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TC[edit]
| [Source] | |
The TIE Corps (TC or EHTC) is a subgroup of the Emperor's Hammer that specializes in space simulation games.
Description[edit]
Members of the TIE Corps serve as the elite TIE Fighter pilots that battle with the New Republic and other enemy forces, and defend the Emperor's Hammer territories. All pilots must first meet the initial entrance requirements before they serve the Imperial Navy as the most elite and highly trained starfighter pilots in the Outer Rim Territories.
The TIE Corps is the division of the Emperor's Hammer that specializes in single player and multiplayer spaceflight simulation games such as Star Wars: Squadrons, Battlefront II, Star Conflict, X-wing Alliance (including the X-wing Alliance Upgrade and the TIE Fighter Total Conversion), the original TIE Fighter, and others. Modeled around the organizational structure of military fighter units, most TIE Corps are assigned to Squadrons. Each Squadron has a Squadron Commander, who serves as the primary contact for the pilots assigned the Squadron they lead. Squadron Commanders lead a group of 11 other pilots, building a community and contributing to their assigned ship through game nights, competitions, expanding knowledge at our Imperial University, or even writing fiction and making graphics of the group's exploits.
Structure[edit]
The TIE Corps is led by the TIE Corps Commander, who is a member of and supervises the TIE Corps Command Staff (TCCS). The second-in-command is the Strategic Operations Officer, with the Combat Operations Officer and Warfare Officer forming the other two positions of the TCCS.
The TIE Corps is divided into Battlegroups, each led by a Battlegroup Commander. Battlegroups are further sub-divided into ships, wings, and squadrons. The nexus of activity in the TIE Corps is the squadron, where up to 12 pilots (led by a Squadron Commander)
Members wear the TIE Corps uniform and earn promotions in the TIE Corps rank system.
For detailed information about the structure of the TIE Corps, please refer to the TIE Corps Pilot Manual.
Games Played[edit]
For a list of games officially supported in the TIE Corps, please see TIE Corps games.
Historical Background[edit]
The TIE Corps was the de-facto "original" subgroup of the Emperor's Hammer,
Emperor's Hammer Strike Wing in NL #1.
Roleplay Information[edit]
The TIE Corps structure includes many units that are not currently open for assignment of members, but continue to exist within the TIE Corps. Please refer to the complete list of TIE Corps units as well as the fleet Order of Battle for a comprehensive breakdown of the battlegroups, ships, wings, and squadrons that comprise the TIE Corps portion of the Emperor's Hammer main fleet.
External Links[edit]
| Emperor's Hammer Subgroups | |||
| Active | |||
| TIE Corps - Secret Order | |||
| Defunct | |||
| Dark Brotherhood - Corporate Division - Directorate - Hammer's Fist - Imperial Senate - Infiltrator Wing - Intelligence Division - The Fringe - Bounty Hunter's Guild | |||
TAC[edit]
The Tactical Officer (TAC) is a Command Staff officer (CS-5) responsible for custom singleplayer content for Emperor's Hammer game platforms. The current Tactical Officer is HA Pickled Yoda.
The Victory II-class Star Destroyer Sinister is the flagship of the Tactical Officer and home to the Tactical Office.
Position Description[edit]
The Tactical Officer leads Emperor's Hammer efforts in custom gaming content (missions/battles/levels, game patches, and similar gaming content), primarily in singleplayer-focused game platforms. The Tactical Officer evaluates all new custom missions/battles before inclusion in the Emperor's Hammer Battle Center. The Tactical Officer works closely with the Internet Officer to ensure that site functions related to supported singleplayer gaming, such as the Killboards, Squadron Battleboard, High Scores board, etc. are fully functional. The Tactical Officer also oversees the Fleet Commander's Honor Guard (FCHG).
Office Description[edit]
The Tactical Office is led by the Tactical Officer (TAC), and includes the Science Officer (SCO), Command Attache to the Tactical Officer (CA:TAC), and any appointed Tactical Office Assistants (TACA).
Duties[edit]
- Maintains the content of the Emperor's Hammer Battle Center (mission compendium) for all subgroups.
