt;br /&gt;
*La Empalizada, Palisade&lt;br /&gt;
*Mizu HQ&lt;br /&gt;
*The Imp22 Experimental Hi-G Facility&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
===Braaksma===&lt;br /&gt;
Braaksma's moon Alyc is a lifeless globe of rock. Its only surface features are numerous craters and plummeting canyons that appear to be bottomless. Nothing much is worthy of residing here. The old Reform Wing of the Nideavoot Tsayad Bounty Hunter College still stands here, and is though to be empty. Rumours do say that there are still some of the NTC's apprentices still locked in their cells. It's even been said that the Unassigned Pool hunters end up here too. These unwanted hunters apparently make excellent targets for the BHG's training exercises, they seem to simulate fear more accurately than any training drone ever could.&lt;br /&gt;
&lt;br /&gt;
====Structures====&lt;br /&gt;
*Barrow's Point&lt;br /&gt;
*Cyclone F-5&lt;br /&gt;
*Osiris&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Desalmado&amp;diff=96733</id>
		<title>System Manual:Desalmado</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Desalmado&amp;diff=96733"/>
		<updated>2023-02-11T19:28:40Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Created page with &amp;quot;{{Planet |image=250px |name=Desalmado |region= |sector= |system= |suns=Zahnis |moons= |coord= |distance= |lengthday=17 standard hours |lengthyear=412 st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Deslamado.jpg|250px]]&lt;br /&gt;
|name=Desalmado&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=17 standard hours&lt;br /&gt;
|lengthyear=412 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=75% free water&lt;br /&gt;
|temperature=20°C to 45°C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard&lt;br /&gt;
|terrain=Mountains, forests, plains&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=Desalmadons&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=27,769,993&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Machinery&lt;br /&gt;
|exports=Agriculture&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Standard Class&lt;br /&gt;
|government=Military Governor&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The planet of '''Desalmado''' is located in a far, uncharted area of the Lyarna System when Alliance and Imperial scouts discovered it. Having a highly erratic orbit they branded it an absolutely useless place to colonise. Many years after the fateful Battle of Endor, a group of bounty hunters were travelling through the area looking for a recently displaced attaché of their Grand Master, when they happened upon the planet to stop and look around.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
It has been heavily recorded when the bounty hunters met the Desalmadons. The Desalmadons were a farming people, cool and relaxed, but they had a very wild and mischievous side to them. They welcomed the hunters to their home, but were very cautious. The last thing they wanted was military force from the Emperor's Hammer Fleet...they may have been located in a far, lonely area of space, but even the reputation of the Emperor's Hammer had reached their ears. It was soon decided that the planet would provide agricultural goods to the Fleet, and that the planet be colonised.&lt;br /&gt;
&lt;br /&gt;
The minor planet was divided into 25 provinces, each ruled by a governor appointed by the Hammer. The main city on the planet is the Port Royal, in the Grand Province, and is a bustling spaceport and command centre for the Chief Governor. The city attracts interstellar commerce as well as all sorts of spacers looking for rest and relaxation after a long haul. The vast number of aliens and humans constantly moving through the spaceport, and it's foundation by bounty hunters, make the city a haven for all types of thieves, pirates, and smugglers. The city's old central section is laid out like a wheel, while the newer sections are formed into straight blocks of buildings. Instead of having a central landing area, the entire city is the spaceport, with crater-like docking bays scattered throughout Port Royal. Other principal cities include Mos Ariel and Trench Town. Desalmado's two moons, Cuero and Desalmado Poco, are inhabitable and stale, overgrown asteroids. Many of the scum that come to the planet that are hiding from the law attempt to fly into one of the moon's holes to hide their ships. Unfortunately, too many of them don't make it, and end up chunks floating in space.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
*The Gaea Lynn Memorial Stadium&lt;br /&gt;
*Williamson Hollow&lt;br /&gt;
*Akagi&lt;br /&gt;
*Port Royal&lt;br /&gt;
*Trench town&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
===Cuero===&lt;br /&gt;
Cuero is a barren rocky planet with no resources of any kind, its only purpose being harsh mountain environment training. For all other purposes it is nothing more than a gigantic rock in space. However it is rumoured that the KWI does extensive weapons testing on Cuero, as there is no ecosystem in danger of destruction. These rumours remain of yet unconfirmed.&lt;br /&gt;
&lt;br /&gt;
====Structures====&lt;br /&gt;
*Bethla Garrison&lt;br /&gt;
*Red Eagle Base&lt;br /&gt;
&lt;br /&gt;
===Desalmado Poco===&lt;br /&gt;
Desalmado Poco is an odd mix of several terrain types, making it a fairly dynamic planet ideally suited to intergalactic commerce. Although only heavily populated in the city of Port Royal, the planet is covered by countless small mining and manufacturing cities that each specialises in production of whatever form of resources available to them. While these cities, indeed the entire industry on Desalmado Poco is fairly uninteresting to the average hunter; the profits earned by these endeavours help support the BHG as a whole.&lt;br /&gt;
&lt;br /&gt;
====Structures====&lt;br /&gt;
*The Dak`wind Institute of Death &amp;amp; Destruction&lt;br /&gt;
*The Tad Taliesin Memorial Old Hunter's Home&lt;br /&gt;
*ChaBaol's Tower&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Deslamado.jpg&amp;diff=96732</id>
		<title>File:Deslamado.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Deslamado.jpg&amp;diff=96732"/>
		<updated>2023-02-11T19:28:15Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Ravouin&amp;diff=96731</id>
		<title>System Manual:Ravouin</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Ravouin&amp;diff=96731"/>
		<updated>2023-02-11T19:20:38Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Created page with &amp;quot;{{Planet |image=250 px |name=Ravouin |region= |sector= |system=Lyarna System |suns=Zahnis |moons=Meyu |coord= |distance= |lengthday=31 standard hours...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Ravouin.jpg|250 px]]&lt;br /&gt;
|name=Ravouin&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Lyarna System]]&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=Meyu&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=31 standard hours&lt;br /&gt;
|lengthyear=542 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type 1&lt;br /&gt;
|hydrosphere=74% free water&lt;br /&gt;
|temperature=&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=1.2 standard&lt;br /&gt;
|terrain=Mountains, rain forests&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=500,000,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Synthetic goods&lt;br /&gt;
|exports=Various vegetation&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Imperial Class&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Ravouin''' is the jewel of the Lyarna System. Covered in dense rain forests and mountain ranges, cloud-cover and rainfall are commonplace, resulting in uncounted numbers of spectacular waterfalls and fresh water pools. The tropical rain forests contain literally millions of types of vegetation and thousands of species of animals and insects, many of which have yet to be catalogued.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
The Commission Estates are located around Ravouin Plaza in the centre of the city of Gawain. They consist of massive, heavily fortified and awe-inspiring castles and manors of every conceivable shape and form. Each commission member has a estate to claim as his/her own while they are in power (with the exception of the Tactician; see Sol'rahl), however they are all overshadowed by the splendour of the Dark Prince's Palace. Often compared to the seat of Imperial Power, the Dark Prince's Palace is said to rival that of former Emperor Palpatine himself. It is a sight so dazzling; it has been known to strike wonder into even the most stoic of men.&lt;br /&gt;
&lt;br /&gt;
In the front of the Commission Estate there are the statues of the Guild's Grand Masters. These statues are sculpted out of marble and each stands over 16 feet tall, looming over all who enters the Commission Estate. Ex-Grand Master Night and Grand Master Royal's statues are cleaned on a regular basis to ensure that they are kept in tiptop condition. Ex-Grand Master Tuz's is another story though, his is lacking a head. Some bounty hunter chose to express his artistic ability by blasting it off.&lt;br /&gt;
&lt;br /&gt;
Branching off of the plaza, away from the estates, is the Bounty Hunters Guild library, medal archive, Hall of Fame, central archive, recruitment centres for the Kabals as well as some of the best weapons, armour and equipment stores in the sector.&lt;br /&gt;
&lt;br /&gt;
Ravouin has the primary spaceport of the System, the Spaceport of Tristram. Tristam is located near Gawain, the largest city in the System. Gawain thrives on black market commerce, and is home to many Black Market merchants. Security procedures, instituted by the Bounty Hunters Guild, require that all travellers to the Lyarna System check in at Tristram before being allowed passage to Gawain and the rest of the system. The Guild's Capital Ship, Ivanhoe is docked at the Platform Planetoid Cernun, that orbits Ravouin. The Administration personnel and Hunters transport to and from the Platform on their personal fighter ships.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
*Hall of Fame&lt;br /&gt;
*Dark Prince Royal Memorial Hospital&lt;br /&gt;
*Crystal Falls&lt;br /&gt;
*The Commission Estates&lt;br /&gt;
*Corsin Square&lt;br /&gt;
*Curran Peak&lt;br /&gt;
*K'halsbaad caverns&lt;br /&gt;
*Club Ravoiun&lt;br /&gt;
*Starport Tristram&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
===Meyu===&lt;br /&gt;
Meyu is a dark and foreboding moon, with dangerous and unpredictable weather patterns. Thunder storms, dust hurricanes and tornadoes of all sorts are constantly plaguing the surface. What's worse, due to the heavy cloud cover, the light from Zahnis never penetrates to the surface, leaving Meyu in a constant state of darkness. Although Meyu is treacherous it provides the perfect home for a Kabal and the Kabal Authority!&lt;br /&gt;
&lt;br /&gt;
Dispite the hostile climate of the moon, many hunters have chosen it as their homes. Mainly due to them being so close to the KA, but still in a largely secluded location. Many of the Bounty Hunters Guilds groups have chosen this moon for their base too. The old Kuko team used it for quite some time. They used to have a network of cloud cities, floating around above the storms, out of harm's reach. They provided an extra defensive layer to what is now know as the Kabal Authority. One of those old floating cities has recently been converted by Ehart Dak`wind. It's now one of the systems premier night spots. E's Hotel and Casino. He didn't really have much flair for naming the place, but still it sure pulls the crowds.&lt;br /&gt;
&lt;br /&gt;
Joining E's floating city in the sky is another huge floating complex. It's Dragon Kabals main HQ Apocalypse. It's a purpose build weapons factory, built a few years back for one of the Kabals old Chiefs, and former Tactision Xerokine. The Kabals offices are fitted in-between the different factory units. The factory mainly produces weapons for Karn Weapon Industries.&lt;br /&gt;
====Structures====&lt;br /&gt;
*Irae Mountain&lt;br /&gt;
*The Kabal Authority&lt;br /&gt;
*The Stone Fortress&lt;br /&gt;
*Castle Geneva&lt;br /&gt;
*Unoria Caverns&lt;br /&gt;
*New House of Palantír&lt;br /&gt;
*Gnomesville&lt;br /&gt;
*Em'estu Untarnis (Sunless Citadel)&lt;br /&gt;
*BIOS&lt;br /&gt;
*Apocalypse&lt;br /&gt;
*Kuko HQ&lt;br /&gt;
*Shadow HQ&lt;br /&gt;
*Bluestorm&lt;br /&gt;
*E's Hotel and Casino&lt;br /&gt;
*Sith Temple&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=File:Ravouin.jpg&amp;diff=96730</id>
		<title>File:Ravouin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=File:Ravouin.jpg&amp;diff=96730"/>
		<updated>2023-02-11T19:20:15Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sol%27rahl&amp;diff=96729</id>
		<title>System Manual:Sol'rahl</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sol%27rahl&amp;diff=96729"/>
		<updated>2023-02-11T19:03:14Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Created page with &amp;quot;{{Planet |image= |name=Sol'rahl |region= |sector= |system= |suns=Zahnis |moons= |coord= |distance= |lengthday=17 Standard Hours |lengthyear=284 standard days |orbittype= |clas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=&lt;br /&gt;
|name=Sol'rahl&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=17 Standard Hours&lt;br /&gt;
|lengthyear=284 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=60% free water&lt;br /&gt;
|temperature=-50 - +47 Degrees C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=0.86 standard&lt;br /&gt;
|terrain=Mountains, Forests, Oceans&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=*Kreen&lt;br /&gt;
*Jedo&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Small&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Sol'Rahl''' is a planet of extremes. Harsh winters and extremely hot summers give the planet a chaotic image. It's beauty is unimaginable however. The Forests, populated by the Jedo, are an ancient, ever growing combination of extraordinary flora and fauna. A summers spent in the forests of Sol'Rahl is never to be forgotten. If you survive that is.&lt;br /&gt;
&lt;br /&gt;
The planet is almost uninhabited, save for the personnel of the Tactician. His estate is located on the planet, even though many think of it as foolishness. The Kreen, a sapient, yet heavily underdeveloped species are the main reason of the lack of settlements on the planet. The Kreen have already wiped out entire colonies with their lust for food.&lt;br /&gt;
&lt;br /&gt;
The Kreen are not humanoid. Their 4-legged bodies are covered with some sort of protective armor and are hard to kill with conventional weaponry. They have a short neck, and their teeth are suited for ripping apart anything, varying from bodies to trees. Nobody ever managed to make contact with the species and survive. Its motivation is yet unknown. Fortunately, the Tactician's weapon systems never had any problem with defeating Kreen raids.&lt;br /&gt;
&lt;br /&gt;
The Cliffs of Sol'Rahl are massive. Large peaks of rock emerge from the sea, reaching and sometimes even topping the ridge that separates the land from the sea. Many slave, servant and tourist are still pinned on one of the many, many peaks along the coast. You will not find any beaches on Sol'Rahl. The lowest separation between land and see was measured at 100 meters; and that was an exception.&lt;br /&gt;
&lt;br /&gt;
The other sapient species are a kind one, and often a prey for the Kreen. The Jedo are small, furry animals that have a very complex society, yet to be determined. They tend to be underestimated, but their intelligence almost equals that of the average humanoid. They tend to be excellent companions, if they decide to leave their tribe. Although the Kreen hunt throughout the year, the Jedo will only be seen during the summer and fall. They spend the winter in the comfort of their caves, out of sight for hunters like the Kreen.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
*The Citadel&lt;br /&gt;
*The Tactician's Estate (Inferno)&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Drezo&amp;diff=96728</id>
		<title>System Manual:Drezo</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Drezo&amp;diff=96728"/>
		<updated>2023-02-11T18:57:10Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: Created page with &amp;quot;{{Planet |image= |name=Drezo |region= |sector= |system= |suns=Zahnis |moons= |coord= |distance= |lengthday=17 Standard Hours |lengthyear=284 standard days |orbittype= |class=T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=&lt;br /&gt;
|name=Drezo&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=17 Standard Hours&lt;br /&gt;
|lengthyear=284 standard days&lt;br /&gt;
|orbittype=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|tilt=&lt;br /&gt;
|atmosphere=Type IV&lt;br /&gt;
|hydrosphere=.02% free water&lt;br /&gt;
|temperature=600-850 Degrees C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=0.5 standard&lt;br /&gt;
|terrain=Mountains, volcanoes, dunes&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=800&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Standard Class&lt;br /&gt;
|government=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Drezo''' is the planet closest to Zahnis. Its surface for the most part is a barren wasteland of rock and sand. The planet gains its character from its enormous and abundant volcanoes, some dormant and others very active. There are rivers and seas of molten lava. The Pasha River is the widest and deepest river on the planet with its wild rapids of flowing lava. Due to the ever-present lava the surface of the planet is ever changing, and is hard to map and document. The Blaze Forest is home to the eternal burning trees. Where most trees have leaves, the Blaze Tree has flames. To see this forest is truly a sight. This seemingly uninhabitable plant is the residence of the Nideavoot Tsayad Bounty Hunter College, where would be hunters learn the skills of the hunt.&lt;br /&gt;
&lt;br /&gt;
There are only two things located on the surface of Drezo. One is the Spaceport Shamash located close to the underground complex of the NTC and the abandoned HQ of the Kaji Team which was located in the centre of the 1 billion year old extinct volcano called Vesta.&lt;br /&gt;
&lt;br /&gt;
Drezo is the perfect endurance training ground! Journeymen hunters that hope to obtain the rank of Venator are dropped off on Drezo with a minimum amount of water and other supplies and told to survive for two weeks on their own. Elite hunters must undergo the same test when striving for the rank of Master, but are given only half as many supplies and required to survive for a month. Although extremely dangerous, these tests are oddly popular and many hunters put themselves to it periodically to show-off, or simply test themselves.&lt;br /&gt;
&lt;br /&gt;
Drezo's only other purpose is to supplement the BHG's income through the sale of rare and expensive spices and minerals, which are mined from beneath the dune seas or cut out of the vast mountain ranges.&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
*Vesta&lt;br /&gt;
*Phoenix HQ&lt;br /&gt;
*The NTC&lt;br /&gt;
*Helios - Steam Power Plant&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Ullyr&amp;diff=96727</id>
		<title>System Manual:Ullyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Ullyr&amp;diff=96727"/>
