Difference between revisions of "User:Turtle Jerrar"
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==Background Information== | ==Background Information== | ||
− | The Emperor's Hammer was formally established in January of 1995. Because the history of the EH predates even the release of the Star Wars prequel trilogy, the timeline of the EH draws from many elements of the former Expanded Universe (now "Legends") as well as recognizing elements of the post-Disney official Canon. The ''Imperial Sourcebook'' (Second Edition), as well as other Sourcebooks, provided much inspiration for the initial structure of the Emperor's Hammer. The Legends material also includes things such as the story line of the original TIE Fighter games from which the EH grew as a natural extension. Because of this, the EH does not exclusively adhere to either Legends or Canon material and members will likely see elements of both reflected in the timeline and various written items. | + | The Emperor's Hammer was formally established in January of 1995, with the foundational [[Newsletter]]s being authored by [[Ronin]] in late 1994. Because the history of the EH predates even the release of the Star Wars prequel trilogy, the timeline of the EH draws from many elements of the former Expanded Universe (now "Legends") as well as recognizing elements of the post-Disney official Canon. The ''Imperial Sourcebook'' (Second Edition), as well as other Sourcebooks, provided much inspiration for the initial structure of the Emperor's Hammer. The Legends material also includes things such as the story line of the original TIE Fighter games from which the EH grew as a natural extension. Because of this, the EH does not exclusively adhere to either Legends or Canon material and members will likely see elements of both reflected in the timeline and various written items. |
===3 ABY (1994)=== | ===3 ABY (1994)=== |
Latest revision as of 08:17, 20 July 2024
Galactic Timeline is broken[edit]
Background Information[edit]
The Emperor's Hammer was formally established in January of 1995, with the foundational Newsletters being authored by Ronin in late 1994. Because the history of the EH predates even the release of the Star Wars prequel trilogy, the timeline of the EH draws from many elements of the former Expanded Universe (now "Legends") as well as recognizing elements of the post-Disney official Canon. The Imperial Sourcebook (Second Edition), as well as other Sourcebooks, provided much inspiration for the initial structure of the Emperor's Hammer. The Legends material also includes things such as the story line of the original TIE Fighter games from which the EH grew as a natural extension. Because of this, the EH does not exclusively adhere to either Legends or Canon material and members will likely see elements of both reflected in the timeline and various written items.
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Legionnaire[edit]
COMM[edit]The Communications Officer (COMM) is a Command Staff officer (CS-3(a)), organized within the Internet Office, responsible for administration of Emperor's Hammer communication platforms and enforcing member conduct. The current Communications Officer is FA Jarek La'an. Position Description[edit]The Communications Officer (COMM) is primarily responsible for overseeing the online conduct of Emperor's Hammer members and administering Emperor's Hammer communication platforms (e.g., Discord servers). They directly respond to members' complaints and concerns regarding member conduct on communication platforms. They strive as a mediator to resolve potential conflicts at the lowest level before formal sanctions are required. When warranted, they are responsible for conducting investigations of member conduct, using the Bylaws, Articles of War, and Code of Conduct as the principal sources of regulatory guidance. They coordinate with relevant Command Staff members, such as the Tactical Officer and Training Officer, to resolve incidents concerning allegations of member violation of cheating policies. When warranted, they sanction members for inappropriate conduct in accordance with the Code of Conduct, or refer more serious incidents to the Executive Officer and/or Fleet Commander for formal charges and final adjudication. Duties[edit]
enforcing the Emperor’s Hammer Code of Conduct, and responding to Members’ complaints and concerns The Communications Officer (COMM) is primarily responsible for maintaining the primary Emperor’s Hammer communications platforms (Discord servers). (Discord, Message Boards, and e-mail distribution lists), enforcing the Emperor’s Hammer Code of Conduct, and responding to Members’ complaints and concerns. In addition, any Member having trouble trying to reach their immediate commanding officer may contact the Communications Officer for assistance. The Communications Officer (or his/her designee) is responsible for moderating online conferences and meetings (as required). The Communications Officer, along with the Internet Officer, works closely with the Security Officer concerning Member conduct and use of club communications platforms. Rank[edit]The Communications Officer is a supporting staff officer for the Internet Officer (IO) and must hold the minimum rank of Rear Admiral. Although organized as a part of the Internet Office, the position of COMM is considered a Command Staff position. The COMM may be promoted up to and including the rank of High Admiral. Competition Guidance[edit]Competitions provide and fun and exciting way for members to engage in club activities. Competitions may take place across a nearly unlimited variety of activities, including gaming, trivia, puzzles, or creative works (graphics/fiction). Competitions can be recommended/submitted via the the Management Panel on your Emperor's Hammer profile. You will need to provide certain mandatory information about your proposed competition, such as start and end dates, medals/awards that can be won, and a full description of the competition and its rules. When completing the competition submission form, you should complete each field to be display-ready for members when your competition is approved. Correct spelling and grammar helps provide clarity to your competition. The competition form support Markdown-based formatting, enabling you to organize the information well and provide emphasis where needed. If you are new to submitting competitions, it can be very helpful to have another experienced member, such as a Squadron Commander, proofread your proposed competition prior to submission. They can also provide feedback on the rules and scoring for your competition. Reviewing existing approved competitions within the Competition Center can also help a new competition runner understand what makes a good competition listing. Duties of a Competition Runner[edit]Competition runners (i.e., the person proposing a competition) are responsible for the competition from inception through completion. This includes:
While running a good competition can take some time and energy, it is a great way to create a fun atmosphere within the organization and provides additional opportunities for the competition runner to be recognized for their contributions. Common Errors[edit]
Competitions in the TIE Corps[edit]As a rule of thumb, the TIE Corps prefers not to duplicate competitions that are already in existence at a wider level (other than trivia). For example, a squadron or battlegroup version of Ace of the TIE Corps would not be approved as it is essentially double dipping with regards to medals. We do though allow similar competitions and if you can use a different metric (e.g., Legion of Combat/Legions of Skirmish with a certain number of your own squadron present instead of a flat count of LoCs/LoSs) then it would likely be approved. If in doubt please contact the Warfare Officer for guidance. When it comes to medals, please remember:
Examples[edit]Poor quality submission[edit]
Good submission[edit]
Ranks[edit]
1 Enlisted ranks for members are only used within the Hammer's Fist. Enlisted ranks for other portions of the Emperor's Hammer exist for fictional/lore-based purposes only. Manuals[edit]Sleeve Stripes[edit]Golden bars with different thickness on the uniform's sleeve indicate the relative seniority (by position) of the member.