- Reviews and exercises quality control over custom missions, battles, and levels proposed for use in the Fleet. Approves custom missions, battles, and levels for release through the Battle Center.
- Updates older custom missions/battles to correct bugs as they are identified.
- Maintains the Battle Submission Form (BSF) process for members to submit completed custom missions. Ensures submissions are processed in a timely manner. Manually reviews and approves submissions of high scores.
- Serves as a subject matter expert in custom mission/battle development, and assists members with questions concerning the creation of custom missions.
- Supervises the Science Officer. In the absence of an appointed Science Officer, performs duties of that position.
- Works closely with the Internet Officer in developing site functions which support all aspects of singleplayer gaming and custom missions/battles; serves as an Internet Office Assistant when appropriate based on privileged-level access to Emperor's Hammer systems. Validates and ensures the accuracy of automation-aided TAC functions: Singleplayer Killboards, Squadron Battleboard, High Score Board, Fleet Commander's Honor Guard listings, automated BSF processing, and similar functions.
- Coordinates with the Reconnaissance Officer to identify growth opportunities for the Emperor's Hammer in areas of singleplayer gaming and custom content.
- Maintains the Tactical Manual outlining procedures for operation of the Tactical Office and approval of custom game content.
- Investigates incidents of suspected cheating, either informally (for example, upon request of a Subgroup Commander), or formally during the conduct of an Article of War investigation.
Promotional Authority[edit]
The Tactical Officer is authorized to appoint a Command Attaché with a minimum rank of Rear Admiral and maximum rank of Admiral.
Rank[edit]
The Tactical Officer must hold the minimum rank of Rear Admiral. The Tactical Officer may be promoted up to and including the rank of High Admiral.
History[edit]
Founding[edit]
TIE Pilot Podcast: Grand Admiral Ronin [1]
Legionnaire[edit]
| Issue | Release Date | Link |
|---|---|---|
| The Legionnaire 1 | September, 1996 (NL #35) | Issue 1 (HTML) |
Ranks[edit]
| Insignia (Naval/Fleet) | Insignia (Army) | EH | TC | HF |
|---|---|---|---|---|
| Enlisted Ranks1 | ||||
| First Sergeant | ||||
| Master Sergeant | ||||
| Master Chief | Gunnery Sergeant | |||
| Chief | Staff Sergeant | |||
| Sergeant | ||||
| Leading Crewman | Corporal | |||
| Able Crewman | Lance Corporal | |||
| Crewman | Private First Class | |||
| Junior Crewman | Private | |||
| Recruit | Recruit | |||
1 Enlisted ranks for members are only used within the Hammer's Fist. Enlisted ranks for other portions of the Emperor's Hammer exist for fictional/lore-based purposes only.
Sleeve Stripes[edit]
Golden bars with different thickness on the uniform's sleeve indicate the relative seniority (by position) of the member.
| EH | N/A | Imperial Advisors, Group command staff officers (non-XO) | Command Attaches, Group command staff officers (designated XO) | Subgroup Commander | Command Staff | Executive Officer | Fleet Commander | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| TC | Flight Member | Flight Leader | Squadron Executive Officer | Squadron Commander | Wing Commander | Commodore | Battlegroup Commander | Warfare Officer, Combat Operations Officer | Strategic Operations Officer | TIE Corps Commander | N/A | ||
| EH | TC | |
|---|---|---|
| N/A | Flight Member | |
| Flight Leader | ||
| Squadron Executive Officer | ||
| Squadron Commander | ||
| Wing Commander | ||
| Commodore | ||
| Battlegroup Commander | ||
| Imperial Advisors, Group command staff officers (non-XO) | Combat Operations Officer, Warfare Officer | |
| Command Attaches, Group command staff officers (designated XO) | Strategic Operations Officer | |
| Subgroup Commander | TIE Corps Commander | |
| Command Staff | N/A | |
| Executive Officer | ||
| Fleet Commander | ||
Welcome to the Emperor's Hammer Manual. The Manual acts as a central resource and reference for the entire Emperor's Hammer, covering a vast range of topics from ranks and medals to the structure within the Emperor's Hammer. This manual provides all of the information needed to function and enjoy a career in the club. The Emperor's Hammer is a complex and dynamic organization. Emperor's Hammer veterans are encouraged to periodically review the contents herein, as they are under constant revision.
