Difference between revisions of "Scoring in TIE Fighter"

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'''Summary'''
 
'''Summary'''
  
This article explains how mission scores are calculated in TIE Fighter.  The source for a lot of this information is [http://www.angelfire.com/wa/sladeholm/score.html].
+
This article explains how mission scores are calculated in [[Gaming and Activities#Space Simulators|''TIE Fighter'']].
  
 +
==Points for Goal Completion==
  
 +
===Primary Goals===
 +
All Primary Goals must be completed to earn these points.
 +
{|
 +
! scope="col" style="width: 5rem; text-align: left;" | Easy
 +
! scope="col" style="width: 5rem; text-align: left;" | Medium
 +
! scope="col" style="width: 5rem; text-align: left;" | Hard
 +
|-
 +
| 2500
 +
| 5000
 +
| 7500
 +
|}
  
'''Mission Completion'''
+
===Secondary Goals===
 
+
All Secondary Goals must be completed to earn these points.
Primary Goals complete on Easy 2500
+
{|
 
+
! scope="col" style="width: 5rem; text-align: left;" | Easy
Primary Goals complete on Medium 5000
+
! scope="col" style="width: 5rem; text-align: left;" | Medium
 
+
! scope="col" style="width: 5rem; text-align: left;" | Hard
Primary Goals complete on Hard 7500
+
|-
 
+
| 2500
All Primary Goals must be completed to earn these points
+
| 5000
 
+
| 7500
 
+
|}
Secondary Goals complete on Easy 2500
 
 
 
Secondary Goals complete on Medium 5000
 
 
 
Secondary Goals complete on Hard 7500
 
 
 
All Secondary Goals must be completed to earn these points
 
  
 +
===Bonus Goals===
  
 
Each individual Bonus Goal has its own point value set by the mission creator.  Unlike Primary and Secondary Goals, not all Bonus Goals have to be completed in order to earn points for completing Bonus Goals.
 
Each individual Bonus Goal has its own point value set by the mission creator.  Unlike Primary and Secondary Goals, not all Bonus Goals have to be completed in order to earn points for completing Bonus Goals.
  
 +
===Additional Points===
  
 
If the mission was flown with collisions on, add 250 points as well as an additional 12.5% bonus to all points earned for units destroyed or captured.
 
If the mission was flown with collisions on, add 250 points as well as an additional 12.5% bonus to all points earned for units destroyed or captured.
Line 32: Line 39:
 
Points for kills or captures are reduced by 25% on Easy and increased by 25% on Hard.
 
Points for kills or captures are reduced by 25% on Easy and increased by 25% on Hard.
  
The Invulnerability and Unlimited Ammo each apply a 90% score reduction for all units killed or captured. Only one 90% reduction is applied if both cheats are enabled.
+
If invulnerability is turned on, or unlimited ammo is turned on at any time during a mission, your score is reduced by 90%. The Empire is tough on cheaters!
 
 
  
 
+
==Points for Weapons Fire==
'''Weapons Fire'''
 
  
 
Each laser fired causes the player's score to be reduced by one point.  This is per laser, not per pull of the trigger.  For example, a TIE Defender firing four lasers at once would deduct four points.  Ion cannon blasts do not deduct any points.
 
Each laser fired causes the player's score to be reduced by one point.  This is per laser, not per pull of the trigger.  For example, a TIE Defender firing four lasers at once would deduct four points.  Ion cannon blasts do not deduct any points.
Line 46: Line 51:
 
Each warhead hit adds 100 points to the player's score.
 
Each warhead hit adds 100 points to the player's score.
  
 
+
==Points for Destroying Units (Non-Friendly)==
 
 
'''Destroyed Units'''
 
  
 
The player's craft must make the final hit in order for these points to be awarded.  There are no partial points for assists.
 