Welcome to the Emperor's Hammer Manual. The Manual acts as a central resource and reference for the entire Emperor's Hammer, covering a vast range of topics from ranks and medals to the structure within the Emperor's Hammer. This manual provides all of the information needed to function and enjoy a career in the club. The Emperor's Hammer is a complex and dynamic organization. Emperor's Hammer veterans are encouraged to periodically review the contents herein, as they are under constant revision. Activities[edit]The Emperor's Hammer is primarily based on online multiplayer or role play gaming in the Star Wars universe, however, there are many other activities and events available. The primary activities center around online multiplayer gaming
The Emperor's Hammer has created thousands of missions/maps for Star Wars games. They are available for download from the Emperor's Hammer Battle Center. Battle Center status as of this manual revision: GAME BATTLES MISSIONS TIE Fighter 295 1901 X-Wing vs. TIE Fighter 186 1224 Balance of Power 38 231 X-Wing Alliance 91 660 X-Wing 24 128 SW: Galactic Battlegrounds 7 33 Jedi Academy 0 5 The following list contains only SOME of the activities to participate in within the Emperor's Hammer: Gaming Activities Space Simulators For those whose interested in vaping their enemies into tiny bits in fast space combat, the EH provides a solid membership where players for online multiplaying can be found, as well as many custom missions for single player in all of the supported games: X-Wing (XW) TIE Fighter & TIE Fighter CD (TF) X-wing vs Tie Fighter (XvT) Balance of Power (BoP) X-Wing Alliance(XWA) Freeworlds First Person Shooters For those who prefer a more personal approach and to "pound the ground", the EH supports all multiplayer Star Wars themed First Person Shooters, be it a trooper or Dark Jedi. The games currently supported are: Call of Duty 4 with Star Wars Mod: Galactic Warfare Battlefield 2142 with First Strike mod Dark Forces 2: Jedi Knight Jedi Knight 2: Jedi Outcast Jedi Knight 3: Jedi Academy Republic Commando Star Wars: Battlefront series Real Time Strategy Games For those who prefer the careful planning of strategies and the decisive strike against your enemies. Real Time Strategy games are also supported in the Emperor's Hammer: Star Wars Force Commander (limited support) Star Wars Galactic Battlegrounds + Clone Campaigns Star Wars Empire at War + Forces of Corruption Sins of a Galactic Empire Role Playing For those who prefer live action character development in a Star Wars based universe. Role playing games are also supported in the Emperor's Hammer: Star Wars Galaxies Star Wars The Old Republic Creative Activities Fiction For creative minds that enjoy stories, the Emperor's Hammer allows members to participate in a great deal of events related to writing fan-fiction: Short-stories Poetry Run-on stories on the message boards Trivia Your Star Wars and EH knowledge will be measured in these events, which can be administerd via e-mail, message board or IRC. Webpage Design and Creation Events, competitions, units and other situations all require webpages for effective communication within the Fleet. Webpages creation is a good way to get noticed and promote your own fighting unit. Graphics and other Artistic Endeavors Creating original EH-oriented graphics is a great way to contribute to the Fleet. It does not matter if you think you are the worst artist in the world, there is never enough graphic art in the EH. Newsletters The Emperor's Hammer publishes the Dark Sentinel. This newsletter covers the entire EH and accepts contributions from all corners of the club. Give your work a broader audience. Be creative! Events Operations and Competitions All of the above activities can be done as an individual effort at any time. Don't wait for some "official" event to come along to be active! When official events do come along, it is always a big event. Official events fall into two categories: Operations and Competitions. Operations are the Big Events. They are always Group-wide and frequently have many different activities to encourage everyone to participate. Because they are so complex, they involve many man-hours of preparation and do not occur more than once every few months. Competitions are more local events. They are usually at the unit level or below, pitting squadron against squadron or platoon against platoon. Inter-squad competitions can settle who is the best flight in a squadron or squad in a platoon. Competitions may be run by anyone and only require approval by a superior and the Operation Officer for that Group. Medals/Awards Precedence[edit] |