		<updated>2023-02-11T18:50:49Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Ullyr.jpg]]&lt;br /&gt;
|name=Ullyr&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=Baldyr&lt;br /&gt;
|coord=Odin&lt;br /&gt;
|distance=1.4 AU&lt;br /&gt;
|lengthday=29 Standard Hours&lt;br /&gt;
|lengthyear=300 Local Days&lt;br /&gt;
|orbittype=Circular&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=9,000 km&lt;br /&gt;
|tilt=4 Degrees&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=45% Free Water&lt;br /&gt;
|temperature=-5° to 25°C&lt;br /&gt;
|climate=Temperate&lt;br /&gt;
|gravity=1.2 Standard&lt;br /&gt;
|terrain=Forest&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Natural Resources&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=1,250,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Manufactured Goods&lt;br /&gt;
|exports=Wood products&lt;br /&gt;
|affiliation=[[Directorate]]&lt;br /&gt;
|starport=Standard Class&lt;br /&gt;
|government=Imperial&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Ullyr''' was one of three inhabitable worlds in the [[Phare System]] singled out for primary colonization by the Empire 30 years ago. Ullyr's vast expanses of primeval forests and abundant wildlife prompted early colonization/development by several competing corporations. &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The Forest world of Ullyr is the Jewel of the [[Phare System]], with its wide sweeping oceans full of fish and coral reefs, and its giant Forests teeming with life, it is hard not to notice why this planet is the choice of many Imperial Navy and Army personnel as a holiday destination.&lt;br /&gt;
&lt;br /&gt;
The planet's three main continents are almost entirely covered by dense forests. The vegetation is reminiscent of that found on the Wookiee homeworld of Kashyyyk or the forest moon of Endor. The trees have been known to reach heights of 1/2 a kilometer and hundreds of meters diameter! As with most forest worlds, native life is stratified in the various levels of the forests. The larger predatory and scavenger creatures roam the forest floor, with smaller forms of life present as the arboreal column rises. At the top of the forest canopy are many primate and avian species (no native sentient) present. Food is plentiful and the planet is a rich source of strong and ancient woods. &lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
===Early Colonization===&lt;br /&gt;
The Wookiees were originally brought to Ullyr when the [[Phare System]] was first identified and colonized by the Corporate Sector Authority (CSA). Three million Wookiees were initially transported to Ullyr as slave labor for the exotic wood industry for the CSA. Only 1,500,000 remained alive at the time of the Battle of Endor and those have reverted to a primitive feudal/clan system to maintain some semblance of civilization. It is estimated that approximately 250,000 have been slain in inter-clan warfare and encounters with Imperial forces. Many of the Wookiees planetside were born on Ullyr and consider it their home, not unlike Kashyyyk, their homeworld. Some of the Wookiee Elders still remember Kashyyyk.&lt;br /&gt;
&lt;br /&gt;
Following the Battle of Endor, a year ago, the Imperial Corporations, garrisons and Fleets left the planet to its own devices and the Wookiees found themselves stranded planetside. Consequently, they have had to make a life on their own, but without industrial re-supply, they are quickly reverting to barbarism and anarchy. The remaining humans, their former masters and owners, are rumored to be kept as prisoners of the Wookiees and in a few of the more savage clans, as slaves or even worse, as food stock. &lt;br /&gt;
&lt;br /&gt;
In a daring rescue engagement, several squadrons and a Wookiee held Imperial Corporate Platform were destroyed. In the battle, several transports carrying several thousand rescued and injured Imperial Citizens were rescued. Although several hundred humans are suspected to remain planet-side, all known Wookiee spacefaring capability on Ullyr is suspected to be destroyed. Ullyr represents an abundant source of fine wood products to aid in construction.&lt;br /&gt;
&lt;br /&gt;
===Directorate Control===&lt;br /&gt;
Ullyr relinquished planetary control to the [[Directorate]] in the year 17ABY under the reign of Duke [[Farrin Xies]], it's first governor was [[Keth D'Jek]] a relatively new member of the Government.  Ullyr was guided under Keth's steady hand with the aid of the System Moff, [[Miles Prower]] and some retired Ministry Council members who now reside over regions of [[Phare System|Phare]] in their retirement.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Ullyr's Economy is governed mainly by the trade in luxury furniture from other parts of the Galaxy. Many wealthy clients come to Ullyr to pick from the wide range of strong rich timbers found on the planet.  Though not as important to the economy, Ullyr has a vibrant fishing economy, though lucrative on the planet, it pales in comparison to the Fishing industries of [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
Probably the second largest contributor to the Economy of Ullyr is the tourism industry, which is mostly Officer and their families taking vacations on this little wooded haven.&lt;br /&gt;
&lt;br /&gt;
==Satellites and Moons==&lt;br /&gt;
Like most moons in the [[Phare System]], Baldyr is lifeless but may contain significant ore deposits and the special metals required to make starship hulls and weaponry. Baldyr would certainly make a prize for some corporation. The surface of Baldyr is geologically active with Volcanoes and craters being the predominant terrain. &lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Thor&amp;diff=96726</id>
		<title>System Manual:Thor</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Thor&amp;diff=96726"/>
		<updated>2023-02-11T18:50:11Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Thor.jpg]]&lt;br /&gt;
|name=Thor&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=Odin&lt;br /&gt;
|moons=Mjolnir&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.8 to 4 AU&lt;br /&gt;
|lengthday=11 Standard Days&lt;br /&gt;
|lengthyear=675 Local Days&lt;br /&gt;
|orbittype=Severe Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=16,000 km&lt;br /&gt;
|tilt=18 Degrees&lt;br /&gt;
|atmosphere=Type II&lt;br /&gt;
|hydrosphere=Dry&lt;br /&gt;
|temperature=-60° to -25°C&lt;br /&gt;
|climate=Harsh&lt;br /&gt;
|gravity=2.55 Standard&lt;br /&gt;
|terrain=Glacial&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Exploration&lt;br /&gt;
|species=Grenfels&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=5,000,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Landing Field (None)&lt;br /&gt;
|government=Family/Clan&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Thor''' is the second planet in the Phare system. It's a frigid planet and only has one native species, Grenfels.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
Thor is much like [[Ghenna]] in that it is an extremely frigid world, little more than an icy rock lashed by arctic climates, fierce storms scouring the surface in fronts hundreds of kilometers wide. The planet is largely unexplored due to the particularly turbulent atmosphere, the extreme weather patterns disrupting even starship sensors, whilst all attempts made to utilize probes have ended in failure - the fragile constructs incapable of surviving for long in the extreme conditions. Imperials have found no natural resources on the planet to date, despite the hope that the crust may contain pockets of ore deposits.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
&lt;br /&gt;
The only official documentation known to exist is a study of the native Grenfels, a humanoid alien species whose very existence on the barren rock is a mystery, who seem to have adapted to the planet's harsh environment by surviving the worst conditions in deep caves where the warmth of the crust has allowed basic life to develop. Published by a relatively unknown scientist, an Auroran professor of anthropology by the name of Searl Darwaen, it is theorized that the Grenfels, a squat, shaggy furred race, evolved from a lifeform not native to the system, seeded there in the depths of history . It is believed that the Grenfels are a nomadic people, often appearing to follow variations in the crust of the planet, moving from cave to cave, invariably in areas where depth and geothermal heat combine to make a barely inhabitable environment and the ubiquitous bacterial lifeforms flourish. These migrations involve family groups moving rapidly across the icy surface in short journeys, the weather and climate often taking a heavy toll before they settle again.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The world has often been used by criminal elements for clandestine meetings, relying on the inability to scan the planet or its immediate area. In the past Imperial vessels have encountered numerous private vessels attempting to conceal themselves in high orbit, whilst it is believed that Thor may well be a key component of the smuggling routes throughout the sub-sector. Regardless of the truth of this the navy maintains a heavy patrol within the system at all times.&lt;br /&gt;
&lt;br /&gt;
==Additions by Directorate==&lt;br /&gt;
&lt;br /&gt;
The Directorate is a group inside of the Emperor's Hammer that controls and runs the systems and worlds in the Hammer's sectors. They have the authority to apply changes to it that are deemed fit by the Grand Moff.&lt;br /&gt;
&lt;br /&gt;
===Taranis, a new city===&lt;br /&gt;
Under the reign of Grand Moff Farrin Xies, and Governor General Samuel Rajax a new underground city was built on Thor. The city was named Taranis which is a Celtic god of thunder closely related to the Norse god of thunder Thor. Lieutenant Governor to Samuel Rajax, Myn Donos chose the name and Rajax seen it fit. The city if an average city for Thor, aside from it being a normal temperature like on other planets, this is due to the geothermal heat of the planet. It also has it's own militia that work in the Rajax Manor, a large building built just for Sam Rajax and his family members. Despite the fact that they were hired only to guard and work as a makeshift army for Rajax, they protect the city and all of it's citizens. There is also a Grenfel housing station to protect the species from poachers and pirates that live on the planets surface.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Thor&amp;diff=96725</id>
		<title>System Manual:Thor</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Thor&amp;diff=96725"/>
		<updated>2023-02-11T18:50:02Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Thor.jpg]]&lt;br /&gt;
|name=Thor&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=Odin&lt;br /&gt;
|moons=Mjolnir&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.8 to 4 AU&lt;br /&gt;
|lengthday=11 Standard Days&lt;br /&gt;
|lengthyear=675 Local Days&lt;br /&gt;
|orbittype=Severe Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=16,000 km&lt;br /&gt;
|tilt=18 Degrees&lt;br /&gt;
|atmosphere=Type II&lt;br /&gt;
|hydrosphere=Dry&lt;br /&gt;
|temperature=-60° to -25°C&lt;br /&gt;
|climate=Harsh&lt;br /&gt;
|gravity=2.55 Standard&lt;br /&gt;
|terrain=Glacial&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Exploration&lt;br /&gt;
|species=Grenfels&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=5,000,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Landing Field (None)&lt;br /&gt;
|government=Family/Clan&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
''Thor'' is the second planet in the Phare system. It's a frigid planet and only has one native species, Grenfels.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
Thor is much like [[Ghenna]] in that it is an extremely frigid world, little more than an icy rock lashed by arctic climates, fierce storms scouring the surface in fronts hundreds of kilometers wide. The planet is largely unexplored due to the particularly turbulent atmosphere, the extreme weather patterns disrupting even starship sensors, whilst all attempts made to utilize probes have ended in failure - the fragile constructs incapable of surviving for long in the extreme conditions. Imperials have found no natural resources on the planet to date, despite the hope that the crust may contain pockets of ore deposits.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
&lt;br /&gt;
The only official documentation known to exist is a study of the native Grenfels, a humanoid alien species whose very existence on the barren rock is a mystery, who seem to have adapted to the planet's harsh environment by surviving the worst conditions in deep caves where the warmth of the crust has allowed basic life to develop. Published by a relatively unknown scientist, an Auroran professor of anthropology by the name of Searl Darwaen, it is theorized that the Grenfels, a squat, shaggy furred race, evolved from a lifeform not native to the system, seeded there in the depths of history . It is believed that the Grenfels are a nomadic people, often appearing to follow variations in the crust of the planet, moving from cave to cave, invariably in areas where depth and geothermal heat combine to make a barely inhabitable environment and the ubiquitous bacterial lifeforms flourish. These migrations involve family groups moving rapidly across the icy surface in short journeys, the weather and climate often taking a heavy toll before they settle again.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The world has often been used by criminal elements for clandestine meetings, relying on the inability to scan the planet or its immediate area. In the past Imperial vessels have encountered numerous private vessels attempting to conceal themselves in high orbit, whilst it is believed that Thor may well be a key component of the smuggling routes throughout the sub-sector. Regardless of the truth of this the navy maintains a heavy patrol within the system at all times.&lt;br /&gt;
&lt;br /&gt;
==Additions by Directorate==&lt;br /&gt;
&lt;br /&gt;
The Directorate is a group inside of the Emperor's Hammer that controls and runs the systems and worlds in the Hammer's sectors. They have the authority to apply changes to it that are deemed fit by the Grand Moff.&lt;br /&gt;
&lt;br /&gt;
===Taranis, a new city===&lt;br /&gt;
Under the reign of Grand Moff Farrin Xies, and Governor General Samuel Rajax a new underground city was built on Thor. The city was named Taranis which is a Celtic god of thunder closely related to the Norse god of thunder Thor. Lieutenant Governor to Samuel Rajax, Myn Donos chose the name and Rajax seen it fit. The city if an average city for Thor, aside from it being a normal temperature like on other planets, this is due to the geothermal heat of the planet. It also has it's own militia that work in the Rajax Manor, a large building built just for Sam Rajax and his family members. Despite the fact that they were hired only to guard and work as a makeshift army for Rajax, they protect the city and all of it's citizens. There is also a Grenfel housing station to protect the species from poachers and pirates that live on the planets surface.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sif&amp;diff=96724</id>
		<title>System Manual:Sif</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sif&amp;diff=96724"/>
		<updated>2023-02-11T18:49:05Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:sif.jpg|250px]]&lt;br /&gt;
|name=Sif&lt;br /&gt;
|region=[[starwars:Outer_Rim_Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Sith_Space|Sith Space]]&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=Odin&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=2.2 AU&lt;br /&gt;
|lengthday=22 Standard Hours&lt;br /&gt;
|lengthyear=530 Local Days&lt;br /&gt;
|orbittype=Circular&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=15,000 km&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=32% Water&lt;br /&gt;
|climate=Temperate&lt;br /&gt;
|temperature=-10° to 27°C&lt;br /&gt;
|gravity=0.85 Standard&lt;br /&gt;
|terrain=Plains&lt;br /&gt;
|interest=* [[Imperial Weapons and Tactics School]]&lt;br /&gt;
* [[Pangea Agricultural Facility]]&lt;br /&gt;
|function=Agriculture&lt;br /&gt;
|species=Humanoid (Seraii)&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=Galactic Basic Standard&lt;br /&gt;
|population=7,500,000,000&lt;br /&gt;
|cities=Juraas-Kur&lt;br /&gt;
|imports=Technology&lt;br /&gt;
|exports=Foodstuffs&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=Stellar Class&lt;br /&gt;
|government=Imperial Governor&lt;br /&gt;
|techlevel=Space/Imperial&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Sif''' is the primary food producer of the [[Phare System]], and most of the [[Emperor's Hammer]] Territories.&lt;br /&gt;
&lt;br /&gt;
==  Description  ==&lt;br /&gt;
Sif is a temperate world with a climate perfect for growing cereal grains. The planet is a network of fields, hydroponics bays, and irrigation systems. The demand for high crop yield has resulted in farming in areas of the planet with somewhat arid climates. In these regions, water must be brought in from the polar icecaps to irrigate the crop.&lt;br /&gt;
&lt;br /&gt;
Its vast expanses of plains, moderate climate and seasons, short growing cycles, moderate precipitation, etc. have all allowed the planet to be literally &amp;quot;tamed&amp;quot; within 3 decades. In addition, due to its distance to [[Odin]] and its atmosphere, Sif is bathed each local day with a low-level, non-harmful ultraviolet spectrum illumination. Climatic change is an extremely rare occurrence on Sif. Apparently, Sif's peculiar atmospheric chemistry is highly effective at screening out the infrared light spectrum but not the ultraviolet. This effect casts the entire planet in a perpetual twilight, with a orange-purple hue to everything. However, humans without UV protection will sunburn rather quickly in the Sif sun, taking on a dark complexion and potentially contracting one of various skin disorders and cancers.&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
===  Early history  ===&lt;br /&gt;
Prior to the arrival of the Imperials 30 years ago, the planet was covered with vast expanses of tundra, steppes and tall (5-7 meter high) grassy plains in its equatorial regions. Some of these original areas have been set aside, permanently designated as Imperial Parks, but these areas now amount to less than 15% of the total land mass. Almost no indigenous life remains across the remaining areas of the once giant continent, having been replaced by livestock (including the native Batkura) and genetically engineered grains and crops. The single continent, aptly named Pangea, is essentially one huge agricultural facility.&lt;br /&gt;
&lt;br /&gt;
===  Recent history  ===&lt;br /&gt;
Within the past 30 years, the Imperials have managed to completely partition, irrigate, and control the harvests of both crops and livestock. The production quotas have been met on Sif enough consecutive months to make 99th percentile for the Imperial Agricultural Standard Index. Quite an accomplishment for a race of natives, the almost benign Saraii.&lt;br /&gt;
&lt;br /&gt;
