Difference between revisions of "Science Officer"

From Emperor's Hammer Encyclopaedia Imperia
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{{Template:EH Command Staff
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{{EH Command Staff
  |name          = Science Office
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|image=
  |image          = [[Image:Scologo.jpg|200px]]
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|fc= GA [[Rapier]]
  |staff          = CS-10
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|xo= SA [[Havok]]
  |ship          = [[M/FRT_The_Luggage|M/FRT the Luggage]]
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|JAG= -
  |officer        = [[Ender mBind|FA Ender mBind]]
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|SO=AD [[Giovanni Palermo]]
  |ca            = TBA
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|IO=HA [[Zsinj]]
  |assistant1    = [[Den Darkhill|COL Den Darkhill]]
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|COMM=-
  |nickname      = Mad Scientists
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|LO=VA [[Mark Schueler]]
  |motto          = "Blowing Stuff Up so You Don't Have To."
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|TO=AD [[Tomaas Montte]]
  |website        = http://sco.emperorshammer.net
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|TAC=HA [[Anahorn Dempsey]]
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|SCO=-
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|A1=-
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|A2=-
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|A3=-
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|A4=-
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|A5=AD [[Jedi Eclipse]]
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|A6=-
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|A7=-
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|A8=VA [[Tuba]]
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|A9=-
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|A10=-
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|hw=[[Aurora Prime]]
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|pboo=Fleet Headquarters, New Imperial City
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|mboo=[[SSSD Sovereign]]
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|DF=[[Sovereign Defense Force]]
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|affiliation=[[Emperor's Hammer]]
 
}}
 
}}
  
==Position Description==
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=Position Description=
  
According to the [[Training Manual]] the ''Science Officer'' (or ''SCO'') is "responsible for maintaining the patch archive and [[Fleet Manual]], providing evaluation, correction and final approval all new patches. ALL new EH fighter/transport/capital ship designs must first be approved by the ''SCO'' prior to review and posting to the Fleet. The ''Science Officer'' also is responsible for being current and knowledgeable on upcoming gaming technologies and mission creators/editors to be released for the Star Wars genre, including the development and release of new platforms for the EH."
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According to the [http://www.emperorshammer.org/trainingoffice/EHTM/cs.php#SCO EH Training Manual], "The SCO is responsible for maintaining the patch archive and Fleet Manual, providing evaluation, correction and final approval of all new patches. ALL new EH fighter/transport/capital ship designs must first be approved by the SCO prior to review and posting in the Newsletters. The Science Officer also is responsible for being current and knowledgeable on upcoming gaming technologies and mission creators/editors to be released for the Star Wars genre."  
  
In summary , the ''Science Officer'' is responsible for the creation and development of EH related games.  
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''Rank'':  The Science Officer is Support Staff for the [[Tactical Officer]] (TAC) and must hold the minimum Rank of [[Rear Admiral]]. The Science Officer can be promoted up to and including the rank of [[Fleet Admiral]].  
  
 
==History==
 
==History==
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The position of ''Science Officer'' was created by [[Grand Admiral]] [[Ronin]] in [[Emperor's Hammer News Letter]] #26.  
 
The position of ''Science Officer'' was created by [[Grand Admiral]] [[Ronin]] in [[Emperor's Hammer News Letter]] #26.  
  
Up until 2002 the position description in the [[Training Manual]] was: "The ''Science Officer'' supervises the Research and Development conducted by the [[Corporate Division]] for use by the Emperor's Hammer Fleet. Corporate submissions (and ALL new Corporate Picket Fleet fighter/capital ship designs) must first be approved by the ''SCO'' prior to review and posting in the Newsletters. The ''Science Officer'' also is responsible for being current and knowledgeable on upcoming gaming technologies and mission creators/editors to be released for the Star Wars genre."
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Up until 2002 the position description in the Training Manual was: "The ''Science Officer'' supervises the Research and Development conducted by the [[Corporate Division]] for use by the Emperor's Hammer Fleet. Corporate submissions (and ALL new Corporate Picket Fleet fighter/capital ship designs) must first be approved by the ''SCO'' prior to review and posting in the Newsletters. The ''Science Officer'' also is responsible for being current and knowledgeable on upcoming gaming technologies and mission creators/editors to be released for the Star Wars genre."
  
 
Quickly the weight of the job shifted towards making and managing patches for the [[TIE Corps]], especially after [[Shadow Works]], the Corporate Division Ship Yards, closed down. By the time the Corporate Division link was removed from the Training Manual position description the Science Office hadn't had any connection to that Subgroup for many years.
 
Quickly the weight of the job shifted towards making and managing patches for the [[TIE Corps]], especially after [[Shadow Works]], the Corporate Division Ship Yards, closed down. By the time the Corporate Division link was removed from the Training Manual position description the Science Office hadn't had any connection to that Subgroup for many years.
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==Past Science Officers==
 
==Past Science Officers==
  
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|- style="background:white; color:black"
 
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! #  
 
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Revision as of 13:40, 18 April 2013


Position Description

According to the EH Training Manual, "The SCO is responsible for maintaining the patch archive and Fleet Manual, providing evaluation, correction and final approval of all new patches. ALL new EH fighter/transport/capital ship designs must first be approved by the SCO prior to review and posting in the Newsletters. The Science Officer also is responsible for being current and knowledgeable on upcoming gaming technologies and mission creators/editors to be released for the Star Wars genre."

Rank: The Science Officer is Support Staff for the Tactical Officer (TAC) and must hold the minimum Rank of Rear Admiral. The Science Officer can be promoted up to and including the rank of Fleet Admiral.

History

The position of Science Officer was created by Grand Admiral Ronin in Emperor's Hammer News Letter #26.

Up until 2002 the position description in the Training Manual was: "The Science Officer supervises the Research and Development conducted by the Corporate Division for use by the Emperor's Hammer Fleet. Corporate submissions (and ALL new Corporate Picket Fleet fighter/capital ship designs) must first be approved by the SCO prior to review and posting in the Newsletters. The Science Officer also is responsible for being current and knowledgeable on upcoming gaming technologies and mission creators/editors to be released for the Star Wars genre."

Quickly the weight of the job shifted towards making and managing patches for the TIE Corps, especially after Shadow Works, the Corporate Division Ship Yards, closed down. By the time the Corporate Division link was removed from the Training Manual position description the Science Office hadn't had any connection to that Subgroup for many years.

Important Links

Past Science Officers

# SCO Took office Left office Time in office Promotion
1 Nemesis NL26 NL32 - Vice Admiral (NL28)
Admiral (NL31)
2 Bill NL33 NL42 -
3 Donitz NL43 NL45 - Fleet Admiral (NL44)
4 Rob NL46 NL47 -
5 Alastery NL48 NL51 -
6 Ajax Fardreamer NL52 NL54 -
7 Zoraan NL52 NL66 - Fleet Admiral (NL57)
8 Kermee 4th August 2000 (NL67) 27th April 2001 (NL74) 8 months, 23 days Vice Admiral (9/20/2000)
Admiral (10/12/2000)
Fleet Admiral (2/25/2001)
9 Darkhill 14th May 2001 (NL75) 12th August 2002 (NL85) 1 year, 2 months, 29 days Admiral (9/30/2001)
10 Ender mBind 12th August 2002 (NL86) 23rd December 2006 4 years, 4 months, 11 days Admiral (10/26/2002)
Fleet Admiral (12/29/2002)
Sub-Lieutenant (12/11/2005)
Fleet Admiral (3/22/2006)
11 Darkhill 8th February 2007 17th December 2007 9 months, 9 days
12 Ender mBind 6th January 2008 - Incumbent