Difference between revisions of "Combat Operations Manual Prototype MP02"

From Emperor's Hammer Encyclopaedia Imperia
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**A minimum of 1 kill or 200 score must be achieved by qualifying pilots
 
**A minimum of 1 kill or 200 score must be achieved by qualifying pilots
 
Special Custom Match Rules:
 
Special Custom Match Rules:
Custom matches must also have a screenshot that displays the pre-game setup and must have settings that are either standard or part of an accepted setup (i.e 3PO League).
+
*Custom matches must also have a screenshot that displays the pre-game setup and must have settings that are either standard or part of an accepted setup (i.e 3PO League).
 
*Hull Health Adjustments
 
*Hull Health Adjustments
 
**Applies to both sides (Imperial and New Republic)
 
**Applies to both sides (Imperial and New Republic)
 
**Hull Health (Capital Ships, Cruisers, Frigates): 0.8  
 
**Hull Health (Capital Ships, Cruisers, Frigates): 0.8  
 
**Hull Health (Corvette/Raider): 0.6
 
**Hull Health (Corvette/Raider): 0.6

Revision as of 11:00, 4 April 2024

Combat Operations Manual


The Combat Operations Officer is in charge of all multiplayer activities throughout the TIE Corps and is responsible for organising multiplayer events both within the TIE Corps and with other outside organisations and clubs. The Combat Operations Officer's primary duties are coordination of multiplayer pilots, expanding multiplayer activities and approving multiplayer-oriented awards.

From the TIE Corps Command Staff page

Combat Operations Office

The Combat Operations Office is the organisation that overall handles multiplayer activities throughout the TIE Corps. Its officers consists of the following:

  • Combat Operations Officer (COO): The Combat Operations Officer is the principal officer that is responsible for managing the Combat Operations Office, publishing reports about office activities and ensuring that assigned tasks from the EH Command Staff and TIE Corps Command Staff are completed.
  • Combat Operations Office Assistants (COOA): A Combat Operations Assistant primarily assists the COO in processing multiplayer matches that are present in the queue. They may also be assigned secondary projects and some may specialise as subject matter experts in particular platforms or operations.
    • Current Combat Operations Office Assistants are GN Elwood The Brave, COL Highlander, COL Miles Prower & FA Silwar Naiilo

Both types of officers are expected to have completed the COE/2 exam before placement.


Queues

The Combat Operations Office manages two queues which have several supported platforms:

COOMAN-Example-Admin.png

The Administration area where match reports can be generated

COOMAN-ExamplePvPSub.png

The PvP submission page

COOMAN-ExamplePvESub.png

The PvE submission page

General Criteria

  • Reporting is only for matches that result in victory
  • Reports must have accurate pilot and score information for the winning side.
  • Proof is given in the form of a legible post-game scoreboard screenshot that displays player names and score information
    • Specific platform type games may require a specific or additional screenshots
  • For platforms that do not have specific requirements, qualifying pilots must have achieved 1 kill or objective
    • For winning matches that have no kills but an objective scored, a 0 or 1 entry is acceptable
  • Match reports are for 1v1, 2v2, 3v3, 4v4, 5v5 or Free For All (FFA)
    • Free For All should only have the winner on the winning team
    • Information on the losing team should only be reported when the losing team contains at least one EH member
    • Kills for non-EH members do not need to be reported except where EH members competed against EH members on balanced teams and non-EH members participated.
  • Matches must be submitted no later than 72 hours from completion

Platforms

Platform List

  • Flight
    • X-Wing vs TIE Fighter
    • X-Wing Alliance
    • X-Wing Alliance Upgrade/TIE Fighter Total Conversion
    • Star War Squadrons
    • Star Conflict
  • Shooters
    • Classic Star Wars Battlefront
    • Classic Star Wars Battlefront II
    • EA Star Wars Battlefront
    • EA Star Wars Battlefront II
    • Destiny 2
  • Strategy
    • Star Wars Empire At War: Forces Of Corruption
  • RPG
    • Star Wars: The Old Republic

Flight

X-Wing vs TIE Fighter

Acceptable Match Configurations:

  • Free For All (PvP)
    • Must be alike craft
    • No beam weapons, countermeasures or warheads
    • Must be 5 minutes in length or longer
    • Must submit with a pre-game match setup screenshot
  • Team Battle (PvP)
    • AI craft must be of equal or better skill than humans
    • AI craft must have equal or better craft type than humans
    • No beam weapons, warheads or countermeasures
    • Must be 5 minutes in length or longer
  • Team Battle (PvE)
    • There must be two or more human players present on one team
    • AI craft must be of equal or better skill than humans
    • AI craft must have equal or better craft type than humans
    • No beam weapons, warheads or countermeasures
    • Must be 5 minutes in length or longer
  • Missions/Campaigns (PvP)
    • Must be 5 minutes in length or longer
    • Training missions are ineligible
  • Missions/Campaigns (PvE)
    • There must be two or more human players present on one team
    • Training missions are ineligible

X-Wing Alliance

Acceptable Match Configurations:

  • Free For All (PvP)
    • Must be alike craft
    • No beam weapons, warheads or countermeasures
    • Must be 5 minutes in length or longer
  • Team Battle (PvP)
    • Must be alike craft
    • No beam weapons, warheads or countermeasures
    • Must be 5 minutes in length or longer
  • Team Battle (PvE)
    • There must be two or more humans present on one team
    • AI craft must be of equal or better skill than humans
    • AI craft must have equal or better craft type than humans
    • No beam weapons, warheads or countermeasures
    • Must be 5 minutes in length or longer

X-Wing Alliance Upgrade/TIE Fighter Total Conversion

  • Free For All (PvP)
    • Must be alike craft
    • No beam weapons, warheads or countermeasures
    • Must be 5 minutes in length or longer
  • Team Battle (PvP)
    • Must be alike craft
    • No beam weapons, warheads or countermeasures
    • AI craft must be of equal or better skill than humans
    • AI craft must have equal or better craft type than humans
    • No beam weapons, warheads or countermeasures
    • Must be 5 minutes in length or longer
  • Team Battle (PvE)
    • There must be at least two human players or more to count as PvE.
    • AI craft must be of equal or better skill than humans
    • AI craft must have equal or better craft type than humans
    • The point total of the opposing team should be at least equal to the player team and the opposing team needs to include at least one starfighter group.
    • Must be 5 minutes in length or longer
    • No beam weapons, warheads or countermeasures

Squadrons

  • Standard Dogfight (PvP)
    • A minimum of 1 kill or 200 score must be achieved by qualifying pilots
  • Standard Ranked Fleet Battles (PvP)
    • A minimum of 1 kill or 200 score must be achieved by qualifying pilots
  • Standard Fleet Battles vs AI (PvE)
    • There must be at least two human players or more to count as PvE.
    • A minimum of 1 kill or 200 score must be achieved by qualifying pilots
  • Custom Matches
    • A minimum of 1 kill or 200 score must be achieved by qualifying pilots.
    • Must be 10 minutes in length or longer (which means kills should be set to max.)
  • 3PO League Rules (Custom PvP)
    • A minimum of 1 kill or 200 score must be achieved by qualifying pilots

Special Custom Match Rules:

  • Custom matches must also have a screenshot that displays the pre-game setup and must have settings that are either standard or part of an accepted setup (i.e 3PO League).
  • Hull Health Adjustments
    • Applies to both sides (Imperial and New Republic)
    • Hull Health (Capital Ships, Cruisers, Frigates): 0.8
    • Hull Health (Corvette/Raider): 0.6