The player's craft must make the final hit in order for these points to be awarded.  There are no partial points for assists.
 +
{|
 +
! scope="col" style="width: 20rem; text-align: left;" | Unit
 +
! scope="col" style="width: 5rem; text-align: left;" | Points
 +
|-
 +
| Mine A (MINE 1)
 +
| 50
 +
|-
 +
| Mine B (MINE B)
 +
| 50
 +
|-
 +
| Mine C (MINE C)
 +
| 50
 +
|-
 +
| Nav Buoy A (NAV 1)
 +
| 50
 +
|-
 +
| Nav Buoy B (NAV 2)
 +
| 50
 +
|-
 +
| Probe A (PROBE A)
 +
| 50
 +
|-
 +
| Probe B (PROBE B)
 +
| 50
 +
|-
 +
| Satellite 1 (SAT 1)
 +
| 50
 +
|-
 +
| Satellite 2 (SAT/2)
 +
| 50
 +
|-
 +
| Unused (Asteroid)
 +
| 50
 +
|-
 +
| Unused (UNK) (6 slots)
 +
| 50
 +
|-
 +
| Tug (TUG)
 +
| 200
 +
|-
 +
| Combat Utility Vehicle (CUV)
 +
| 240
 +
|-
 +
| Z-95 Headhunter (Z-95)
 +
| 320
 +
|-
 +
| Patch Slot 10 (PATCH10)
 +
| 400
 +
|-
 +
| Patch Slot 11 (PATCH11)
 +
| 400
 +
|-
 +
| TIE Fighter (T/F)
 +
| 400
 +
|-
 +
| T-wing (T-W)
 +
| 400
 +
|-
 +
| Y-wing (Y-W)
 +
| 400
 +
|-
 +
| R-41 Starchaser (R-41)
 +
| 480
 +
|-
 +
| Heavy Lifter (HLF)
 +
| 600
 +
|-
 +
| Stormtrooper Transport (TRN)
 +
| 600
 +
|-
 +
| TIE Bomber (T/B)
 +
| 600
 +
|-
 +
| TIE Interceptor (T/I)
 +
| 600
 +
|-
 +
| X-wing (X-W)
 +
| 600
 +
|-
 +
| Assault Gunboat (GUN)
 +
| 800
 +
|-
 +
| A-wing (A-W)
 +
| 800
 +
|-
 +
| B-wing (B-W)
 +
| 800
 +
|-
 +
| Container A (CN/A)
 +
| 800
 +
|-
 +
| Container B (CN/B)
 +
| 800
 +
|-
 +
| Container C (CN/C)
 +
| 800
 +
|-
 +
| Container D (CN/D)
 +
| 800
 +
|-
 +
| Container E (CN/E)
 +
| 800
 +
|-
 +
| Container F (CN/F)
 +
| 800
 +
|-
 +
| Container G (CN/G)
 +
| 800
 +
|-
 +
| Container H (CN/H)
 +
| 800
 +
|-
 +
| Container I (CN/I)
 +
| 800
 +
|-
 +
| Shuttle (SHU)
 +
| 800
 +
|-
 +
| Assault Transport (ATR)
 +
| 960
 +
|-
 +
| Missile Boat (MIS)
 +
| 1000
 +
|-
 +
| TIE Advanced (T/A)
 +
| 1000
 +
|-
 +
| Bulk Freighter (FRT)
 +
| 1200
 +
|-
 +
| Escort Transport (ETR)
 +
| 1200
 +
|-
 +
| Modular Conveyor (CNVYR)
 +
| 1200
 +
|-
 +
| Unused (GPLT)
 +
| 1200
 +
|-
 +
| Cargo Ferry (CARG)
 +
| 1600
 +
|-
 +
| Container Transport (CTRNS)
 +
| 1600
 +
|-
 +
| Corellian Corvette (CRV)
 +
| 1600
 +
|-
 +
| Escort Shuttle (E/S)
 +
| 1600
 +
|-
 +
| TIE Defender (T/D)
 +
| 1600
 +
|-
 +
| Corellian Transport (CORT)
 +
| 2000
 +
|-
 +
| Modified Corvette (M/CRV)
 +
| 2000
 +
|-
 +
| Murrian Transport (MUTR)
 +
| 2000
 +
|-
 +
| Unused (M/SC)
 +
| 2200
 +
|-
 +
| Scout Craft (SCT)
 +
| 2400
 +
|-
 +
| System Patrol Craft (SPC)
 +
| 2400
 +
|-
 +
| Unused (MDTRN)
 +
| 2400
 +
|-
 +
| C-3 Passenger Liner (LINER)
 +
| 4000
 +
|-
 +
| Escort Carrier (ESC)
 +
| 4000
 +
|-
 +
| Modified Frigate (M/FRG)
 +
| 4000
 +
|-
 +
| Strike Cruiser (STRCK)
 +
| 4000
 +
|-
 +
| Unused (SSD)
 +
| 4000
 +
|-
 +
| Carrack Cruiser (CRCK)
 +
| 4400
 +
|-
 +
| Nebulon-B Frigate (FRG)
 +
| 4400
 +
|-
 +
| Dreadnaught (DREAD)
 +
| 5000
 +
|-
 +
| Light Mon Calamari Cruiser (CRL)
 +
| 5000
 +
|-
 +
| Victory-class Star Destroyer (VSD)
 +
| 5000
 +
|-
 +
| Asteroid Laser Battery (LAS BAT)
 +
| 5200
 +
|-
 +
| Asteroid R&D Station (R&D FC)
 +
| 5200
 +
|-
 +
| Asteroid Warhead Battery (W LNCHR)
 +
| 5200
 +
|-
 +
| Platform A (PLT/1)
 +
| 5200
 +
|-
 +
| Platform B (PLT/2)
 +
| 5200
 +
|-
 +
| Platform C (PLT/3)
 +
| 5200
 +
|-
 +
| Platform D (PLT/4)
 +
| 5200
 +
|-
 +
| Platform E (PLT/5)
 +
| 5200
 +
|-
 +
| Platform F (PLT/6)
 +
| 5200
 +
|-
 +
| X/7 Factory (FAC/1)
 +
| 5200
 +
|-
 +
| Interdictor Cruiser (INT)
 +
| 5600
 +
|-
 +
| Mon Calamari Cruiser (CRS)
 +
| 6000
 +
|-
 +
| Imperator-class Star Destroyer (ISD)
 +
| 8000
 +
|}
  
