Subgroup

From Emperor's Hammer Encyclopaedia Imperia
(Redirected from Group)

Subgroups Within the Emperor's Hammer[edit]

The Emperor's Hammer Strike Fleet has existed as an overarching organization since 1995. The Emperor's Hammer Command Staff (EHCS) oversees the operations of smaller organizations that focus on different types of activities. These were originally known as subgroups before being renamed to simply "groups". The idea was to remove the impression that one group was lesser than another, but the change never caught on and so the term "subgroup" was returned to service.

Notable subgroups within the Emperor's Hammer include:

  • The TIE Corps
  • The Dark Brotherhood
  • The Hammer's Fist
  • The Infiltrator Wing
  • The Bounty Hunter's Guild
  • The Directorate

Each subgroup is led by a Subgroup Commander (SGCOM) and has its own unique culture, activities, positions, ranks, and awards. While each has served its own unique purpose they have all contributed to the overall Emperor's Hammer.

Creating a New Subgroup[edit]

The Emperor's Hammer encourages its members to explore new subgroup ideas or the resurrection of previous subgroups. To ensure that these groups are stable and have the best opportunity to succeed, the Fleet Commander, Grand Admiral Rapier, has set forth the following rules for opening discussion with him.

  1. A 6 month plan for recruitment, growth, and activity
  2. 25+ membership count - mostly comprised of non-existing Emperor's Hammer members
  3. A commitment by the petitioner to serve as leader of the subgroup for at least 1 year

Recruitment, Growth, and Activity Plan[edit]

This should be a well thought out plan detailing where and how you’ll seek out new members that would desire to participate in your subgroup. How you will continue and sustain that growth over time as the typical member engagement is 6 months to 2 years.

Most importantly, you’ll want to know what activities the new subgroup will take part in. You should also have an idea of how it will differ from the existing subgroups and what you require to manage and administer those activities. This is critical as the Internet Officer's staff has limited availability to create new infrastructure and such projects will need to be prioritized.

25+ Membership Count[edit]

At the height of the Emperor's Hammer it boasted a 5,000+ strong roster. However, many of those records were duplicates. It was common for a single individual to be a member of multiple subgroups. This led to burnout and a diminished quality of work as individuals focused on one or two of the subgroups they were in at a time.

To prevent this, any new subgroup needs to have the majority of their 25+ members come from outside of the Emperor’s Hammer. We recognize that a core group will originate from within but we do not want to diminish another subgroup's ability to function to stand up a new one.

1 Year Service Commitment[edit]

Starting a new subgroup is labor-intensive. From preparing the structure, activities, and overall plan to the Fleet Commander's satisfaction to finding and recruiting new members, there is a considerable amount of activity that will rest upon you, the petitioner, to get a new subgroup started.

The need for a 1 year service commitment is to ensure that once the subgroup is started that there is a consistency in direction. This will be a critical time for a new subgroup and the momentum that is being established can be lost if the leader leaves.

Process and Next Steps[edit]

You'll have numerous consultations with the Fleet Commander and/or Imperial Sovereign Protector as you're working on the three critical requirements for a new subgroup to be opened. Once the above criteria has been met a formal review will be established with the Fleet Commander for formal approval.

If approved, the subgroup will be able to open operate and function within the Emperor's Hammer. If further revision is required the consultations will continue until approval can be granted.