The former Moff of [[Phare System|Phare]] and Planetary Governor of Sif, Astronicus Aurelius Sadow founded House Naga Sadow on Sif. Since the Saraii are fiercely pro-Empire and the planet has been essentially cultivated, the Planetary Governor of Sif has one of the easier jobs in the [[Phare System]]. The Saraii became devoted to the Governor and were initiated into servicing Clan Naga Sadow as guardsmen. After Clan Naga Sadow left Sif during the Exodus, many Saraii left with them ever loyal to Lord Sadow.&lt;br /&gt;
&lt;br /&gt;
==  Population  ==&lt;br /&gt;
The Saraii, a once nomadic race, have eagerly adapted to the recent influx of Imperial technology and willingly serve the greater glory of the Empire. Since the arrival of the Emperor's Hammer forces less than 2 years ago, the local technology level has already gone from atomic age to Imperial levels.&lt;br /&gt;
&lt;br /&gt;
Apparently, the Saraii had almost exhausted their own natural resources when their total population reached approximately 5 billion about 40 years ago. Without Imperial intervention, colonization, Imperial population control and improved agricultural technologies, the Saraii would have become extinct, or at the very best, reverted to ruthless barbarism and anarchy, as various tribes and clans fought over swiftly dwindling resources. Consequently, the Saraii generally look upon the Imperials as friends and ultimately, as their saviors.&lt;br /&gt;
Many Saraii have since enlisted in the Imperial armed forces and the Emperor (prior to his death) had shown a certain leniency in this regard to the Saraii. The tall, blue dark-skinned and red-eyed Saraii are fierce fighters and make excellent workers for the massive agricultural facilities planetside. The Saraii have a long history of glorious internal castes and clan warfare. It is suspected that they are an off-shoot of the Chiss and perhaps and lost colony of the Chiss Ascendancy. Their confrontations (prior to the arrival of the Empire and the New Order), were epic. Millions of the warrior caste from each city state or nation would face off on opposite sides of a plain and charge at one another, typically armed with only slugthrowers or melee weapons. The venerated Saraii historians tell of the steppes irrigated in the spilled blood of these battles, millions of corpses left to replenish the parched Steppes. Imperial historians have theorized this may be why the Saraii feel so connected to the steppes and their homeworld. Since there are few geographic features and topographic relief on the planet, commanders of these armies had to be innovative and lightning-fast tacticians to survive and win victory.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
Sif has very few cities, which has resulted in the few that exist growing to become huge metropolises. The [[Pangea Agricultural Facility]] is located near the planetary capital and is responsible for overseeing the entire farming process on the planet from planting to exporting. The Facility also contains some of the most advanced hydroponics bays in the galaxy, enabling the growth of even the most delicate of foods throughout the planetary year.&lt;br /&gt;
&lt;br /&gt;
Amidst the vast expanses of fields sits the [[Imperial Weapons and Tactics School]], better known as IWATS. The primary military training academy for the [[Emperor's Hammer]] is the most advanced in the region, and is renowned for its architecture as well as its academia. Every member of the Emperor's Hammer military has been trained in the primary IWATS Facility on Sif or one of its many Subgroup Branches.&lt;br /&gt;
&lt;br /&gt;
==  Additional structures  ==&lt;br /&gt;
One point worth noting are the Saraii cities. They are each an independent work of art, their tall wispy spires reaching hundreds of meters into the purple-hued sky. High canopies and walkways connect these spires in what can be best described as a spider web of a transportation system. In fact, the largest city on the planet, Juraas-Kur, was intentionally designed in a concentric geometric form to look and function like a web. Pulling all visitors into its center.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
There is almost no industry besides agriculture on Sif. The locals import all other vital goods in order to dedicate their entire planet to being the Breadbasket of the Territories, for which they are paid considerably. As much as the other planets rely on their foodstuffs, so too do they rely on the other planets' goods.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Setii_System&amp;diff=96723</id>
		<title>System Manual:Setii System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Setii_System&amp;diff=96723"/>
		<updated>2023-02-11T18:48:27Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Setii System''' is the base of operations for the High Court of Inquisitors and the revived Imperial Justice system in the Outer Rim. It tries and convicts the worst of the Rebellion, as well as those natives deemed detrimental to the Imperial cause. While the High Court's Hall of Justice is on Aurora Prime, the administrative and punitive arms of the court are based in Setii, deep in space, beyond the edge of explored territory. &lt;br /&gt;
&lt;br /&gt;
The Setii system is curious in many ways. The Red Giant sun, Diablo, produces massive amounts of harmless radiation which cross the system in expanding spherical waves of intense radiation and dust. Although harmless due to existing hull metallurgy, this radiation has strange effects on Imperial and Rebel shielding technologies, often forcing craft to turn off shield systems to prevent power coupling burnouts. Diablo's radiation waves also serve to aid in interdiction technology. It effectively prevents ships from jumping to hyperspace and forces any attacker to approach from a distance while at sub-light speed.&lt;br /&gt;
&lt;br /&gt;
Hades is what could only be considered a hellworld. It orbits the systems son so closely that the temperatures raise beyond 1,000°C. The planet houses the Imperial Research Station &amp;quot;Solaris&amp;quot;, which is working on developing super powerful heat and radiation shields. The station hopes that it will eventually be able to send a ship to the heart of &amp;quot;Diablo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashtar is a jungle world beyond compare. It is the private abode of the High Inquisitor, who built an exact replica of the his family's original castle on the island which is located in the middle of the inland sea. Other than the area around the Castle, the planet is a slaughterhouse. Vicious animals ranging in size from microscopic to immense (200+ Feet Tall) have been found deep in the natural vegetation of this world. Night and day they kill each other... In fact, the High Inquisitor once commented that the planet, &amp;quot;Was like Imperial Politics on a planetary scale.&amp;quot; because of the constant bloodletting. Truly, this is a fitting home for a Dark Jedi.&lt;br /&gt;
&lt;br /&gt;
Osiris is a planet made completely of water. There is not a single speck of dry land to be found, with the exception of one floating Imperial Complex (the landing pad). All research is conducted underwater in the planet's deep oceans, which can be as deep as 50,000 leagues. The planet houses the Imperial Underwater Research Facility (IURF), which specializes in high pressure studies in the ocean depths. Success at this station would mean access to such planets as Mon Calamri and a nearly unbeatable group of AquaTroopers.&lt;br /&gt;
&lt;br /&gt;
Ghenna is a planet similar in composition to Hoth. It is frigidly cold and the prisoners in the complex have no hope of escape. ''The Complex'' as the prison is called, houses all dangerous or rebel prisoners, common prisoners being assigned to work camps in the barren wastes of the planet or on other planets in the system. All in all, however, this is one of the finest prisons in the Empire. With the Hammer's limited resources at the moment, we cannot afford to simply throw away potential workers. The planet is orbited by the Hinnon Space station.&lt;br /&gt;
&lt;br /&gt;
==Territories of the Setii System==&lt;br /&gt;
*[[Hades]] = Setii I&lt;br /&gt;
*[[Ashtar]] = Setii II&lt;br /&gt;
*[[Osiris]] = Setii III&lt;br /&gt;
*[[Ghenna]] = Setii IV&lt;br /&gt;
&lt;br /&gt;
==Notable System Facilities==&lt;br /&gt;
&lt;br /&gt;
* Imperial Prison ([[Ghenna]]) &lt;br /&gt;
* Platform Golgotha ([[Ghenna]])&lt;br /&gt;
* Imperial Underwater Research Facility ([[Osiris]])&lt;br /&gt;
* High Inquisitor's Estate ([[Ashtar]])&lt;br /&gt;
* Imperial Solar Research Station &amp;quot;Solaris&amp;quot; ([[Hades]])&lt;br /&gt;
* Imperial Equipment Graveyard ([[Hades]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sahare&amp;diff=96722</id>
		<title>System Manual:Sahare</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Sahare&amp;diff=96722"/>
		<updated>2023-02-11T18:48:15Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image= [[IMAGE:Sahare.jpg]]&lt;br /&gt;
|name= Sahare&lt;br /&gt;
|region= EH Territories&lt;br /&gt;
|sector= Beta&lt;br /&gt;
|system= Karana&lt;br /&gt;
|suns= One&lt;br /&gt;
|moons= Three&lt;br /&gt;
|coord= 147-34-130(BK2)&lt;br /&gt;
|distance= 1.5 AU&lt;br /&gt;
|lengthday= 27 Standard Hours&lt;br /&gt;
|lengthyear= 390 Local Days&lt;br /&gt;
|class= Terrestrial&lt;br /&gt;
|diameter= 24,000km&lt;br /&gt;
|atmosphere= Type 1 (Breathable)&lt;br /&gt;
|climate= Warm (-15 to 40 C)&lt;br /&gt;
|gravity= Standard (0.95)&lt;br /&gt;
|terrain= Various&lt;br /&gt;
|interest= Imperial Spaceport &amp;quot;Ohemi&amp;quot;, Platform &amp;quot;Destrier&amp;quot;&lt;br /&gt;
|species= Karanans&lt;br /&gt;
|otherspecies= Imperials&lt;br /&gt;
|language= Galactic Standard&lt;br /&gt;
|population= 40,010,000&lt;br /&gt;
|cities= TBA&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Sahare has been the site of massive cultural upheaval since its bloody unification over two centuries ago.  Some thirty years ago, the Vodaha government began restructuring Karanan society by specializing the functions of the three major landmasses.  Disproportionate development and continued adherence to ancient caste systems resulted in one focusing increasingly on agriculture, another on scientific pursuits, and another on industrial production.  This social experimentation proved efficient on paper, but caused growing resentment of the government’s absolute power, and was a main contributor to the eventual fourteen-year civil war over democratic reforms.  The conflict, already shifting inexorably in favour of the Vodaha, was put to a swift end by the arrival of the Emperor’s Hammer on their side.  Having seen the technological superiority of the Imperials, and with much in common ideologically, the Karanans readily agreed to annexation.&lt;br /&gt;
&lt;br /&gt;
The government was restructured to include the Emperor's Hammer's appointed Planetary Governor as well as the former seat of Clan Taldryan.  The newly founded planetary capital of Evartet serves as the showpiece of Imperial-led modernization and military headquarters for the system.  The planet also boasts an Imperial starport, and is orbited by the platform ''Destrier'', manned by the former Alliance pilots of Infiltrator Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moon Description==&lt;br /&gt;
'''Myol Bakar''', literally “Guardian’s Sight” in Karanese was named after the ancient belief that the moon was the plucked out eye of the Lesser God, Korfuus, set above Sahare to judge the worthiness of souls to serve his kin in the paradise of [[Lears]].  The moon features no atmosphere, negligible resources, and a large semi-circular mountain chain held to be the deity’s pupil.&lt;br /&gt;
&lt;br /&gt;
'''Onalii''', named after a great hero of legend, has been geologically inactive for millions of years.  The largest moon features cratered basaltic plains with ice deposits in its deeper crevices.  The atmosphere is an unstable mixture of potassium, sodium, hydrogen, helium, water, and assorted trace gases.  Aside from the remnants of the Karanan’s first hostile environment research facility, whose work went into the colonization of [[Deva]], the moon holds nothing of note.&lt;br /&gt;
&lt;br /&gt;
'''Akrin’al''', outermost of the moons, has proven as cold and foreboding as its namesake Akrin the Strong, the first Emperor recorded in Karanan history.  The Emperor’s Hammer has set up an automated mining facility there to extract the only resource of note, diatium, in the absence of an atmosphere.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Pirath_System&amp;diff=96721</id>
		<title>System Manual:Pirath System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Pirath_System&amp;diff=96721"/>
		<updated>2023-02-11T18:47:54Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image=&lt;br /&gt;
|name=Pirath System&lt;br /&gt;
|region=[[wookieepedia:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=&lt;br /&gt;
|orbits=*[[Cinad]]&lt;br /&gt;
*[[Hiran]]&lt;br /&gt;
**[[Lien]]&lt;br /&gt;
*[[Pirath III]]&lt;br /&gt;
|stations=*PLT/4 Kraken&lt;br /&gt;
*PLT/3 Paradise&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=Stellar Anomaly Wha-23s&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=50,000,000&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Pirath System''' is an archetype Outer Rim system located only 180 light-years core-ward of the Minos Cluster. The star has only recently entered its red dwarf phase, creating spectacular sunsets for those who can see it from an atmospheric body. Pirath has a rather small compliment of three planets all orbiting in an elliptical fashion. The only habitable bodies in the system are the oceanic planet [[Hiran]] and its singular forest-moon of [[Lien]]. &lt;br /&gt;
&lt;br /&gt;
While Lien has only developed herbivore mammals and reptilian predators, Hiran is inhabited by a race of humans no different from a Corellian or Alderaanian. Discovered by an exploration vessel just before the Clone Wars, the friendly Hirani welcomed the immigrants from across the galaxy. The industrial race who lived on the archipelagos of large islands that were the only land-masses on the planet readily adapted to Republic technology, and the capital of Kratum City became a bustling port that completely covered the world's largest island. The Republic maintained a garrison and small fleet during the Clone Wars, although all recruits and officers were Hirani. The planet escaped any of the wrath of the wars, and subsequently welcomed Imperial rule. The people are very business-like in their attitude and daily affairs, and wisely chose not to resist the Empire. Their lack of quarrels with the Empire meant that they escaped the horrors many other resistant worlds suffered and developed a tense friendship with the Imperials stationed in their system.&lt;br /&gt;
&lt;br /&gt;
The small Imperial fleet in the Pirath system was called away to Endor late in the Civil War, and was completely destroyed by the Rebel Alliance. The Hirani did not particularly miss the Empire, and still kept the Old Republic ships which they had salvaged from the time before the Emperor. The New Republic donated a Platform to the Hirani and three squadrons of fighters. The Hirani, keeping business in mind, decided it was profitable not to swear allegiance to either the Empire or New Republic, although most strongly favor the Republic. Allegiance though, was forced upon them. The [[Emperor's Hammer]] sent a small fleet of Imperial warships to invade the Pirath system. Although fairly well-armed, the inexperienced PDF could not hold back the invaders. Early strikes destroyed the PDF Dreadnaught Resistance and forced the Hirani back to their home world. Amazingly, the Empire decreed that the Hirani Parliament could still govern the system, the only link to the Empire being emplacement of an Imperial Moff and Planetary Governors, standard Imperial taxation and two Imperial garrisons stationed in Kratum City. To prevent an uprising, the Emperor's Hammer left the Smuggler's Guild on PLT Kraken, and constructed an Outpost for the Bounty Hunters on Hiran. Allowing the loyal, native PDF to defend the system against the New Republic and pirates will save valuable resources for the Empire, and the Hirani have now found trading runs into once forbidden Emperor's Hammer space (i.e. Aurora) extremely profitable, increasing their contentment with Imperial rule. This silk-glove approach rather than the old Empire's iron fist shows that to gain support, the Imperials will have to change their attitude. The success of these policies in the Pirath system has proved a bench mark for future conquests. The Hirani Parliament recently allowed a Corporate Division mining corporation to set up an outpost on [[Cinad]], an ore-rich planet, and construction on a Tibanna gas mine in the clouds of the gas-giant [[Pirath III]] is nearly complete. But the Pirath system's most interesting aspect is not its business-like people, or its rare Tibanna-rich clouds, but the strange Stellar Anomaly Wha-23s between the orbits of Hiran and Pirath III, an anomaly which may hold strategic importance for the Empire.&lt;br /&gt;
&lt;br /&gt;
==System Facilities==&lt;br /&gt;
*Kratum Galactic Starport (Kratum City/Hiran)&lt;br /&gt;
*Stellar Anomaly Wha-23s (Stable Wormhole)&lt;br /&gt;
*Cathedral of Darkness (Lien)&lt;br /&gt;
*Tibanna Gas Collection Complex- &amp;quot;Shelob&amp;quot; (Under Construction- Pirath III)&lt;br /&gt;
*Dirigar Ore Inc. Mining Outpost (Cinad)&lt;br /&gt;
*PLT/4 Kraken (Hiran Orbit)&lt;br /&gt;
*PLT/3 Paradise (Cinad Orbit)&lt;br /&gt;
*Bounty Hunter`s Guild Outpost (Hiran)&lt;br /&gt;
*Credit Overload Casino (Hiran)&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Pirath_III&amp;diff=96720</id>
		<title>System Manual:Pirath III</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Pirath_III&amp;diff=96720"/>
		<updated>2023-02-11T18:47:42Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:PirathIII.jpg|250px]]&lt;br /&gt;
|name=Pirath III&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Pirath System]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=4 AUs&lt;br /&gt;
|lengthday=89 Standard Hours&lt;br /&gt;
|lengthyear=679 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Gas Giant&lt;br /&gt;
|diameter=39,800 km&lt;br /&gt;
|tilt=14°&lt;br /&gt;
|atmosphere={{SW Wiki|Atmosphere#Type_III_atmospheres|Type III}}&lt;br /&gt;
|hydrosphere=99% Gas&lt;br /&gt;
|temperature=5° to 10°C&lt;br /&gt;
|climate=Mild (occasional storms)&lt;br /&gt;
|gravity=3.5 standard&lt;br /&gt;
|terrain=None&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Gas Mining&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=50,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Food, luxuries&lt;br /&gt;
|exports=Tibanna gas.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Standard Class&lt;br /&gt;
|government=Imperial Governor&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Pirath III''' is a large gas giant in the [[Pirath System]]. It is host to a large {{SW Wiki|tibanna|tibanna gas}} mining facility. &lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Phare_System&amp;diff=96719</id>
		<title>System Manual:Phare System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Phare_System&amp;diff=96719"/>
		<updated>2023-02-11T18:47:35Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image=&lt;br /&gt;
|name=Aurora System&lt;br /&gt;
|region=[[wookieepedia:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Solaria&lt;br /&gt;
|orbits= *[[Hela]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
