Scoring in TIE Fighter
Summary
This article explains how mission scores are calculated in TIE Fighter.
Points for Goal Completion
Primary Goals
All Primary Goals must be completed to earn these points.
Easy | Medium | Hard |
---|---|---|
2500 | 5000 | 7500 |
Secondary Goals
All Secondary Goals must be completed to earn these points.
Easy | Medium | Hard |
---|---|---|
2500 | 5000 | 7500 |
Bonus Goals
Each individual Bonus Goal has its own point value set by the mission creator. Unlike Primary and Secondary Goals, not all Bonus Goals have to be completed in order to earn points for completing Bonus Goals.
Additional Points
If the mission was flown with collisions on, add 250 points as well as an additional 12.5% bonus to all points earned for units destroyed or captured.
Points for kills or captures are reduced by 25% on Easy and increased by 25% on Hard.
If invulnerability is turned on, or unlimited ammo is turned on at any time during a mission, your score is reduced by 90%. The Empire is tough on cheaters!
Points for Weapons Fire
Each laser fired causes the player's score to be reduced by one point. This is per laser, not per pull of the trigger. For example, a TIE Defender firing four lasers at once would deduct four points. Ion cannon blasts do not deduct any points.
Each warhead fired causes the players score to be reduce by 50 points. As with lasers, if you fire two warheads at the same time, your score would be reduced by 100 points.
Each laser hit adds three points to the player's score. Ion cannon blast hits do not add any points.
Each warhead hit adds 100 points to the player's score.
Points for Destroying Units (Non-Friendly)
The player's craft must make the final hit in order for these points to be awarded. There are no partial points for assists.
Unit | Points |
---|---|
Satellites, mines, and probes | 50 |
Tug | 200 |
Z-95 | 320 |
TIE Fighter | 400 |
Y-Wing | 400 |
Heavy Lifter | 600 |
TIE Bomber | 600 |
TIE Interceptor | 600 |
Transport | 600 |
X-Wing | 600 |
A-Wing | 800 |
Assault Gunboat | 800 |
B-Wing | 800 |
Container | 800 |
Shuttle | 800 |
Assault Transport | 960 |
TIE Advanced | 1000 |
Freighter | 1200 |
Modular Conveyor | 1200 |
Cargo Ferry | 1600 |
Container Transport | 1600 |
Corvette | 1600 |
Escort Shuttle | 1600 |
TIE Defender | 1600 |
Corellian Transport | 2000 |
Modified Corvette | 2000 |
Patrol Craft | 2400 |
Escort Carrier | 4000 |
Nebulon-B Frigate | 4000 |
Modified Frigate | 4000 |
Carrack Cruiser | 5000 |
Dreadnaught | 5000 |
Victory-class Star Destroyer | 5000 |
Platform | 5200 |
Interdictor Cruiser | 5600 |
Strike Cruiser | 6000 |
Imperial-class Star Destroyer | 8000 |
Points for Captured Units
Capturing a unit awards five times the number of points that destroying the unit would have. Unlike kills, the player's craft does not have to perform the capture operation.
Other Point Deductions
Losing your spacecraft | -5,000 |
Destroying friendly craft | -10,000 |
Successfully calling for reinforcements | -5,000 (no points are deducted if the mission has no reinforcement units) |
Losing friendly craft | 0 (no points are deducted when friendly craft are destroyed or captured) |
Achieving In-game Ranks
Based on how many points the player has accrued, the game will assign them a rank in the Imperial Navy.
Rank | Points |
---|---|
Flt. Cadet | 0 |
Flt. Officer | 10,000 |
Lieutenant | 50,000 |
Captain | 150,000 |
Commander | 250,000 |
General | 500,000 |
Based on how many points from secondary and bonus goals the player has earned, the game will give them ranks in the Secret Order of the Emperor.
Level | Points |
---|---|
First Initiate | 100,000 |
Second Circle | 200,000 |
Third Circle | 250,000 |
Fourth Circle | 450,000 |
Inner Circle | 600,000 |
Emperor's Hand | 1,000,000 |
Emperor's Eyes | 1,400,000 |
Emperor's Hands | 1,700,000 |
Emperor's Reach | 2,000,000 |