Satellies, mines, and probes 50
+
==Points for Captured Units==
 
 
Tug 200
 
 
 
Z-95 320
 
 
 
TIE Fighter 400
 
 
 
Y-Wing 400
 
 
 
Heavy Lifter 600
 
 
 
TIE Bomber 600
 
 
 
TIE Interceptor 600
 
 
 
Transport 600
 
 
 
X-Wing 600
 
 
 
A-Wing 800
 
 
 
Assault Gunboat 800
 
 
 
B-Wing 800
 
 
 
Container 800
 
 
 
Shuttle 800
 
 
 
Assault Transport 960
 
 
 
TIE Advanced 1000
 
 
 
Freighter 1200
 
 
 
Modular Conveyor 1200
 
 
 
Cargo Ferry 1600
 
 
 
Container Transport 1600
 
 
 
Corvette 1600
 
 
 
Escort Shuttle 1600
 
 
 
TIE Defender 1600
 
 
 
Corellian Transport 2000
 
 
 
Modified Corvette 2000
 
 
 
Patrol Craft 2400
 
 
 
Escort Carrier 4000
 
 
 
Nebulon-B Frigate 4000
 
 
 
Modified Frigate 4000
 
 
 
Carrack Cruiser 5000
 
 
 
Dreadnaught 5000
 
 
 
Victory-class Star Destroyer 5000
 
 
 
Platform 5200
 
 
 
Interdictor Cruiser 5600
 
 
 
Strike Cruiser 6000
 
 
 
Imperial-class Star Destroyer 8000
 
 
 
 
 
'''Captured Units'''
 
  
 
Capturing a unit awards five times the number of points that destroying the unit would have.  Unlike kills, the player's craft does not have to perform the capture operation.
 
Capturing a unit awards five times the number of points that destroying the unit would have.  Unlike kills, the player's craft does not have to perform the capture operation.
  
 +
==Other Point Deductions==
 +
{|
 +
| scope="col" style="width: 15rem;" | Losing your spacecraft
 +
| -5,000
 +
|-
 +
| Destroying friendly craft
 +
| -10,000
 +
|-
 +
| Successfully calling for reinforcements
 +
| -5,000 (no points are deducted if the mission has no reinforcement units)
 +
|-
 +
| Losing friendly craft
 +
| 0 (no points are deducted when friendly craft are destroyed or captured)
 +
|}
  
'''Other Point Deductions'''
+
==Achieving In-game Ranks==
 
 
Losing your spacecraft -5,000
 
 
 
Destroying friendly craft -10,000
 
 
 
Successfully calling for reinforcements -5,000 (no points are deducted if the mission has no reinforcement units)
 
 
 
Losing friendly craft 0 (no points are deducted when friendly craft are destroyed or captured)
 
 
 
 
 
 
 
'''In-game Ranks'''
 
 
 
Based on how many points the player has accrued, the game will assign them a rank in the Imperial Navy.
 