**Mjolnir&lt;br /&gt;
*[[Ullyr]]&lt;br /&gt;
**Baldyr&lt;br /&gt;
*[[Frigg]]&lt;br /&gt;
*[[Sif]]&lt;br /&gt;
*[[Njord]]&lt;br /&gt;
**Tyr&lt;br /&gt;
**Heimdall&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
**Hodr&lt;br /&gt;
|stations=M/PLT Daedalus&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Phare System''' was taken from an opposing Imperial faction by the Emperor's Hammer Strike Fleet. Its resources and abundant native populations made it an ideal system for the fleet to exploit and control.&lt;br /&gt;
&lt;br /&gt;
Phare is located no more than five light years from the Aurora System and is a system rich in natural resources, which Aurora lacked for a Fleet the size of the Emperor's Hammer. Therefore, the Phare System provided most of the resources for the Emperor's Hammer Strike Fleet's material needs. Besides the Emperor's Hammer's hold on the system, it was also the original home to Clan Naga Sadow, as well as serving as the base of operations for the Infiltrator Wing.&lt;br /&gt;
         &lt;br /&gt;
==Orbiting Bodies==&lt;br /&gt;
===Orbit One===&lt;br /&gt;
*[[Hela]]&lt;br /&gt;
&lt;br /&gt;
===Orbit Two===&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
**Mjolnir&lt;br /&gt;
&lt;br /&gt;
===Orbit Three===&lt;br /&gt;
*[[Ullyr]]&lt;br /&gt;
**Baldyr&lt;br /&gt;
&lt;br /&gt;
===Orbit Four===&lt;br /&gt;
*[[Frigg]]&lt;br /&gt;
&lt;br /&gt;
===Orbit Five===&lt;br /&gt;
*[[Sif]]&lt;br /&gt;
&lt;br /&gt;
===Orbit Six===&lt;br /&gt;
*[[Njord]]&lt;br /&gt;
**Tyr&lt;br /&gt;
**Heimdall&lt;br /&gt;
&lt;br /&gt;
===Orbit Seven===&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
**Hodr&lt;br /&gt;
&lt;br /&gt;
==System Facilities==&lt;br /&gt;
[[Daedalus|M/PLT Daedalus]] (TIE Fighter Pilot/IWATS Training Platform) - Orbiting Ullyr&lt;br /&gt;
&lt;br /&gt;
Abundant Corporate Division Production/Distribution Facilities and PLTs&lt;br /&gt;
&lt;br /&gt;
[[Imperial Weapons and Tactics School]] (Sif)&lt;br /&gt;
&lt;br /&gt;
Haven, domed mining facility (Hela)&lt;br /&gt;
&lt;br /&gt;
Wood resources/factories (Ullyr)&lt;br /&gt;
&lt;br /&gt;
Floating cities (Frigg)&lt;br /&gt;
&lt;br /&gt;
Pangea Agricultural Facility (Sif)&lt;br /&gt;
&lt;br /&gt;
City of Juraas-Kur (Sif)&lt;br /&gt;
&lt;br /&gt;
Valhalla Mining Facility (Heimdall)&lt;br /&gt;
&lt;br /&gt;
Loki Military Complex&lt;br /&gt;
&lt;br /&gt;
Hodr Listening Posts&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Osiris&amp;diff=96718</id>
		<title>System Manual:Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Osiris&amp;diff=96718"/>
		<updated>2023-02-11T18:47:25Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Osiris.png]]&lt;br /&gt;
|name=Osiris&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Setii System|Setii]]&lt;br /&gt;
|suns=Diablo&lt;br /&gt;
|moons=[[Isis]] and [[Ra]]&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=2.0 AU&lt;br /&gt;
|lengthday=27 Standard Hours&lt;br /&gt;
|lengthyear=400 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=4,506 km&lt;br /&gt;
|tilt=7.5 Degrees&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=High (100% Free Water)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=1.5 Standard&lt;br /&gt;
|terrain=Aquatic&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Research&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|cities=Horus&lt;br /&gt;
|imports=Food and basic goods&lt;br /&gt;
|exports=Fish and Processed Chemicals&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=Small&lt;br /&gt;
|goverment=Imperial&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Osiris''' is a planet made completely of water.  All research is conducted underwater in the planet's deep oceans, which can be as deep as 50,000 leagues. The planet houses the Imperial Underwater Research Facility (IURF), which specializes in high pressure studies in the ocean depths. Success at this station would mean access to such planets as Mon Calamri and a nearly unbeatable group of AquaTroopers.  Floating cities were introduced to the planet as a way of harvesting natural resources and processing valuable chemicals.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
Osiris is unique among the planets of the Emperor's Hammer in that it is covered entirely by water. The planet's only sentient life for many years was the staff of the research facility there, commonly known as the Imperial Underwater Research Facility (IURF). In recent years floating islands have been created with the use of small repulsorlifts to create a suitable foundation for a sentient population on the planet. The islands are also pontoons, engineered in orbit specifically for the purpose of supporting the islands should the reactors and/or repulsorlifts fail. The planet has moderately dense cloud coverage at most times owing to the simple fact that it is made up entirely of water. Weather only changes on the planet after volcanic eruptions below the ocean surface cause typhoons on some parts of the planet and spew gases into the atmosphere. Because of this, occasional patches of acid rain is common on some parts of the planet, especially those near the Nephthys Fault.&lt;br /&gt;
&lt;br /&gt;
The unbroken, flat surface is utterly contrasted by the pitted and gnarled seabed many kilometers below. Submerged canyons and trenches plunge beyond the reach of all but the most advanced submersibles, great spires of rock and ridges jut into the dark waters above, all the result of the planet's constant seismic activity and repeated undersea eruptions from volcanoes and magma chambers.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
&lt;br /&gt;
The floating islands of Osiris, numbering ten (10) in all are divided into four (4) administrative provinces. The largest four islands make up the capitals of each respective province, with the largest, Horus, acting as the planetary capital. Each is in effect limited in size by the nature of its construction but settlement is not entirely limited to the kilometers wide constructs. Tending to be anchored in shallower waters, each city platform acts as a hub to smaller platforms and actual floating vessels. Osiris in particular sits at the centre of no fewer than 45 platforms; most of them dedicated shipyard and processing facilities to maintain the fishing fleets and the industrial vessels of the extraction flotillas.&lt;br /&gt;
&lt;br /&gt;
The Sub aquatic Research Facility is also home to several hundred scientists and military officers working on the Aqua Trooper project in the high pressure environments below the surface. Large government grants and private funding for the research being done in the Facility has resulted in an extremely successful program with the largest aquatic research facility in the Empire.&lt;br /&gt;
&lt;br /&gt;
The complex is one of the only on the world to actually have physical connections to the seabed, the towering spire rising from the bed of the Abydosian Shallows, a sloping expanse of reef and shallow water on the southern tropic. Guarded heavily and isolated, its value to the Emperor's Hammer is unquestionable and its research of the highest importance.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The planetary economy is focused on the sea. Chemical manufacturing is large industry on the planet and makes up approximately half of Osiris' exports. The extreme pressure in the depths of the ocean has resulted in large deposits of fossil fuels which, due to the mining techniques that have emerged as byproducts of military testing at the Underwater Research Facility, fuel the industry. The thousands of specifies of fish and mammals in the oceans of Osiris provide almost all of planet's other exports and fuel the booming fishing industry on planet. The typical city will support at least four separate fishing fleets, ranging in size from two to twenty vessels, seagoing trawlers using mile wide nets and harmonic vibration to locate and catch their cargoes. Returning to their docks and bases their cargoes are processed and split between internal sales and exports to the surrounding worlds.&lt;br /&gt;
&lt;br /&gt;
The extraction of the chemical components and fossil fuels from the seabed is handled by dedicated flotillas of seagoing vessels, usually numbering at least a half-dozen tenders and a mobile drilling platform, its advanced technology and specialization allowing it to move from resource field to resource field, accessing even the deepest pockets of oil and gas. The tenders support and maintain their platform, assisting in the transport of the platform and the lightering of its cargo onto dedicated tankers, orbital freighters lifting the extracted materials, processed on the platform to a certain degree, to the orbital storage facilities that facilitate its export.&lt;br /&gt;
&lt;br /&gt;
Though the fishing and chemical industries boom on Osiris, there is very little other industry. Because of this, many basic good, such as cleaning, hygiene, and non-aquatic food products must be imported. The planetary government is one of the largest clients of the various food industries on Sif. In addition, the majority of technology on Osiris is imported from other worlds, and there are luxuries, save those made of fish bones, that are not imported.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Njord&amp;diff=96717</id>
		<title>System Manual:Njord</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Njord&amp;diff=96717"/>
		<updated>2023-02-11T18:47:07Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:Njord.jpg]]&lt;br /&gt;
|name=Njord&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=Odin&lt;br /&gt;
|moons=Tyr and Heimdall&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=10.6 AU&lt;br /&gt;
|lengthday=4 Standard Days&lt;br /&gt;
|lengthyear=1,300 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Gas Giant&lt;br /&gt;
|diameter=110,000 km&lt;br /&gt;
|tilt=22 degrees&lt;br /&gt;
|atmosphere=Type IV&lt;br /&gt;
|hydrosphere=Saturated&lt;br /&gt;
|climate=Frigid&lt;br /&gt;
|temperature=-170° to -140°C&lt;br /&gt;
|seasons=&lt;br /&gt;
|gravity=5.5 to 12 Standard&lt;br /&gt;
|terrain=Ocean (gas)&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Mining&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=1,000&lt;br /&gt;
|cities=Valhalla (Heimdall)&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Tibanna Ion/Blaster Gasses&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=Polar Landing Fields&lt;br /&gt;
|government=None&lt;br /&gt;
|techlevel=&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Njord''' is a lifeless planet in the fifth orbit of Odin with its two moons, Tyr and Heimdall.  Njord is known for its abundance of Tibanna gas.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The surface and atmospheric conditions on Njord make life impossible planetside. Even on the frozen ammonia seas, the turbulent violent nature of the Njordan atmosphere in which one of the feared Methane Cyclones can develop and sweep across half the planet in 2 hours, effectively preventing even the existence of domed cities. The intense gravity on Njord also makes unprotected existence impossible. Consequently, there is no life on the planet of Njord. Only the mining crews from the orbiting moon of Heimdall ever set foot planetside and then only for brief, nerve-wracking workshifts. Thousands of miners die every year mining Tibanna gasses from the planetary surface. But because of the immense profits they might make, hundreds of miners continue to volunteer for the duty every day. &lt;br /&gt;
&lt;br /&gt;
Tyr is a small (2,000 km) geologically unstable moon of Njord. Its surface is intensely scarred with by craters from meteor impacts from the Frey Asteroid Belt. Its surface is also marked with many hydrogen volcanoes, perhaps the most fantastic and deadly sight in the [[Phare System]]. When the temperature of trapped hydrogen beneath the frozen Ammonia and Helium seas becomes too high as it rises to the moon's surface, there is a massive fiery eruption as the hydrogen escapes and ignites under its own kinetic energy. The result looks like a ball of flame rising from the planetoid. &lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
Civilization on the barren, lifeless Heimdall is confined to one large, sprawling Spaceport/Mining City named Valhalla. This city is a marvel of modern engineering, a permanent city over 6 kms in diameter is completely and securely anchored into the underlying frozen methane seas. The city is completely self contained with impressive, state-of-the-art recirculation systems and self-contained hydroponics, technical, economic and living sections. Emergency repulsorlift generators have been placed throughout the support structure in case of increased geologic activity. The Tibanna gas collection, precipitation and refining plants of Valhalla are constantly running. Approximately 500,000 human (Imperial) colonists, gas miners, technicians, guildsmen, administrators, etc. inhabit Valhalla.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Njord would have been ignored if not for the abundance of Tibanna gas which is mined to keep the Imperial war machine of the [[Emperor's Hammer]] Strike Fleet operating efficiently. Tibanna gas is an extremely rare gas that is used primarily as a hyperdrive coolant and blaster/ion enhancer. When the gas is spin-sealed and frozen in carbonite, it is converted into a simple form that can be readily transported to where needed. The quality of the Tibanna gas on Bespin is legendary but has been tapped primarily by the [http://starwars.wikia.com/wiki/New_Republic New Republic] after the [http://starwars.wikia.com/wiki/Battle_of_Endor Battle of Endor]. However, the Emperor's Hammer is fortunate that the Tibanna gas is both abundant and also naturally spin-sealed by the chaotic and intense atmospheric pressures of Njord. Several corporate mining crews will sortie from Heimdall each day to perform the highly dangerous, but necessary and highly profitable collection operations. &lt;br /&gt;
&lt;br /&gt;
Several mining corporations have attempted to consolidate the hundreds of claims and stakes on the planet of Njord. But so far to no avail. There is too much money to be made. The mining operations are independently owned by various small corporations, families and even individuals. However, even this apparent organizational chaos is working remarkably well since the amount of military-grade Tibanna Ion and Blaster gases exported from Njord is at record levels. &lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyccos_System&amp;diff=96716</id>
		<title>System Manual:Lyccos System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyccos_System&amp;diff=96716"/>
		<updated>2023-02-11T18:46:56Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image=&lt;br /&gt;
|name=Lycos System&lt;br /&gt;
|region=[[wookieepedia:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Veriats&lt;br /&gt;
|orbits=*[[Lycos II]]&lt;br /&gt;
|stations=&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=15,000,000&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Lycos System''' is currently in the waning millennia of its existence, as the Lycosian star (called &amp;quot;Veriats&amp;quot; by the local colonists) is a rapidly expanding red giant.  When colonization of this system and the others in the Minos Cluster was initiated by the Empire about 75 years ago, two remaining planets were identified in the system, Lycos I and Lycos II.  Each of these have apparently had their entire ecologies and terrains completely overturned during the past 10,000 years as searing heat and radiation relentlessly continues to expand through the system with the Veriats' corona.  The Imperial Survey Corps scientists who first studied this system for potential colonization suspected that an ancient, pre-Old Republic civilization existed on Lycos II.  Lycos I, a small planetoid located in an orbit of approximately 0.05 AUs, is already slowly spiraling to its destruction towards the ever-expanding Veriats gas giant.  Even in protected domed environments, life on Lycos I is not possible due to the extreme heat and radiation planetside (Imperial recon droids had recorded temperatures above 900°C on its surface prior to their own destruction from the searing heat).  Within the next one or two thousand years, Lycos II with all its ancient treasures, is anticipated to suffer the same fiery fate.  But before this eventuality, the Imperial Survey Corps has recommended limited colonization of the system to exploit any remaining natural resources and to allow Imperial archaeologists time to study the ancient civilization found on Lycos II.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyccos_II&amp;diff=96715</id>
		<title>System Manual:Lyccos II</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyccos_II&amp;diff=96715"/>
		<updated>2023-02-11T18:46:41Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=&lt;br /&gt;
|name=Lyccos II&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Lycos System]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=18 Standard Hours&lt;br /&gt;
|lengthyear=240 Local Days&lt;br /&gt;
|orbittype=Circular&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=11,000 km&lt;br /&gt;
|tilt=6°&lt;br /&gt;
|atmosphere={{SW Wiki|Atmosphere#Type_II_atmospheres|Type II}}&lt;br /&gt;
|hydrosphere=&lt;br /&gt;
|temperature=-150 to 200 C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=0.96 standard&lt;br /&gt;
|terrain=Cave&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Military&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=Huttese, Human, Sullustan and Twi'lek Colonists&lt;br /&gt;
|language=&lt;br /&gt;
|population=15,000,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Everything Else&lt;br /&gt;
|exports=Mid Tech&lt;br /&gt;
|affiliation=[[Hammer's Fist]]&lt;br /&gt;
|starport=Standard&lt;br /&gt;
|government=Organized Crime&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The planet of '''Lyccos II''' is a contradiction and by the reckoning of most Imperial sociologists should not even exist.  Upon discovery 83 years ago, the Old Republic (followed by the Empire) identified the presence of ruins and thousands of artificial, subterranean caverns indicating the presence of an ancient, wondrous civilization predating the Old Republic (i.e. greater than 4,000 years old).  Although the planet's surface was now much too hot for colonization, the immense subterranean caverns, often spanning hundreds of kilometers) were apparently utilized by the former natives to escape the expanding heat of their dying sun.  Unlike the recent colonists, it is presumed this ancient civilization did not have unlimited (albeit expensive) access to an interstellar economy for water, food, medicine, and other vitals for continuing life.  Imperial archaeologists assume that the Lyccosians simply died of starvation, thirst and/or disease.&lt;br /&gt;