Activities[edit]
The Emperor's Hammer is primarily based on online multiplayer or role play gaming in the Star Wars universe, however, there are many other activities and events available.
The primary activities center around online multiplayer gaming
. The TIE Corps focuses on the space combat sims, the Hammer's Fist on the First Person Shooters, the Directorate on Strategy and the Fringe on Star Wars Galaxies (Star Wars themed Massive Multiplayer Online Role Playing Game). The Dark Brotherhood of Jedi is the only exception as it focuses on many aspects and adds in the element of Force users.
The Emperor's Hammer has created thousands of missions/maps for Star Wars games. They are available for download from the Emperor's Hammer Battle Center.
Battle Center status as of this manual revision: GAME BATTLES MISSIONS TIE Fighter 295 1901 X-Wing vs. TIE Fighter 186 1224 Balance of Power 38 231 X-Wing Alliance 91 660 X-Wing 24 128 SW: Galactic Battlegrounds 7 33 Jedi Academy 0 5
The following list contains only SOME of the activities to participate in within the Emperor's Hammer: Gaming Activities
Space Simulators For those whose interested in vaping their enemies into tiny bits in fast space combat, the EH provides a solid membership where players for online multiplaying can be found, as well as many custom missions for single player in all of the supported games:
X-Wing (XW) TIE Fighter & TIE Fighter CD (TF) X-wing vs Tie Fighter (XvT) Balance of Power (BoP) X-Wing Alliance(XWA) Freeworlds
First Person Shooters For those who prefer a more personal approach and to "pound the ground", the EH supports all multiplayer Star Wars themed First Person Shooters, be it a trooper or Dark Jedi. The games currently supported are:
Call of Duty 4 with Star Wars Mod: Galactic Warfare Battlefield 2142 with First Strike mod Dark Forces 2: Jedi Knight Jedi Knight 2: Jedi Outcast Jedi Knight 3: Jedi Academy Republic Commando Star Wars: Battlefront series
Real Time Strategy Games For those who prefer the careful planning of strategies and the decisive strike against your enemies. Real Time Strategy games are also supported in the Emperor's Hammer:
Star Wars Force Commander (limited support) Star Wars Galactic Battlegrounds + Clone Campaigns Star Wars Empire at War + Forces of Corruption Sins of a Galactic Empire
Role Playing For those who prefer live action character development in a Star Wars based universe. Role playing games are also supported in the Emperor's Hammer:
Star Wars Galaxies Star Wars The Old Republic
Creative Activities
Fiction For creative minds that enjoy stories, the Emperor's Hammer allows members to participate in a great deal of events related to writing fan-fiction:
Short-stories Poetry Run-on stories on the message boards
Trivia Your Star Wars and EH knowledge will be measured in these events, which can be administerd via e-mail, message board or IRC.
Webpage Design and Creation Events, competitions, units and other situations all require webpages for effective communication within the Fleet. Webpages creation is a good way to get noticed and promote your own fighting unit.
Graphics and other Artistic Endeavors Creating original EH-oriented graphics is a great way to contribute to the Fleet. It does not matter if you think you are the worst artist in the world, there is never enough graphic art in the EH.
Newsletters The Emperor's Hammer publishes the Dark Sentinel. This newsletter covers the entire EH and accepts contributions from all corners of the club. Give your work a broader audience. Be creative! Events
Operations and Competitions All of the above activities can be done as an individual effort at any time. Don't wait for some "official" event to come along to be active! When official events do come along, it is always a big event. Official events fall into two categories: Operations and Competitions.
Operations are the Big Events. They are always Group-wide and frequently have many different activities to encourage everyone to participate. Because they are so complex, they involve many man-hours of preparation and do not occur more than once every few months.
Competitions are more local events. They are usually at the unit level or below, pitting squadron against squadron or platoon against platoon. Inter-squad competitions can settle who is the best flight in a squadron or squad in a platoon. Competitions may be run by anyone and only require approval by a superior and the Operation Officer for that Group.
Medals/Awards Precedence[edit]
- ↑ Test