 
 
Flt. Cadet 0
 
 
 
Flt. Officer 10,000
 
 
 
Lieutenant 50,000
 
 
 
Captain 150,000
 
 
 
Commander 250,000
 
 
 
General 500,000
 
 
 
 
 
Based on how many points from secondary and bonus goals the player has earned, the game will give them ranks in the Secret Order of the Emperor.
 
 
 
 
 
First Initiate 100,000
 
 
 
Second Circle 200,000
 
 
 
Third Circle 250,000
 
 
 
Fourth Circle 450,000
 
  
Inner Circle 600,000
+
Based on how many points the player has accrued, the game will assign them a rank in the '''Imperial Navy'''.
  
Emperor's Hand 1,000,000
+
{|
 +
! scope="col" style="width: 10rem; text-align: left;" | Rank
 +
! scope="col" style="text-align: left;" | Points
 +
|-
 +
| Flt. Cadet
 +
| 0
 +
|-
 +
| Flt. Officer
 +
| 10,000
 +
|-
 +
| Lieutenant
 +
| 50,000
 +
|-
 +
| Captain
 +
| 150,000
 +
|-
 +
| Commander
 +
| 250,000
 +
|-
 +
| General
 +
| 500,000
 +
|}
  
Emperor's Eyes 1,400,000
+
Based on how many points from secondary and bonus goals the player has earned, the game will give them ranks in the '''Secret Order of the Emperor'''.
  
Emperor's Hands 1,700,000
+
{|
 +
! scope="col" style="width: 10rem; text-align: left;" | Level
 +
! scope="col" style="text-align: left;" | Points
 +
|-
 +
| First Initiate
 +
| 100,000
 +
|-
 +
| Second Circle
 +
| 200,000
 +
|-
 +
| Third Circle
 +
| 250,000
 +
|-
 +
| Fourth Circle
 +
| 450,000
 +
|-
 +
| Inner Circle
 +
| 600,000
 +
|-
 +
| Emperor's Hand
 +
| 1,000,000
 +
|-
 +
| Emperor's Eyes
 +
| 1,400,000
 +
|-
 +
| Emperor's Voice
 +
| 1,700,000
 +
|-
 +
| Emperor's Reach
 +
| 2,000,000
 +
|}
  
Emperor's Reach 2,000,000
+
==References==
 +
[http://www.angelfire.com/wa/sladeholm/score.html Scoring in TIE Fighter]
  
 
[[category:Gaming]]
 
[[category:Gaming]]

Latest revision as of 15:10, 1 May 2023

Summary

This article explains how mission scores are calculated in TIE Fighter.

Points for Goal Completion[edit]

Primary Goals[edit]

All Primary Goals must be completed to earn these points.

Easy Medium Hard
2500 5000 7500

Secondary Goals[edit]

All Secondary Goals must be completed to earn these points.

Easy Medium Hard
2500 5000 7500

Bonus Goals[edit]

Each individual Bonus Goal has its own point value set by the mission creator. Unlike Primary and Secondary Goals, not all Bonus Goals have to be completed in order to earn points for completing Bonus Goals.

Additional Points[edit]

If the mission was flown with collisions on, add 250 points as well as an additional 12.5% bonus to all points earned for units destroyed or captured.

Points for kills or captures are reduced by 25% on Easy and increased by 25% on Hard.

If invulnerability is turned on, or unlimited ammo is turned on at any time during a mission, your score is reduced by 90%. The Empire is tough on cheaters!

Points for Weapons Fire[edit]

Each laser fired causes the player's score to be reduced by one point. This is per laser, not per pull of the trigger. For example, a TIE Defender firing four lasers at once would deduct four points. Ion cannon blasts do not deduct any points.

Each warhead fired causes the players score to be reduce by 50 points. As with lasers, if you fire two warheads at the same time, your score would be reduced by 100 points.

Each laser hit adds three points to the player's score. Ion cannon blast hits do not add any points.

Each warhead hit adds 100 points to the player's score.

Points for Destroying Units (Non-Friendly)[edit]

The player's craft must make the final hit in order for these points to be awarded. There are no partial points for assists.