During the height of the Empire, millions of colonists and scientists seeking refuge from the Emperor's oppressions decided an existence in obscurity in the Minos Cluster was preferable to life under Palpatine's rule.  Consequently, an odd mix of pirates, rogues and some of the brightest intellectuals in the galaxy can be found here.  Fortunately, the cavern system on Lyccos supports a tolerable lifestyle, even though breathing masks are recommended to protect against the natural accumulations of various subsurface pollutants such as hydrogen sulfide and carbon monoxide.  As such, each of the larger cavern systems has developed into a city-state of its own, with its own crime lord and/or scientist as its head.  Often the ancient Lyccosian ruins are used as palaces, markets and domiciles.  Over the past couple of decades, this system has enjoyed relative peace, as the scientists need the crime lords to provide needed supplies, food, entertainment, etc., and the crime lords require the scientists to maintain their alien environmental systems and help catalog the strange and wondrous technologies discovered here prior to their sale off-planet.  Each of the &amp;quot;cavern-states&amp;quot; enjoys a certain degree of independence as various Sullust, Hutt, human and Twi'lek leaders jockey for control over the very limited resources on the planet.  A total of 29 major cavern states are known to exist, with possibly thousands of smaller, independent caves populated and interconnected within the crust of the planet.  Transport between caverns is usually by massive repulsorlift barges that regularly roam the caverns, bringing much-needed supplies and personnel throughout the planet.  However, the wealthier colonists often have their own repulsorlift speeders.&lt;br /&gt;
&lt;br /&gt;
Although not much of the Lyccosian civilization remains on the surface, the intertwined, subsurface system of caverns contains many ancient ruins, libraries, artifacts and technologies...remnants of their civilization.  Although these technologies are primarily little more than artifacts and oddities to the technologically superior, hyperspace age Imperials, they are still wondrous and beautiful examples of a dying world.  Many are suited to providing life within the gloomy and dark confines of the caverns.  For example, some of the oxygen and water recirculating equipment surpasses even the latest systems used in the Imperial star fleet.  The old structures and ruins are also amazing in their own right.  Built into the sidewalls, floors and even ceilings of the caverns to maximize the most efficient use of the limited space, they are blocky and unattractive, but extremely functional.  An elaborate and independent communication and environmental control system is also located within each cavern.&lt;br /&gt;
&lt;br /&gt;
Life on Lyccos II is harsh.  With the various leaders continually vying for control of larger apportionments of credits and resources, there is no central command or governing authority on the planet.  As such, many pirates, raiders and even some former Rebel Alliance personnel enjoy an uninhibited lifestyle on Lyccos II.  Far from the prying eyes of the Empire and the New Republic, the citizens of Lyccos II consider themselves independent...However, a brisk smuggler's trade with the Empire and New Republic controlled territories is enjoyed.&lt;br /&gt;
&lt;br /&gt;
==System Facilities==&lt;br /&gt;
*Lyccos StarPort&lt;br /&gt;
*Ancient Alien Ruins&lt;br /&gt;
*29 Large &amp;quot;Cavern States&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyarna_System&amp;diff=96714</id>
		<title>System Manual:Lyarna System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lyarna_System&amp;diff=96714"/>
		<updated>2023-02-11T18:46:28Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image=[[File:lyarnasystem.jpg|250px]]&lt;br /&gt;
|name=Lyarna System&lt;br /&gt;
|region=[[wookieepedia:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Zahnis&lt;br /&gt;
|orbits=*[[Drezo]]&lt;br /&gt;
*[[Sol'rahl]]&lt;br /&gt;
*[[Gemelo Paraiso]]&lt;br /&gt;
*[[Ravouin]]&lt;br /&gt;
**Meyu&lt;br /&gt;
*[[Desalmado]]&lt;br /&gt;
**Cuero&lt;br /&gt;
**Desalmado Poco&lt;br /&gt;
*[[Braaksma]]&lt;br /&gt;
**Alyc&lt;br /&gt;
|stations=*[[Planetoid Cernun]]&lt;br /&gt;
*PLT Talon&lt;br /&gt;
*[[Tempestuous]]&lt;br /&gt;
|asteroids=[[Darkonis]]&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=500,628,600&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Lyarna System''' was once the home of the [[Bounty Hunter's Guild]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Although the history of the Lyarna System is unknown, it is known that the system was first discovered about seven thousand years ago by a wandering clan that called itself &amp;quot;The Hunts.&amp;quot; Although The Hunts were basically a mercenary gang willing to fight for the highest bidder, the uniqueness of the clan was that everyone within the group had some sort of blood relation with each of the other members.&lt;br /&gt;
&lt;br /&gt;
Upon discovering the system in a hyperspace miscalculation, The Hunts took stock of the system and found it more than suitable for their needs as a base of operations. The system had minimal hyperspace jump points, making it difficult to send in any kind of attack fleet into the system from multiple directions. The planets were (mostly) lush and fertile, with populations that could be easily bent to the needs of the clan, and the diversity provided by various planets and moons proved to be excellent training grounds for almost all forms of combat and strategic operations.&lt;br /&gt;
&lt;br /&gt;
The first structures built on Ravouin reflected the needs of the time, a small armoury, a factory, a power plant, a mini-spaceport, and housing structures for the clan and a palace for the Clan Lord. With the permanent settling of the system, the clan had prepared itself for the future, and although it didn't know it at the time, planted the seed for what today is the Bounty Hunters Guild.&lt;br /&gt;
&lt;br /&gt;
Within a hundred years of their arrival, the structure of The Hunts almost entirely changed. They had expanded outward and had cities on almost all of the planets within the system. The clan itself had split into four smaller clans: Kaji, Daichi, Kuko and Mizu, each with its own headquarters and Chief. And although the four clans often fought against each other and had their agendas, they were still ruled by a strong central body, the Clan Commission that was made up of the most powerful and able of the clansmen. The Clan Commission was responsible for insuring the well being of the clan as a whole as well as micro-managing a certain aspect of the clan&lt;br /&gt;
&lt;br /&gt;
Once the fame of the clan(s) became more widespread throughout the Old Republic, the structure underwent another transition: The clan began accepting well known and respected mercenaries from outside their own blood lines, women were allowed to participate in hunts, the Clan Lord was replaced by the Grand Master. Focus shifted from mercenary work to assassination and bounty hunting and eventually the group as a whole transformed itself into a guild, the Bounty Hunters Guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Loki&amp;diff=96713</id>
		<title>System Manual:Loki</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Loki&amp;diff=96713"/>
		<updated>2023-02-11T18:46:16Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:Loki.jpg]]&lt;br /&gt;
|name=Loki&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=Odin&lt;br /&gt;
|moons=Hodr&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=35.6 AU&lt;br /&gt;
|lengthday=54 Standard Hours&lt;br /&gt;
|lengthyear=2,480 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Frozen Gaseous&lt;br /&gt;
|diameter=4,500 km&lt;br /&gt;
|tilt=10 degrees&lt;br /&gt;
|atmosphere=None&lt;br /&gt;
|hydrosphere=None&lt;br /&gt;
|climate=Frigid&lt;br /&gt;
|temperature=-195° to -175°C&lt;br /&gt;
|seasons=&lt;br /&gt;
|gravity=0.4 Standard&lt;br /&gt;
|terrain=Barren&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Military&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=20,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Technology&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=Imperial Class&lt;br /&gt;
|government=Imperial Military&lt;br /&gt;
|techlevel=Imperial&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Loki, the furthest planet out from Odin, is a cold, lifeless frozen ball of methane and other gases. There is no significant atmosphere or hydrosphere. All liquids have been frozen solid as the temperature hovers near absolute zero. The planet houses a massive military complex that rivals garrisons on most industrialized worlds. Further details on Loki and its forces remains classified. However, the Emperor's Hammer recovered the [http://starwars.wikia.com/wiki/Relentless_%28Disra%29 ISD Relentless] from this installation. &lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
Loki's one moon, Hodr, houses several listening posts and training facilities with total Imperial Intelligence personnel planetside numbering between 5,000 to 20,000 on any given day. These listening posts keep an ever vigilant eye on the outer reaches of the [[Emperor's Hammer]] Territories with the most sophisticated network of satellites and communications gear the Empire has to offer. In addition, hundreds of Intel Agents induced with mind-focusing drugs, comm enhancing drugs and stimulants, watch their probe monitors in conjunction with thousands of probe droids across the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Loki has no economy outside of what the military requires to maintain intelligence operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lien&amp;diff=96712</id>
		<title>System Manual:Lien</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lien&amp;diff=96712"/>
		<updated>2023-02-11T18:45:59Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=&lt;br /&gt;
|name=Lien&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Pirath System]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.9 AUs&lt;br /&gt;
|lengthday=22 Standard hours&lt;br /&gt;
|lengthyear=312 Local Days&lt;br /&gt;
|orbittype=Satellite&lt;br /&gt;
|class=Class M Moon&lt;br /&gt;
|diameter=5,000 km&lt;br /&gt;
|tilt=0.5°&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=94% Free Water&lt;br /&gt;
|temperature=28° to 39°C&lt;br /&gt;
|climate=Subtropical&lt;br /&gt;
|gravity=1.1 Standard&lt;br /&gt;
|terrain=Rain forest&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Sanctuary Moon&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=Exiled Dark Jedi&lt;br /&gt;
|language=&lt;br /&gt;
|population=156&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=None known&lt;br /&gt;
|government=Leadership&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Lien''' is the Sanctuary Moon orbiting the planet [[Hiran]] in the [[Pirath System]], deeep within the Beta Sector. Lien previously was the home of a powerful clan of exiled Dark Jedi who disappeared some time ago. Thousands of years after the disappearance of Xuin Carat's renegade clan, the newly formed Hetaeria named [[Validus]] claimed it as their new base of operations to conduct their piracy operations throughout the Beta Sector.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Perhaps one of the more mysterious places in the galaxy, Lien is reveled in ancient Hirani religion. Due to its almost perfectly circular orbit of Hiran, Lien has the advantage of receiving great amounts of reflected light/heat energy from its host planet during the cold winter months. This allows Lien to remain relatively humid and warm year-round and support a wide variety of life. Although the most exciting events in Lien's history took place over 8,000 years ago during the early days of the Old Republic and the Sith, the Hirani still hold the moon as a very evil influence in their religion.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Scrolls of Licarna&amp;quot; (A Hirani prophet living about 8,000 years ago) speak of the &amp;quot;Sorcerers of Darkness&amp;quot; who &amp;quot;Came from the sky to fall upon the forest-globe&amp;quot;. The Scrolls (written by Licarna throughout his life) go on to describe how the Sorcerers occasionally came to Hiran, taking back with them the strongest and most intelligent people that the planet had to offer. The Sorcerers apparently wielded &amp;quot;Blades of Light&amp;quot; and one of them, known as Xuin Carat, could &amp;quot;project the wrath of the gods from his fingertips&amp;quot;. Licarna explained that the Sorcerers represented all that was evil within the universe, and to resist them was to resist the darkness within one's soul. The Sorcerers` often violent visits to Hiran ended only a half-century after they had begun. However, these legends live today in the Hirani mythos and such stories are often told to children by their parents to make them behave.&lt;br /&gt;
&lt;br /&gt;
Imperial Geologic Surveys of Lien show only one artificial structure on the planet - a large marble &amp;quot;Cathedral&amp;quot; as the original Old Republic surveyors described it. Old Republic Historians quickly dispelled the myth of the Sorcerers- 8,000 years ago, during the early days of space travel, a group of Dark Jedi led by the exiled Sith Lord Xuin Carat, attempted a takeover of Coruscant. The Dark Jedi coup was quickly defeated and the participants exiled to a distant star - Pirath. The Dark Jedi transport ship crashed on Lien, and that was the last heard from them. It is now plainly obvious that the ruins of the Cathedral of Darkness present on the moon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lears&amp;diff=96711</id>
		<title>System Manual:Lears</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lears&amp;diff=96711"/>
		<updated>2023-02-11T18:45:39Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image= [[IMAGE:Lears.jpg]]&lt;br /&gt;
|name= Lears&lt;br /&gt;
|region= EH Territories&lt;br /&gt;
|sector= Beta&lt;br /&gt;
|system= Karana&lt;br /&gt;
|suns= One&lt;br /&gt;
|moons= None&lt;br /&gt;
|coord= 147-34-130(BK3)&lt;br /&gt;
|distance= 2.8 AU&lt;br /&gt;
|lengthday= 17 Standard Hours&lt;br /&gt;
|lengthyear= 320 Local Days&lt;br /&gt;
|class= Terrestrial&lt;br /&gt;
|diameter= 12000km&lt;br /&gt;
|atmosphere= Type 1 (Breathable)&lt;br /&gt;
|climate= Warm -35 to 10 C&lt;br /&gt;
|gravity= 0.80 (Standard)&lt;br /&gt;
|terrain= Various&lt;br /&gt;
|interest= Temple of Pomojema&lt;br /&gt;
|species= Karanans&lt;br /&gt;
|otherspecies= Imperials&lt;br /&gt;
|language= Galactic Common&lt;br /&gt;
|population= 15,005,000&lt;br /&gt;
|cities= Vegala City, Okakus City&lt;br /&gt;
|imports= Mid-High Technology&lt;br /&gt;
|exports= Agricultural&lt;br /&gt;
|affiliation= Emperor's Hammer&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The system’s natives long saw Lears as a mirror image of their homeworld, [[Sahare]], a sacred place of magic and mystery.  Most cultures deemed it home to their lesser gods and residence of the honoured dead.  Though the old ways have largely been abandoned some still refuse to tread the planet at night for fear of being assailed by spirits offended by the intrusion of the living.&lt;br /&gt;
&lt;br /&gt;
Lears was first colonized in 122 BBY, its population growing by leaps and bounds in subsequent decades due to government sponsored migration.  Imperial expansion became a patriotic duty, and vast tracts of free land a definite draw to the overcrowded urban dwellers.  The colonists, intrepid and independent spirits to begin with, proved less loyal than hoped at the outset of the Karanan Civil War.  Overthrowing the colonial government, they formed their own democratic nation and defiantly continued the Reformist struggle lost on Sahare.  The Emperor’s Hammer has established a strong presence on this world since annexing the system.  COMPNOR reeducation centers, Intelligence operations, strict traffic control between Sahare and Lears, and the elite troops of the Hammer’s Fist have all been employed in the continuing effort to eradicate resistance to the New Order.&lt;br /&gt;
&lt;br /&gt;
Before the Exodus the planet was also home to Taldryan’s Krath House, House Ektrosis].  The Dark Jedi kept a vast library on the surface as well as a Clan artifact, the Orb of Pomojema, in the Ektrosis-constructed Temple of Pomojema.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lantare_System&amp;diff=96710</id>
		<title>System Manual:Lantare System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lantare_System&amp;diff=96710"/>
		<updated>2023-02-11T18:45:20Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The Lantare System is something of a hidden commodity in the [[Minos Cluster]].  Although not technologically wealthy or rich in resources, the Lantare Colonists are fiercely independent to ANY rule other than their own.  The [[Emperor's Hammer]] Strike Fleet established two standard Imperial Garrisons in the largest colony, Jaggerbund.  However, the Imperial influence realistically extends only to the ramparts of this one settlement.  The rest of the planet is free of Imperial rule and considered quite savage.&lt;br /&gt;
&lt;br /&gt;
==Orbiting Bodies==&lt;br /&gt;
*[[Lantare I]]&lt;br /&gt;
&lt;br /&gt;
==System Facilities==&lt;br /&gt;
*Imperial Garrisons (x2)&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lantare_I&amp;diff=96709</id>
		<title>System Manual:Lantare I</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Lantare_I&amp;diff=96709"/>
		<updated>2023-02-11T18:44:50Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=&lt;br /&gt;
|name=Lantare I&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Lantare System|Lantare]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=Ulyxx, Heenst, and Hiot&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.8AU&lt;br /&gt;
|lengthday=21 Standard Hours&lt;br /&gt;
|lengthyear=240 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=16,000 km&lt;br /&gt;
|tilt=Extreme&lt;br /&gt;
|atmosphere=Type II&lt;br /&gt;
|hydrosphere=1% Free Water&lt;br /&gt;
|temperature=35° to 55°C&lt;br /&gt;
|climate=Arid&lt;br /&gt;
|gravity=1.25 Standard&lt;br /&gt;
|terrain=Desert&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Colony&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=2,500,000&lt;br /&gt;
|cities=Jaggerbund&lt;br /&gt;
|imports=Low-mid tech, Foodstuffs&lt;br /&gt;
|exports=Luxury Goods, Metal&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Limited Services&lt;br /&gt;
|government=Ruler by Selection&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
Lantare I is the only planet in the [[Lantare System]].  It was previously colonized by the Galactic Empire, but after the fall of Emperor Palpatine, the colony was left to its own devices and devolved into small feudal tribes.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Lantare I is a hot and dry planet in the [[Lantare System]].  It's proximity to its sun has caused much of its surface water to evaporate, leaving a barren landscape that is fairly inhospitable to human life.  Although there was little free water on the surface, billions of cubic meters of free water were suspected to have been trapped in the subsurface of this geologically active planet.  The atmosphere, as it has developed, requires inhabitants to wear breathing masks.  The arid atmosphere and lack of a hydrosphere, have lead to dust storms that threaten areas that do not have adequate protection.  Lantare I has three moons, Ulyxx, Heenst, and Hiot.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
Jaggerbund is the largest colony on the planet.  It has the planet's only usable starport.  There are other, smaller colonies, that are peppered across the planet.  Each colony is ran by a feudal lord.&lt;br /&gt;
&lt;br /&gt;
