Possessions of Clan Alvaak
The Hall of Clan Alvaak[edit]
The Great Hall of Clan Alvaak is situated on Aurora Prime and dates back to when the clan was first moved to the planet. It is built adjacent to the Fleet Commander's Palace, underground in New Imperial City. It is presided over by the Consul and is the training facility of the entire clan.
The Torpedo Sphere Empress Teta[edit]
The best pilots of Alvaak are chosen to be stationed on the Torpedo Sphere Empress Teta, which normally orbits Eos. It is here the Proconsul has his office and he traditionally oversees the flight practice of the Alvaak pilots.
The Torpedo Sphere (TS), as excerpted from the Imperial Sourcebook; Greg Gorden; West End Games; June, 1994; pp. 58-59):
The Torpedo Sphere, a dedicated siege platform, is designed to accomplish one mission - to knock out a planet's shields. Planetary shields, whether full or partial, protect a world from orbital bombardment. It takes a lot of troops to assault a planet. It is easier and far less expensive to simply pound a planet into submission with the weapons of a Star Destroyer. But planetary shields prevent this.
The Torpedo Sphere is a miniature Death Star, covered with thousands of dedicated energy receptors (DERs) designed to analyze shield emissions. Planetary shields are never uniformly even. They experience power anomalies and energy fluctuations just like other mechanical devices. The Torpedo Sphere parks in orbit around a planet and trains its DERs upon the world to search for weak points in the shielding. These weak points rarely exceed more than a 20 percent power drop, but that is enough for the Torpedo Sphere to bring down the shields.
The Sphere contains 500 proton torpedo tubes arranged in an inverted conical formation. Surrounding these tubes are 10 heavy turbolaser batteries. The actual destruction of a planet's shields is simple. The Torpedo Sphere arrives and analyzes the shields. It finds both the weak points and the location of the planet-bound shield generators. The Sphere then fires a salvo of torpedoes that knock a hole in the shield (at a weak point), followed by blasts from the turbolasers to destroy the generators. Then the bombardment of the planet can begin.
That is the quick version. In reality, it takes almost a hundred heavy weapons technicians to coordinate the tube launches. The target area rarely exceeds a six meter square. The hole this produces is actually a power surge that only lasts a few milliseconds. If the turbolasers have not made their shots in this time, the process must start all over again.
The most difficult part of the entire process is determining exactly where the shield generators lie. Sensors can not penetrate full planetary shields, so the crew of the Sphere must study the power waves within the shield to determine where the initial power is coming from.
There are only six known Torpedo Spheres currently in service. They perform only one function, but it is an important one in these times of open rebellion.
- Craft: Loronor's Torpedo Sphere
- Type: Dedicated siege platform
- Length: 1,900 meters
- Crew: 61,245, gunners: 2,030, skeleton: 20,415
- Passengers: 8,540 (troops)
- Cargo Capacity: 3.8 million tons
- Consumables: 4 years
- Weapons:
- 10 Turbolaser Batteries
- 500 Proton Torpedo Tubes
House Frigates[edit]
Each House of the Clan is assigned their own Frigate for use at the discretion of the House Summits. Auctoritas is assigned the Frigate Potestas, Dominatus the Frigate Keeper of Faith and House Ronin the Frigate Hammerhead. Technical Details - Craft: Kuat Drive Yards Nebulon-B Class Type: Frigate Length: 300 meters Crew: 920 Passengers: 75 (troops) Cargo Capacity: 6,000 metric tons Weapons: Two Fighter Squadrons Turbolaser and Laser Batteries