Unit Points
Mine A (MINE 1) 50
Mine B (MINE B) 50
Mine C (MINE C) 50
Nav Buoy A (NAV 1) 50
Nav Buoy B (NAV 2) 50
Probe A (PROBE A) 50
Probe B (PROBE B) 50
Satellite 1 (SAT 1) 50
Satellite 2 (SAT/2) 50
Unused (Asteroid) 50
Unused (UNK) (6 slots) 50
Tug (TUG) 200
Combat Utility Vehicle (CUV) 240
Z-95 Headhunter (Z-95) 320
Patch Slot 10 (PATCH10) 400
Patch Slot 11 (PATCH11) 400
TIE Fighter (T/F) 400
T-wing (T-W) 400
Y-wing (Y-W) 400
R-41 Starchaser (R-41) 480
Heavy Lifter (HLF) 600
Stormtrooper Transport (TRN) 600
TIE Bomber (T/B) 600
TIE Interceptor (T/I) 600
X-wing (X-W) 600
Assault Gunboat (GUN) 800
A-wing (A-W) 800
B-wing (B-W) 800
Container A (CN/A) 800
Container B (CN/B) 800
Container C (CN/C) 800
Container D (CN/D) 800
Container E (CN/E) 800
Container F (CN/F) 800
Container G (CN/G) 800
Container H (CN/H) 800
Container I (CN/I) 800
Shuttle (SHU) 800
Assault Transport (ATR) 960
Missile Boat (MIS) 1000
TIE Advanced (T/A) 1000
Bulk Freighter (FRT) 1200
Escort Transport (ETR) 1200
Modular Conveyor (CNVYR) 1200
Unused (GPLT) 1200
Cargo Ferry (CARG) 1600
Container Transport (CTRNS) 1600
Corellian Corvette (CRV) 1600
Escort Shuttle (E/S) 1600
TIE Defender (T/D) 1600
Corellian Transport (CORT) 2000
Modified Corvette (M/CRV) 2000
Murrian Transport (MUTR) 2000
Unused (M/SC) 2200
Scout Craft (SCT) 2400
System Patrol Craft (SPC) 2400
Unused (MDTRN) 2400
C-3 Passenger Liner (LINER) 4000
Escort Carrier (ESC) 4000
Modified Frigate (M/FRG) 4000
Strike Cruiser (STRCK) 4000
Unused (SSD) 4000
Carrack Cruiser (CRCK) 4400
Nebulon-B Frigate (FRG) 4400
Dreadnaught (DREAD) 5000
Light Mon Calamari Cruiser (CRL) 5000
Victory-class Star Destroyer (VSD) 5000
Asteroid Laser Battery (LAS BAT) 5200
Asteroid R&D Station (R&D FC) 5200
Asteroid Warhead Battery (W LNCHR) 5200
Platform A (PLT/1) 5200
Platform B (PLT/2) 5200
Platform C (PLT/3) 5200
Platform D (PLT/4) 5200
Platform E (PLT/5) 5200
Platform F (PLT/6) 5200
X/7 Factory (FAC/1) 5200
Interdictor Cruiser (INT) 5600
Mon Calamari Cruiser (CRS) 6000
Imperator-class Star Destroyer (ISD) 8000

Points for Captured Units[edit]

Capturing a unit awards five times the number of points that destroying the unit would have. Unlike kills, the player's craft does not have to perform the capture operation.

Other Point Deductions[edit]

Losing your spacecraft -5,000
Destroying friendly craft -10,000
Successfully calling for reinforcements -5,000 (no points are deducted if the mission has no reinforcement units)
Losing friendly craft 0 (no points are deducted when friendly craft are destroyed or captured)

Achieving In-game Ranks[edit]

Based on how many points the player has accrued, the game will assign them a rank in the Imperial Navy.

Rank Points
Flt. Cadet 0
Flt. Officer 10,000
Lieutenant 50,000
Captain 150,000
Commander 250,000
General 500,000

Based on how many points from secondary and bonus goals the player has earned, the game will give them ranks in the Secret Order of the Emperor.

Level Points
First Initiate 100,000
Second Circle 200,000
Third Circle 250,000
Fourth Circle 450,000
Inner Circle 600,000
Emperor's Hand 1,000,000
Emperor's Eyes 1,400,000
Emperor's Voice 1,700,000
Emperor's Reach 2,000,000

References[edit]

Scoring in TIE Fighter