To date, the [[Emperor's Hammer]] has set up two Imperial Garrisons, adjacent to the one starport in Jaggerbund.  However, it is suspected the New Republic now know of this system and may make attacks to gain a foothold in the [[Minos Cluster]].  Being the least desirable of the Minos Systems, [[Lantare System|Lantare]] is also the least defended.&lt;br /&gt;
&lt;br /&gt;
Visitors are cautioned to avoid the local fauna.  The lifeforms, and even some of the more rural colonists, have been found to be extremely aggressive and violent.  All attempts to penetrate, hold and/or garrison the interior portions of the equatorial regions have been met with limited success.  Various reptilian, insect and mammalian species can be found in these hinterlands.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Imports to the planet now include almost any foodstuffs, medicines or technology as the colonial settlements begin to return to an Imperial technological level.  The only significant exports of this planet are a local variety of Spice known as targa and some minor mineral and metals refineries that have sprung up in the last several weeks.  Although targa is grown and refined locally in secret plants, it is a genetic strain of the real Spice (found on Kessel) and almost as addictive.  A large portion of the colonial population is addicted to this drug which produces a profound and long-lasting euphoria without too many undesirable side effects.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Life on Lantare has been extraordinarily difficult for the abandoned colonists on Lantare I since the Empire left some 24 years ago.  When the Imperial colonists from the Core Worlds first entered the [[Minos Cluster]], Lantare was selected as a possible colonization planet by the Imperial Survey Corps.  The initial Imperial plan was to terraform the entire planet and make it a new, lush home for the colonists.  With a higher than normal gravity and several dozen well protected valleys and windfalls from the harsh Lantare windstorms, this planet was more than suitable for Imperial terraforming.  In fact, some lifeforms were even imported from other desert worlds (i.e. such as Banthas from Tatooine) to round out the sparse local ecology.  Unfortunately for the Lantare colonists who came so willingly to this world, the Empire simply shifted its priorities some two to three decades ago, as the Empire often does.  As such, the [[Lantare System]] was no longer desirable for human colonization and the colonists began to leave.  For those that remained (some 20%-30%), life was harsh but they were free from all Imperial and Republic influences.  Some have found this desirable to a life of comfort on an Imperial or Rebellion Core World.&lt;br /&gt;
&lt;br /&gt;
For the past 24 Imperial Standard years, the citizens of Lantare I have been hard at work trying to make a basic subsistence living.  Moisture farming and other water conservation measures as well as some larger scale cooperative drilling projects have yielded some promising results.  However, water is still the most valuable commodity on Lantare I and is never wasted.  In fact, in some outback portions of the equatorial regions, wasting or spilling of water is considered a capital offense.&lt;br /&gt;
&lt;br /&gt;
Lantare's colonists, although fiercely independent, are still not quite sure what to make of the new Imperial presence planetside.  Local leaders of the various feudal governments are typically selected simply based on physical strength or local political influence.  As such, their suspicions and skepticisms bare little meaning  However, the planetary ruler, known locally as the &amp;quot;Commandant&amp;quot; (an obvious holdover from the old colonial days), is selected in a brutally efficient ceremony.  The Rite of Rulership (or 'Rite of Rule') is simply a fight to the death between an incumbent Commandant and his/her challenger.  These combats can be held at any time and there have been recent years where dozens of Commandants were chosen by rite within one local year.  The current Commandant, Shrrinn Kruaan, is a savage Bothan native with an equally savage temperament.  It is said he tore the limbs off the last challenger who faced him in the Jaggerbund Arena...The Empire has recently named him a wanted creature.  The Bounty Hunters have reportedly been searching planetside for weeks without any tangible clues to his whereabouts.  He is rumored to rule Lantare from a hidden palace within the largest colony, Jaggerbund.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Karana_System&amp;diff=96708</id>
		<title>System Manual:Karana System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Karana_System&amp;diff=96708"/>
		<updated>2023-02-11T18:44:18Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image= [[IMAGE:Ehbanner.jpg]]&lt;br /&gt;
|name= Karana System&lt;br /&gt;
|region= EH Territories&lt;br /&gt;
|sector= Beta&lt;br /&gt;
|suns= One&lt;br /&gt;
|moons= Seven&lt;br /&gt;
|planets= Four&lt;br /&gt;
|coord= 147-34-130(ISK)&lt;br /&gt;
|class= Imperial System&lt;br /&gt;
|interest= &lt;br /&gt;
|species= Karanan&lt;br /&gt;
|otherspecies= Imperial&lt;br /&gt;
|language= Galactic Common&lt;br /&gt;
|population= 56,015,330&lt;br /&gt;
|cities= &lt;br /&gt;
|imports= &lt;br /&gt;
|exports= &lt;br /&gt;
|affiliation= Emperor's Hammer&lt;br /&gt;
}}{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Karana System''', named after its indigenous pre-hyperdrive civilization, is located east of the {{SW Wiki|Minos Cluster}} in Wild Space, nearly 59,700 light years from the Galactic Core.  The system formed some 5.3 billion years ago, and consists of the star Shahora, the planets [[Deva]], [[Sahare]], [[Lears]], and [[Kaiburr]], and their seven moons.&lt;br /&gt;
&lt;br /&gt;
=== System Coordinates ===&lt;br /&gt;
== 147-34-130(BK1) ==&lt;br /&gt;
Planet [[Deva]]&lt;br /&gt;
&lt;br /&gt;
== 147-34-130(BK2) ==&lt;br /&gt;
Planet [[Sahare]] &lt;br /&gt;
&lt;br /&gt;
== 147-34-130(BK3) ==&lt;br /&gt;
Planet [[Lears]]&lt;br /&gt;
&lt;br /&gt;
== 147-34-130(BK4) ==&lt;br /&gt;
Planet [[Kaiburr]] WARNING : RESTRICTED SPACE&lt;br /&gt;
&lt;br /&gt;
=== System History ===&lt;br /&gt;
The native Karanan evolved around 160,000 years ago, reaching Iron Age development by the time of their first contact with the outside galaxy.  A Jedi Master visited the system sometime around 3400 BBY, drawn by visions and the Dark Side taint of Kaiburr.  The Jedi returned to the Republic, electing to keep his discovery secret.  With the [http://starwars.wikia.com/wiki/Great_Sith_War Exar Kun War] still fresh in the galaxy’s memory, his fellows would have taken a hard stance indeed against his sliver of interest in such a place.  When the Jedi’s quest for knowledge led him further down the Dark Path he fled the Order, gathering followers as he traveled the galaxy.  Eventually, he led them back to Karana, exploiting the natives through their religion.  A fortress was built on Kaiburr, where the group continued to develop a philosophy similar to the modern Obelisk.  The fate of this group is unknown, though they fled the system after only a decade.&lt;br /&gt;
&lt;br /&gt;
The system first appeared on galactic star charts around 2300 BBY as a gravitational anomaly, and was found to be a small star system a few hundred years later.  Like so many in Wild Space, it received only a cursory glance until the modern era.  Being located sufficiently far from both the Rimma Trade Route and Hydian Way, there was little impetus for further exploration and development, and it fell out of memory.  The system was rediscovered, and subsequently annexed, in 10 ABY by the Emperor's Hammer.  It was also the base of Clan Taldryan’s operations before the Exodus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Karana_System&amp;diff=96707</id>
		<title>System Manual:Karana System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Karana_System&amp;diff=96707"/>
		<updated>2023-02-11T18:43:28Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image= [[IMAGE:Ehbanner.jpg]]&lt;br /&gt;
|name= Karana System&lt;br /&gt;
|region= EH Territories&lt;br /&gt;
|sector= Beta&lt;br /&gt;
|suns= One&lt;br /&gt;
|moons= Seven&lt;br /&gt;
|planets= Four&lt;br /&gt;
|coord= 147-34-130(ISK)&lt;br /&gt;
|class= Imperial System&lt;br /&gt;
|interest= &lt;br /&gt;
|species= Karanan&lt;br /&gt;
|otherspecies= Imperial&lt;br /&gt;
|language= Galactic Common&lt;br /&gt;
|population= 56,015,330&lt;br /&gt;
|cities= &lt;br /&gt;
|imports= &lt;br /&gt;
|exports= &lt;br /&gt;
|affiliation= Emperor's Hammer&lt;br /&gt;
}}{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Karana System''', named after its indigenous pre-hyperdrive civilization, is located east of the [http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster] in Wild Space, nearly 59,700 light years from the Galactic Core.  The system formed some 5.3 billion years ago, and consists of the star Shahora, the planets [[Deva]], [[Sahare]], [[Lears]], and [[Kaiburr]], and their seven moons.&lt;br /&gt;
&lt;br /&gt;
=== System Coordinates ===&lt;br /&gt;
== 147-34-130(BK1) ==&lt;br /&gt;
Planet [[Deva]]&lt;br /&gt;
&lt;br /&gt;
== 147-34-130(BK2) ==&lt;br /&gt;
Planet [[Sahare]] &lt;br /&gt;
&lt;br /&gt;
== 147-34-130(BK3) ==&lt;br /&gt;
Planet [[Lears]]&lt;br /&gt;
&lt;br /&gt;
== 147-34-130(BK4) ==&lt;br /&gt;
Planet [[Kaiburr]] WARNING : RESTRICTED SPACE&lt;br /&gt;
&lt;br /&gt;
=== System History ===&lt;br /&gt;
The native Karanan evolved around 160,000 years ago, reaching Iron Age development by the time of their first contact with the outside galaxy.  A Jedi Master visited the system sometime around 3400 BBY, drawn by visions and the Dark Side taint of Kaiburr.  The Jedi returned to the Republic, electing to keep his discovery secret.  With the [http://starwars.wikia.com/wiki/Great_Sith_War Exar Kun War] still fresh in the galaxy’s memory, his fellows would have taken a hard stance indeed against his sliver of interest in such a place.  When the Jedi’s quest for knowledge led him further down the Dark Path he fled the Order, gathering followers as he traveled the galaxy.  Eventually, he led them back to Karana, exploiting the natives through their religion.  A fortress was built on Kaiburr, where the group continued to develop a philosophy similar to the modern Obelisk.  The fate of this group is unknown, though they fled the system after only a decade.&lt;br /&gt;
&lt;br /&gt;
The system first appeared on galactic star charts around 2300 BBY as a gravitational anomaly, and was found to be a small star system a few hundred years later.  Like so many in Wild Space, it received only a cursory glance until the modern era.  Being located sufficiently far from both the Rimma Trade Route and Hydian Way, there was little impetus for further exploration and development, and it fell out of memory.  The system was rediscovered, and subsequently annexed, in 10 ABY by the Emperor's Hammer.  It was also the base of Clan Taldryan’s operations before the Exodus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Hiran&amp;diff=96706</id>
		<title>System Manual:Hiran</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Hiran&amp;diff=96706"/>
		<updated>2023-02-11T18:40:46Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Hiran.jpg|250px]]&lt;br /&gt;
|name=Hiran&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Pirath System]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=[[Lien]]&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.9 AUs&lt;br /&gt;
|lengthday=22 Standard hours&lt;br /&gt;
|lengthyear=312 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=14,600 km&lt;br /&gt;
|tilt=0°&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=81% Free Water&lt;br /&gt;
|temperature=-60° to 40°C&lt;br /&gt;
|climate=Extreme&lt;br /&gt;
|gravity=0.8 Standard&lt;br /&gt;
|terrain=Archipelago/Rain forest&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Trading&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=Hirani (Humans)&lt;br /&gt;
|language=&lt;br /&gt;
|population=50,000,000&lt;br /&gt;
|cities=Kratum City&lt;br /&gt;
|imports=Luxuries, Technology	&lt;br /&gt;
|exports=Wood, Plant Products&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=Galactic Class&lt;br /&gt;
|government=Democratic Parliament&lt;br /&gt;
}}{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Hiran''' is an oceanic world, the only land-mass being archipelagoes of massive island chains. The world's largest island, Kratum, holds the planetary capital. The 400 square-kilometer island is completely covered by Kratum City, a bustling starport on the equator of the world. However, due to its extreme elliptical orbit, Hiran becomes a frigid wasteland during its winter months. The vast oceans become mostly frozen, requiring transport companies and agencies to convert from large ocean going convoys to smaller, faster &amp;quot;Icesail Barges&amp;quot;. These 300 to 500 meter Icesail barges carry the latest environmental, navigation and communication equipment and are equipped for the worst icestorms Hiran offers. These Icestorms often rage for days across the wide open topography of the planet, with no significant mountain ranges of continents, these storms can be deadly to the unprotected.&lt;br /&gt;
&lt;br /&gt;
The inhabitants are a short, stocky breed of humans (Old Republic colonists) who will do nearly anything to make a credit. Although the standard of living on Hiran is one of the highest in the Outer Rim Territories, its prices are equally as extravagant. It is rumored that the docking fee for Kratum Galactic Starport (The largest in the sector) for one night would feed a Tatooine family of four for a month. However, the steep prices do not scare away traders, though, as the variety of exports provides a wide opportunity for profit. Smugglers often deal with the Hirani, but they prefer the PLT Paradise to Hiran's exorbitant prices.&lt;br /&gt;
&lt;br /&gt;
Kratum City also holds the headquarters of the Pirath Defense Force (PDF) and the spectacular Parliament House. In the space above Hiran is the PLT Kraken, the PDF Operations Center and in the interests of money making, The Majesty StarHotel. The Hammer's Fist, the ground forces contingent of the Emperor's Hammer Strike Fleet, has two permanent garrisons stationed in Kratum City. The garrison consists primarily of stormtroopers, with the hustle and bustle of the City being too awkward for AT-ATs so only several AT-STs are stationed in the major population centers. The aquatroopers and snowtroopers garrisoned in Kratum City also find variations between the surrounding oceans and iceseas to be perfect for low-cost training facilities. However, there are also several detachments of Scout Troopers stationed planetside outfitted with their speeder bikes, they more than make up for the lack of larger AT-ATs and AT-STs.&lt;br /&gt;
&lt;br /&gt;
Apart from the Hirani, and despite the unusual extremes in climate, there is plenty of life. In the few short weeks of &amp;quot;spring&amp;quot;, the planet literally explodes with life almost overnight. Stunted jungle-like vegetation covers any exposed land masses within days. Life in the oceans likewise goes into overtime. During the winter, most aquatic life dives to the great depths of the planetary oceans to escape the extremely cold surface temperatures and freezing oceanic ice caps. These varied and unusually adapted creatures quickly rise to shallow depths to spend the few summer months gorging and feasting on the abundant life widely available.&lt;br /&gt;
&lt;br /&gt;
In the jungles, on the islands, many predators prey on peaceful Pouds, small, quick bipedal herbivores. In the air, giant Aithers swarm in groups. Their size (~10 to 20 meters wingspan) poses a threat to small vessels, and for this reason a sonic agitator has been set up on Kratum to scare away the Aithers. A large variety of fish are present in the oceans, and the equatorial Hirani reefs, which have shown a remarkable resistance to the temperature extremes, are some of the most spectacular in known space. The most deadly creature in the oceans is the Giant Kraken, a massive squid over 150 feet long with deadly, poisoned tentacles capable of easily disabling its intended prey. In early Hirani history, many fishing vessels were destroyed by the Kraken. These giant predators were hunted to the verge of extinction by the Hirani during their Industrial period, and sightings of this monster are now few and far in-between.&lt;br /&gt;
&lt;br /&gt;
The Credit Overload Casino attracts many wealthy gamblers to Hiran, with the casino complex and hotel covering an entire island on one of the more remote, tranquil equatorial archipelagos. The Credit Overload boasts every type of gambling in known space, and the owner has promised to put a blaster to his head if he's missed out just one. Overload seeks to be on par with the great casinos of Rodia, where the best in the galaxy reside, and Overload is apparently even more unfair, with more than one man losing all his money at the tables, although this doesn't scare away potential gamblers. What does the owner have to say about these claims? &amp;quot;There's only one winner at the Overload - the bank!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
*Kratum Galactic Starport (Kratum City/Hiran)&lt;br /&gt;
*PLT/4 Kraken (Hiran Orbit)&lt;br /&gt;
*Bounty Hunter`s Guild Outpost (Hiran)&lt;br /&gt;
*Credit Overload Casino (Hiran)&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Heir_System&amp;diff=96705</id>
		<title>System Manual:Heir System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Heir_System&amp;diff=96705"/>
		<updated>2023-02-11T18:40:32Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Star System&lt;br /&gt;
|image=&lt;br /&gt;
|name=Lyarna System&lt;br /&gt;
|region=[[wookieepedia:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=&lt;br /&gt;
|orbits=*[[Dar]]&lt;br /&gt;
|stations=*PLT Sern&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
The '''Hier System''' was the isolated base of the former Smugglers' Guild of the Emperor's Hammer. Now after it's merger with the Bounty Hunter's Guild, the Heir System still is home to many smuggling operations, and still has many of the remnants of the old organization. Here, traders and merchants from all across the Outer Rim visit to conduct business and indulge in the extravagances of the planet Dar and the PLT Sern.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
The Heir System is the secondary base of operations for the Guild. While the Emperor's Hammer controls this system, they have permitted the Guild to have some of their transactions located here. There is only one planet in the Heir System, Dar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Hela&amp;diff=96704</id>
		<title>System Manual:Hela</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Hela&amp;diff=96704"/>
		<updated>2023-02-11T18:40:21Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Hela.jpg]]&lt;br /&gt;
|name=Hela&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=Odin&lt;br /&gt;
|moons=None&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.2AU&lt;br /&gt;
|lengthday=20 Standard Hours&lt;br /&gt;
|lengthyear=14 Local Days&lt;br /&gt;
|orbittype=Circular&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=6,500 km&lt;br /&gt;
|tilt=0 Degrees&lt;br /&gt;
|atmosphere=Type IV&lt;br /&gt;
|hydrosphere=None&lt;br /&gt;
|temperature=80°-150°C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=0.6 Standard&lt;br /&gt;
|terrain=Barren&lt;br /&gt;
|interest=&lt;br /&gt;
|function=&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=300,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Necessities&lt;br /&gt;
|exports=Minerals and Metals&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Standard Class&lt;br /&gt;
|government=Corporate (Imperial)&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Hela''' is perhaps the most inhospitable planet in the [[Phare System]] with the exception of [[Loki]]. It is a completely lifeless and barren planetoid in a close orbit to Odin. Consequently, it has the look of Hell itself. The surface of the planet is baked to a hard crust with almost no geologic activity and a thin, stagnant searing atmosphere. However, below the surface, Imperial colonists have created a small mining colony to extract some of the richest mineral and metal ore deposits in the entire system. &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
From orbit, Hela appears to be nothing more than a hellish world with nothing more to boast than a crust-surface with veins of molten lava spread throughout. This is a fairly accurate description of the world. The planet is uninhabitable by all standards, with only high-tech mining vehicles being capable of withstanding the extreme heat and radiation on the planet surface, and even then only for short durations, imposing severe limits on the ability to survey or attempt any extraction process. Whilst the world itself could barely prove more inhospitable it is at least fortunate that even limited extraction can take place, as the crusted surface is rich in seams of molten metals and minerals, most of which form the key chemical components of the more advanced alloys utilized in starship construction, in particular the specialist fields of engine construction - a reactor shield formed from a Hela-blended alloy has been found to reduce energy leakage by a massive 15%, a substantial energy saving on a vessel the size of an Imperial Star Destroyer.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
&lt;br /&gt;
There is no indigenous life on Hela since the planet surface is at temperatures high enough to boil water. In fact, there is no free standing water on the planet, having been long ago evaporated. Much of the planet remains unvisited by humans as they tend to restrict their operations to the essential mining activities. There are occasional dust storms which sweep the flat landscape of the equatorial regions in which the winds reportedly exceed 700 kph. It should be noted that humans can not survive unprotected in the Hela atmosphere for more than 1-2 minutes before their bodily fluids begin to boil in the dry, searing atmosphere.&lt;br /&gt;
&lt;br /&gt;
Miners are among the only members of society to travel to the planet, but even they prefer to stay away from the world as often as possible, more so than they are forced to already by the planet's erratic geological state. The elliptical orbit of Hela has ensured that as it passes closest to its star the entire world is shaken by seismic forces as the fragile crust is subject to the increased gravitational forces caused by proximity to the central stellar body. With effectively half of the Helan year involving the planet tearing itself apart, it is simply impossible to establish even semi-permanent structures on the surface, at least by traditional means. It is rumored that Clan Scholae Palatinae maintains a base on Hela, maintained by the sheer power of the Dark Side, assisted by classified repulsor technology. The [[Dark Brotherhood]] has neither confirmed or denied these rumors, however, and insists that the Clan's location is classified information.&lt;br /&gt;
&lt;br /&gt;
Attempts have been made in the past to establish habitat facilities in orbit, but the extreme cost of radiation shield maintenance has far outweighed the gain of constructing such a facility, and all efforts have been halted before completion or simply abandoned when the radiation shielding failed. It has proved far more profitable to simply wait until the orbit carries Hela away from her star and land large industrial crews on the surface, ensuring that maximum efficiency from the assigned labor maximizes yield before the extraction season ends. When it does so all miners simply depart, their vessels holds overflowing, filled to capacity. The next seismic cycle commences, massive new deposits are dragged to the surface, replacing the mined out seams, and once again the crews descend in a perpetual frenzy of activity.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The profits for the private individual or company are massive, despite heavy taxation by the authorities, but the demand for Helan materials is constant, ensuring that every cycle new crews are attracted to the potentially lucrative but risky industry. Every miner on Hela knows that at any moment the planet's constantly unreliable seismology could turn against them, whilst even the most basic equipment failure can leave a worker exposed to massive doses of radiation and an agonising death - however, despite the high mortality rate, all those involved - from the mining families to the heads of the various mining guilds and company executives - continue to return, even as more and more hopefuls from surrounding worlds try their hand. Whilst the private guilds, with a heavy Imperial involvement and sponsorship, attempt to impose a measure of regulation on the industry there is very little to stop private individuals with a ship attempting to profit.&lt;br /&gt;
&lt;br /&gt;
The guilds, led by HelaTec and Imphela, have since realised that the grisly and unpleasant fates met by the vast majority of these prospectors actually adds to their ow assets, the guilds are able to contract cheap labor en masse by providing far more reliable equipment and safety guarantees, further adding to their own profit margins even with extra spending on technology. The guilds themselves often play prominent roles in the politics and industry of the worlds on which they are based, within easy reach of Hela, a fact carefully observed by an ever watchful Directorate mindful of the immense power and influence even a single successful extraction cycle can guarantee.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Hades&amp;diff=96703</id>
		<title>System Manual:Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Hades&amp;diff=96703"/>
		<updated>2023-02-11T18:40:06Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Hades.png]]&lt;br /&gt;
|name=Hades&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Setii System|Setii]]&lt;br /&gt;
|suns=Diablo&lt;br /&gt;
|moons=None&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.05AU&lt;br /&gt;
|lengthday=13 Standard Hours&lt;br /&gt;
|lengthyear=104 Local Days&lt;br /&gt;
|orbittype=Circular&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=1,287 km&lt;br /&gt;
|tilt=&amp;lt;1.5 Degrees&lt;br /&gt;
|atmosphere=None&lt;br /&gt;
|hydrosphere=&lt;br /&gt;
|temperature=150°C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=1.5 Standard&lt;br /&gt;
|terrain=Barren Rock/Lava&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Research&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=100,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Necessities&lt;br /&gt;
|exports=Raw resources, Black Market Goods&lt;br /&gt;
|affiliation=[[Directorate]]&lt;br /&gt;
|starport=&lt;br /&gt;
|government=Imperial&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Hades''' is what could only be considered a hellworld. It orbits the systems sun so closely that the temperatures raise beyond 1,000°C. The planet houses the Imperial Research Station ''Solaris'', which is working on developing super powerful heat and radiation shields. The station hopes that it will eventually be able to send a ship to the heart of its sun, ''Diablo''&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
Until the arrival of the Emperor's Hammer the world known as Hades was home only to a small research facility, the hellish conditions on the planets surface making any greater presence unwise and untenable. However, with the advances made in radiation shielding at the research station, great progress has been made on Hades itself. Like Mustafar and Sarapin the worlds tormented geology brings vast quantities of natural minerals and alloys to the surface. The mining of these was approved by the Fleet Commander with the intention of supplying the shipyards in orbit and those throughout the Hammer.&lt;br /&gt;
&lt;br /&gt;
A discussion of the terrain and geography of the planet suffers from the inherently changeable nature of Hades surface, whilst a number of more stable geological areas exist, allowing permanent settlement, much of the planet's surface is constantly undergoing change as the roiling molten seas, subject to the intense gravitational fields generated by the liquid core of the planet and to continually heavy seismic activity as the floating tectonic plates crash against one another. The stable areas are normally characterised by mountainous ridges, the ravines and valleys between them providing limited shelter for settlement. Much of the surface is lacking in any defining elevations excepting the protrusions of certain rock types occasionally puncturing the cracked surface.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
&lt;br /&gt;
Four domed cities, shielded and protected from the intense radiation and high gravity of Hades, were established in the Northern hemisphere, each at a confluence of rich mineral seams, each built into stable strata of rock, nestled into valleys and ravines. Each is home to an indentured working population of around 15,000, as well as the personnel required to maintain and service such a workforce. Each city houses up to 25,000 people in total in a single multileveled habitat, with large excavated spaces beneath housing industrial equipment.&lt;br /&gt;
&lt;br /&gt;
Each city is nearly entirely self sufficient, terraces of hydroponics bays powered by geothermal reactors feed the populations, all fully capable of maintaining their environment. With the nature of the Imperial presence on Hades the Directorate holds overall command, although the Solaris station falls under the jurisdiction of the navy. The central command and logistical facility is located in the main and northernmost city, christened Muspel. To date the new settlements have continued to increase production levels and supply to the naval yards has resulted in a far more reliable source of vital war materials. In the future many more settlements may be introduced to this harsh but newly tamed world.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Droids capable of withstanding the intense gravity draw the materials from the lava flows while human workers bring them into the cities and process them before they are shipped off-world. The majority of the resources mined from Hades are shipped to the Setii Shipyards in orbit, the only shipyards in the Territories capable of handling Imperial Star Destroyers. They are then put to use in maintaining the capital vessels of the Hammer.&lt;br /&gt;
&lt;br /&gt;
It is rumored that the corporate officers on Hades are some of the most corrupt within the Emperor's Hammer, due in no small part to the outrageous cost of certain metal alloys. In its history some of Hades' governors have attempted to prevent such corruption, but the majority have simply turned a blind eye to the entire matter, or allowed the corruption to continue as long as he or she was given a chunk of the income.&lt;br /&gt;
&lt;br /&gt;
The particular problem stems from the intense specialisation of high-technology inustry on the planet. In order to maintain and modify the extraction droids a particularly advanced collection of workshops and laboratories have continued to make great progres in the development of droids as a whole, improving AI responses and programming. Whilst originating in necessity these workshops have of late been put to work on alternative, private, projects, utilising their experience and skills to modify and upgrade units such as assassin droids, even droid fighter brains. The continued sale of advanced droid components and designs on the black market has guaranteed a massive additional income to the state owned workshops and, in effect, the Governor's controlling them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Ghenna&amp;diff=96702</id>
		<title>System Manual:Ghenna</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Ghenna&amp;diff=96702"/>
		<updated>2023-02-11T18:39:48Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:Ghenna.jpg]]&lt;br /&gt;
|name=Ghenna&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Setii System|Setii]]&lt;br /&gt;
|suns=Diablo&lt;br /&gt;
|moons=None&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=6.5 AU&lt;br /&gt;
|lengthday=42 Standard Hours&lt;br /&gt;
|lengthyear=395 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=4,184 km&lt;br /&gt;
|tilt=4 degrees&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=Small (95% of water frozen)&lt;br /&gt;
|climate=Polar&lt;br /&gt;
|temperature=Frigid&lt;br /&gt;
|gravity=1.94 Standard&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Penal Colony&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=25,000 Prisoners, 500 Corrections Officers&lt;br /&gt;
|cities=The Complex&lt;br /&gt;
|imports=Food and basic goods&lt;br /&gt;
|exports=Raw Minerals&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=Imperial Class&lt;br /&gt;
|goverment=Military Prison&lt;br /&gt;
|techlevel=Primitive&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
'''Ghenna''' is a planet similar in composition to Hoth. Ghenna also has a high security prison that houses dangerous criminals and rebel prisoners.  Common prisoners are assigned to work camps in the barren wastes of the plane. With the limited resources of the Emperor's Hammer's at the moment, the fleet cannot afford to simply throw away potential workers. The planet is orbited by the Hinnon Space station.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The surface of Ghenna is a desolate wasteland and no sentient species can survive the harsh elements for long. Below the surface lie rich mineral deposits that are mined and then used for the production of delicate nano-technology. Initial attempts to tap these rich deposits failed as even with the safety of their subterranean havens, miners quickly became disillusioned with low pay, sick of the unceasing cold and left the planet forever.&lt;br /&gt;
&lt;br /&gt;
To counter this labor shortage the decision was made to site a prison facility on Ghenna, its primary function to provide the necessary manpower for the extraction of resources.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
&lt;br /&gt;
''The Complex'', as the prison on Ghenna is simply known, is one of the most secure prisons in the galaxy. Prisoners who attempt to escape soon learn that life outside the prison compound is impossible due to the extreme cold on the planet surface. The situation is so hopeless for escaped prisoners that the guards rarely bother to hunt even the most dangerous of criminals that manage to circumvent the security measures. If they do not return begging for readmission to the subterranean prison within a couple of days then teams are sent out in a shuttle to recover the bodies.&lt;br /&gt;
&lt;br /&gt;
As the demand for mineral resources from the planet increased, many corporations moved orbital factories into orbit over Ghenna in order to increase production and reduce transport overheads. Workers lived in the manufacturing facilities while a huge orbital city, Hinnon, was constructed and towed into planetary orbit. Now, like a baleful moon, Hinnon hangs above the planet, its population processing the minerals extracted from the surface below and utilizing them in their nano-tech process. Of particular fame are the crystalline circuits used in communications devices, their circuit paths composed of a mineral found in massive belts across Ghenna's exposed surface.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The planetary economy is focused almost solely on and around the prison. Ghenna's primary export is delicate nano-technologies and raw minerals, the latter being the key to the orbital manufacturing of the former. The use of prison labor has resulted in a steady supply for resources to all consumers and makes the exported technology hugely profitable. The lack of overheads and proximity to its resources makes the industrial process remarkably cheap.&lt;br /&gt;
&lt;br /&gt;
It is often joked that Ghenna's largest import is criminals. Jokes aside, food and other basic goods make up the majority of imports. Like some of the other planets in the Setii System, Ghenna relies on imported goods to sustain its population in orbit and its prisoners on the surface.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Frigg&amp;diff=96701</id>
		<title>System Manual:Frigg</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Frigg&amp;diff=96701"/>
		<updated>2023-02-11T18:39:28Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:Frigg.jpg]]&lt;br /&gt;
|name=Frigg&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Phare System|Phare]]&lt;br /&gt;
|suns=Odin&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=1.6 AU&lt;br /&gt;
|lengthday=32 Standard Hours&lt;br /&gt;
|lengthyear=375 Local Days&lt;br /&gt;
|orbittype=Circular&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,000 km&lt;br /&gt;
|tilt=2.5 degrees&lt;br /&gt;
|atmosphere=Type II&lt;br /&gt;
|hydrosphere=93% Water&lt;br /&gt;
|climate=&lt;br /&gt;
|temperature=30° to 45°C&lt;br /&gt;
|seasons=Mid-moderate&lt;br /&gt;
|gravity=1.3 Standard&lt;br /&gt;
|terrain=Jungle&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Agriculture&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=4,000,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Technology&lt;br /&gt;
|exports=Seafood/Luxury Goods&lt;br /&gt;
|affiliation=&lt;br /&gt;
|starport=Imperial Class&lt;br /&gt;
|government=Competing City States&lt;br /&gt;
|techlevel=Space&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
Frigg is the fourth planet in the [[Phare System]].  It is a major fishing export hub for the [[Emperor's Hammer]] due to its abundance of marine life and has developed a thriving tourist trade.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
From orbit, Frigg is a planet of lush blues and greens. Ninety-three percent (93%) of the planet is covered in water, and the remaining seven percent (7%) is mostly covered by jungle. The planet is subject to torrential downpours for the majority of the winters, and thus parts of the jungles turn to swamps for most of the year. Few creatures larger than a Kath Hound inhabit the jungles because of this, but the planet life is some of the most diverse to be found within such a small area of land within the Hammer.&lt;br /&gt;
&lt;br /&gt;
Although the temperature on Frigg is considered somewhat high by Imperial standards, it is an exotic planet abundant with life and surprisingly untouched by the Imperial presence in the [[Phare System]]. When the [[Phare System]] was first colonized by Imperials approximately 30 years ago, the Imperial Terraformers and Scouts knew exactly what purpose to designate Frigg. A luxury and recreation planet. Its warm climate and abundance of life was claimed to aid in the healing of the sick and aged. Scientific analysis of the water and soils indicate the presence of several, as yet unidentified compounds and elements, suggesting that this claim may have some validity.&lt;br /&gt;
&lt;br /&gt;
Although there has been no recorded presence of sentient species on the planet, visitors are advised that Frigg is a living &amp;quot;species factory&amp;quot; with an estimated 3,000-5,000 new biological species evolving and a similar number becoming extinct every day. Nature is working overtime on Frigg.  Consequently, there may be several uncatalogued carnivorous nasties and beasties to beware of as well as the usual aquatic dangers. It should be noted that the initial surveys by Palpatine's Dark Adepts revealed this planet may have an unusually strong presence of the force, considering that the planet almost seems &amp;quot;alive&amp;quot;. Dark Jedi sometimes can be found on Frigg, roaming the swamps and uplands of the planet; studying, cataloging, and communing with the Dark Side of the Force. &lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
&lt;br /&gt;
Many elaborate cities were built by the colonists to meld into the local jungles and shorelines. These were constructed either on massive supports far above the wet, swampy continental plateaus, massive repulsorlift platforms, or undersea. Many cities are partially or wholly submerged with expansive undersea viewing areas and concourses. On approach from orbit, one can hardly notice the fact that the planet has 4 billion inhabitants.&lt;br /&gt;
&lt;br /&gt;
Fishing villages dot the coastline where groups of citizens work to catch the variety of seafood that makes up the majority of the Friggian diet. The extremely salty oceans are home to humans as well. Floating cities provide living space for seventy percent (70%) of Friggians, and are often considered the most fascinating objects on the planet. The locals are known to awe naive tourists by explaining how the cities remain afloat because the extreme salinity of the oceans has resulted in the cities being less dense than the water. Since the implementation of standardized Imperial Education across the [[Phare System]], this tale has fooled fewer and fewer tourists each year.&lt;br /&gt;
&lt;br /&gt;
Each of the floating cities operates as an independent City-State which ultimately answers to the Imperial Planetary Governor. They are primarily oriented towards entertainment, luxury trade and aquatic farming. However, some have also excelled at the fine arts such as theater, poetry, music and dancing. Frigg was becoming slowly known in the Outer Rim as one of the more popular resort planets. Unfortunately, after the Battle of Endor, the tourist trade has dropped off more than 85%. However, tourism is beginning to pick up once again, giving the beleaguered colonists hope for better days.&lt;br /&gt;
&lt;br /&gt;
The planet has also occasionally been used as an Aquatic Stormtrooper training area. The sunsets have epic quality, the sight of which is said to calm the most heavy of hearts. With [[Ullyr]] and [[Sif]] both occupying the dusk sky every day, and due to the close orbit to Frigg, one can almost reach out and touch the large pastel orbs in the evening sky. With the added touch of the blue-white swamp fires, a night on Frigg can be mesmerizing in its display.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Like [[Osiris]], Frigg's economy is fueled by its fishing industry since almost 93% of the planet is covered by water resulting in an astounding amount of aquatic life.  Friggian seafood is highly regarded by citizens of the [[Emperor's Hammer]] and her allies, and has resulted in many of the first small fisheries becoming booming enterprises of galactic proportions. This has resulted in abuse by many corporations seeking to monopolize the industry, and has resulted in extended strikes on the past, and sometimes near collapses of the planetary economy. Governors General who have let the matter get out of hand have been known to meet untimely ends at the hands of the Grand Moff and/or the seafood-lovers of the Territories.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Eos&amp;diff=96700</id>
		<title>System Manual:Eos</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Eos&amp;diff=96700"/>
		<updated>2023-02-11T18:39:10Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System Manual}}&lt;br /&gt;
Eos is Aurora Prime's only moon and it's also the home for the [[Dark Brotherhood]]. It is known to have no atmosphere or hydrosphere and it's main terrain is that of a crater field. It's temperatures are frigid, usually about -150° to -85°C.&lt;br /&gt;
&lt;br /&gt;
It has light gravity and it's population is that of 750,000. It's day length is about twelve hours, while it's year is about forty-five days. Like Aurora Prime, it has an above-average technology level.&lt;br /&gt;
&lt;br /&gt;
It's major imports are: All major necessities and materials, while it's major exports are: Minerals, ores.&lt;br /&gt;
&lt;br /&gt;
It's ruled by an Imperial Governor (the Grand Master of the Brotherhood is the Governor) and a Theocracy-type government.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Deva&amp;diff=96699</id>
		<title>System Manual:Deva</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Deva&amp;diff=96699"/>
		<updated>2023-02-11T18:39:03Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image= [[IMAGE:Deva.jpg]]&lt;br /&gt;
|name= Deva&lt;br /&gt;
|region= EH Territories&lt;br /&gt;
|sector= Beta&lt;br /&gt;
|system= Karana&lt;br /&gt;
|suns= One&lt;br /&gt;
|moons= None&lt;br /&gt;
|coord= 147-34-130(BK1)&lt;br /&gt;
|distance= 0.5 AU&lt;br /&gt;
|lengthday= 16 Standard Hours&lt;br /&gt;
|lengthyear= 150 Local Days&lt;br /&gt;
|class= Terrestrial&lt;br /&gt;
|diameter= 10,000km&lt;br /&gt;
|atmosphere= Type 4 (Unbreathable)&lt;br /&gt;
|climate= Searing (200 to 400 C)&lt;br /&gt;
|gravity= Light (0.40)&lt;br /&gt;
|terrain= Volcanic&lt;br /&gt;
|interest= Domed Imperial Spaceport &amp;quot;Bragadan&amp;quot;, The Kam Vius Catacombs&lt;br /&gt;
|species= Imperials&lt;br /&gt;
|otherspecies= Dark Jedi&lt;br /&gt;
|language= Galactic Common&lt;br /&gt;
|population= 1,000,000&lt;br /&gt;
|cities= Tempo Station&lt;br /&gt;
|imports= Necessities&lt;br /&gt;
|exports= Metals &amp;amp; Minerals&lt;br /&gt;
|affiliation= Emperor's Hammer&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The second planet to be colonized by the native Karanans, hellish but mineral rich [[Deva]] became as much an engineering experiment as an additional deterrent to civil unrest.   Under construction for several years prior, the first of two subterranean mining colonies, Gulvana, became operational shortly before the outbreak of the system’s civil war.  The Proxima colony was completed two years into the conflict, rushed into service by a military hungry for lommite superior to the kiirium in conventional use.  With the reformist Kilad faction being nearly stamped out on [[Sahare]], the Vodaha government loosened its strict conscription policy.  Eligible males who didn’t wish to join the war on the front lines were now given the choice to serve a set ten-year term in the colonial mines.  The population’s greatest boost, however, came from the addition of a third immigrant stratum, enslaved prisoners of war and exiled political dissidents.&lt;br /&gt;
&lt;br /&gt;
The Emperor’s Hammer expanded and modernized both facilities, and with their guidance the population rose and stabilized from four hundred thousand to nearly a million.  The Planetary Governor, appointed under by order of the EH Grand Moff, was directing the efficient operation of the mining colonies, adding yet another source of materiel for the Imperial war machine.&lt;br /&gt;
&lt;br /&gt;
Deva served as the home of Clan Taldryan’s Sith House House Archanis, before the Exodus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Cinad&amp;diff=96698</id>
		<title>System Manual:Cinad</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Cinad&amp;diff=96698"/>
		<updated>2023-02-11T18:38:41Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Cinad.jpg|250px]]&lt;br /&gt;
|name=Cinad&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Pirath System]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=0.2 AUs&lt;br /&gt;
|lengthday=9 Standard Hours&lt;br /&gt;
|lengthyear=198 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=20,000 km&lt;br /&gt;
|tilt=14°&lt;br /&gt;
|atmosphere=None&lt;br /&gt;
|hydrosphere=None&lt;br /&gt;
|temperature=300° to 550° C&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=1.09 standard&lt;br /&gt;
|terrain=Cratered&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Mining&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=500 Miners&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=necessities&lt;br /&gt;
|exports=Precious Ores&lt;br /&gt;
|affiliation=[[Emperor's Hammer]]&lt;br /&gt;
|starport=&lt;br /&gt;
|government=Standard Class&lt;br /&gt;
}}&lt;br /&gt;
{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
'''Cinad''' is the second-largest planet in the Pirath system, and is the closest to the sun. It holds no atmosphere, and its surface is similar to a Class A moon. Cinad is the youngest of the three planets, being formed from the asteroid belt approximately 3.1 billion years ago. The ore-rich asteroids provide a wealth of minerals deep within Cinad's surface. The heat from the sun has acted as a natural refinery for the ores, cutting down the cost of production after mining. Most of the ore can be found in a liquid state in vast caverns deep below the planet's surface, with groups of minerals are usually isolated in large quantities.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
With the Emperor's Hammer recent take-over of the Pirath System, the Hirani have allowed a small mining company, Dirigar Ore Inc. to set up a mining outpost on Cinad. Three groups have made money from the outpost - the Hirani from receiving Imperial mining contract dividends to allow the company to mine in-system, Dirigar from the massive amounts of valuable ores mined, and the EH Smuggler's Guild Platform Paradise, which provides accommodations for the 500 miners who work on Cinad at a price, the planet itself being too hot for to remain for long periods of time. The venture thus far been extremely profitable for all parties involved. Dirigar Ore Inc. Has also maximized their profits through the extremely efficient use of mining and processing droids in their ore lines.&lt;br /&gt;
&lt;br /&gt;
==PLT Paradise==&lt;br /&gt;
In orbit around Cinad is the PLT Paradise. Owned and protected by the EH Smugglers` Guild, Paradise holds a casino rivaling those on Hiran. The PLT offers ample trading opportunities and welcomes characters from all walks of life. The &amp;quot;No questions asked&amp;quot; policy on-station has made Paradise a haven for criminals, mercenaries, bounty hunters and, of course, smugglers.&lt;br /&gt;
&lt;br /&gt;
The PLT Paradise is generally condemned by the native Hirani, as it has drawn away many traders, smugglers and tourists. The Hirani would destroy the Platform if it were not owned by the Smuggler's Guild and manned by elements of the Imperial garrison. Protection for the Paradise is provided by rotated squadrons of Imperial Starfighters of the Emperor's Hammer and a company of stormtroopers. Soon after its arrival in-system, the Emperor's Hammer forces destroyed and scuttled the remaining Hirani PDF R-41s, T-Wings, Z-95 Headhunters and Y-Wings, allowing only a modest number of atmospheric fighters and planet-based defense units.&lt;br /&gt;
&lt;br /&gt;
The Paradise is sometimes frequented by three notable craft: The YT-1300 Corellian Queen, Muurian Transport Guild's Glory and the Modified Corvette Last Nova. These craft are used only for private smuggling, with the Corellian Corvette frequents the Core systems while the other two craft make shorter runs. Occasionally, an Imperial Star Destroyer may frequent the Platform, but the Smuggler's Guild has recently requested a permanent ISD to be stationed there and awaits a response from Fleet Command.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Carrida_System&amp;diff=96697</id>
		<title>System Manual:Carrida System</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Carrida_System&amp;diff=96697"/>
		<updated>2023-02-11T18:38:34Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System Manual}}&lt;br /&gt;
The Carrida System houses the [[Carrida Stormtrooper Military Academy]].  Due to the extremes in climatic and gravity conditions in-system, the Carrida System presents an excellent training facility for the [[Hammer's Fist]] Stormtrooper Legion.&lt;br /&gt;
&lt;br /&gt;
There are two planetary bodies within the Carrida System, know as [[Carrida I]] and [[Carrida II]].  Additionally, the platform Deceleration supports the [[Hammer's Fist]] and the [[Carrida Stormtrooper Military Academy|Military Academy]] in their endeavors to train the next generation of highly effective Stormtroopers.&lt;br /&gt;
&lt;br /&gt;
==Orbiting Bodies==&lt;br /&gt;
*[[Carrida I]]&lt;br /&gt;
*[[Carrida II]]&lt;br /&gt;
&lt;br /&gt;
==System Facilities==&lt;br /&gt;
*[[Carrida Stormtrooper Military Academy]] ([[Carrida II]]) &lt;br /&gt;
*Urban Combat Training Center ([[Carrida II]])&lt;br /&gt;
*Zero-G Stormtrooper Training Complex ([[Gerran Moon]])&lt;br /&gt;
*High Endurance Training Center ([[Carrida I]])&lt;br /&gt;
*PLT Deceleration - [[Hammer's Fist]] Outpost&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Carrida_II&amp;diff=96696</id>
		<title>System Manual:Carrida II</title>
		<link rel="alternate" type="text/html" href="https://wiki.emperorshammer.org/wiki/index.php?title=System_Manual:Carrida_II&amp;diff=96696"/>
		<updated>2023-02-11T18:38:20Z</updated>

		<summary type="html">&lt;p&gt;XanderDrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Carridaii.jpg]]&lt;br /&gt;
|name=Carrida II&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Carrida System|Carrida]]&lt;br /&gt;
|suns=&lt;br /&gt;
|moons=Gerran&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=1.25 AU&lt;br /&gt;
|lengthday=26.89 Standard Hours&lt;br /&gt;
|lengthyear=403 Local Days&lt;br /&gt;
|orbittype=Elliptical&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=14,000 km&lt;br /&gt;
|tilt=10 to 22 Degrees&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|hydrosphere=45%&lt;br /&gt;
|temperature=-50° to 30°C&lt;br /&gt;
|climate=Frigid to Hot&lt;br /&gt;
|gravity=1.19 Standard&lt;br /&gt;
|terrain=Barren Desert, Jungle, and Mountainous&lt;br /&gt;
|interest=&lt;br /&gt;
|function=Military&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=10,000,000&lt;br /&gt;
|cities=[[Carrida Stormtrooper Military Academy]]&lt;br /&gt;
|imports=Necessities&lt;br /&gt;
|exports=Military Personnel, Metals, High Technology&lt;br /&gt;
|affiliation=[[Hammer's Fist]]&lt;br /&gt;
|starport=Imperial Class&lt;br /&gt;
|government=Imperial Military&lt;br /&gt;
}}{{System Manual}}&lt;br /&gt;
&lt;br /&gt;
Carrida II is the second plant in the [[Carrida System]].  It is home to the elite [[Carrida Stormtrooper Military Academy]].  It has one moon, Gerran which is used for training Stormtroopers to handle near Zero-Gravity combat in the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Carrida II orbits its star on a elliptical pattern with a fairly extreme axial tilt.  This combination has caused Carrida II to have a mostly barren surface full of deserts and mountain ranges, however, around the equatorial regions of the planet, dense jungles exist.  The temperature varies greatly depending on the point in orbit for the planet.&lt;br /&gt;
&lt;br /&gt;
Average temperatures can reach 30°C during the day, and can plummet to over -50°C at night. The north receives huge amounts of precipitation, while the south receives about 10 millimeters in a whole year, making two ideal training locations for Snowtroopers. The equatorial regions of the planet consist of either scorched desert or tropical regions near the coast, with two training facilities, one in each climate. There are also vast oceans that stretch from pole to pole, and water temperatures can range from -2°C to 35°C.&lt;br /&gt;
&lt;br /&gt;
==Cities, Structures, and Demographics==&lt;br /&gt;
There are no cities on Carrida II, but instead, the planet is home to many training complexes, the most well renowned being the elite [[Carrida Stormtrooper Military Academy]].  The Academy was originally designed as an emergency shelter for passing Imperial officers.  Construction was started during the Galactic Civil War but was ultimately abandoned after the Empire suffered heavy losses following the Battle of Endor.  The New Republic discovered the facility and renewed construction of the complex as part of its Eclipse-Class Star Destroyer program.&lt;br /&gt;
&lt;br /&gt;
The system is not on any star chart, and was only discovered by the [[Emperor's Hammer]] [[Reconnaissance Officer|Reconnaissance Office]] because of a navigation computer error.  [[Doomsday|Fleet Admiral Doomsday]], the [[Reconnaissance Officer]] at the time, discovered the New Republic's operation and managed to route the opposing force, allowing the [[Emperor's Hammer]] to take control of the facility and convert it into the Military Academy as it is known today.  Now it is home to the [[Hammer's Fist]] central command facility. Carrida II's diverse range of climates provide an excellent variety of environments that are ideal for Stormtrooper Training.&lt;br /&gt;
&lt;br /&gt;
The [[Carrida Stormtrooper Military Academy]] has now become one of the [[Emperor's Hammer]] primary training centers not only for new Stormtroopers but also for various courses for Imperial Navy and Army personnel as well.  &lt;br /&gt;
&lt;br /&gt;
In addition to the Military Academy, two Aquatrooper training facilities are found on the planet. The temperate regions between the Poles and Equator are covered in dense, thick forest, with the exception of the main training facility, and the huge 50 km square mock city for urban combat training where Scout Troopers receive additional training.&lt;br /&gt;
&lt;br /&gt;
Gerran, Carrida II's only moon, has no atmosphere. Upon its surface is the central command center and Training facilities of the Hammer's Fist Zero-G Stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Finally, the [[Hammer's Fist]] constructed a platform, PLT [[Deceleration]], to serve as an outpost within the [[Carrida System]]&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The planet itself is extremely rich in natural resources and mining operations have been under way for some time. There are many manufacturing and processing plants located on the surface. Only half of them are currently in use, and the others are planned to be converted for use by the various corporations within the [[Emperor's Hammer]].&lt;br /&gt;
&lt;br /&gt;
The primary export of Carrida II are well trained elite Stormtroopers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Territories of the Emperor's Hammer]]&lt;br /&gt;
[[Category:System Manual]]&lt;/div&gt;</summary>
		<author><name>XanderDrax</name></author>
	</entry>
</feed>