Imperial Storm was a turn based game run during 2018 using a set of rules drafted by GN Jarek La’an and run by GN Phoenix Berkana. The original game consisted of three teams (TCCS, Hammer, and Warrior) using fleets built using the XWA points system to battle it out over a grid based map. Battles were conducted using different gaming platforms based upon which units were present in any given battle (SP for battles including capital ships, MP for battles made up of starfighters only).
Imperial Storm IV
Imperial Storm IV is due to commence on April 8th 2022 and run for 30 days with each turn being 24 hours.
What is Imperial Storm you say?
Imperial Storm is a turn based war game that sees a trio of teams (Challenge, Hammer and Warrior) fight it out over a map of worlds in the sector we’re currently based in. Each of the 30 turns lasts for 24 hours with orders submitted by the Team Captains to the gamesmaster daily. The three teams will be vying to earn points by taking the different worlds in the sector whilst destroying the enemy fleets wherever they find them.
That sounds great but how does it work?
Each Team Captain has the responsibility of building a fleet based on a ship list provided by the gamesmaster, these ships will then be moved around the map to take worlds which will earn you points for each turn that they are held by your team. Additional points are earned by destroying the enemy.
Ok, cool but how do I get involved?
Good question! The pilots of each ship are involved in several ways.
Firstly the team captains are encouraged to include their teams in planning and strategy via their ships discord channel.
Secondly we will be releasing fiction and news items to keep the storyline of the war game rolling along via a dedicated discord channel.
Finally, and most importantly, when a battle occurs, you the pilots have the say in how your team will do!
Battles! So I get to fight?
Yes pilot, that you do!
When two fleets land on the same map space, be it a world one team wants to conquer or a random deep space location a battle will occur - note in deep space a team in hyperspace will only be engaged if the other team has a active interdictor, those sneaky devils.
A battle will last for two turns and unlike previous versions we do not stop the game so battles will run concurrently with other turns being processed. Combat will will begin the turn after the battle is declared, reason being that with time zones and jobs it will take around 24 hours to inform everyone and for captains to organise their forces.
Awesome! So how do we fight?
Each team will fight over a number of different platforms, all of which act as a percentage of your fleets overall attack rating. Each ship has a attack rating (how much damage it can do) and a durability rating (how much damage it can take).
First thing - the moment we declare combat each team does a initial 20% of its attack rating in damage to the enemy. If this is greater than the enemies total durability rating then we have a winner and combat is automatically resolved. Let’s face it we all like a underdog but a Corvette VS Star Destroyer is likely a heroic pasting.
Assuming both fleets are still in the battle we then do the following over the next 48 hours.
Similar to previous iterations, the gamesmaster will specify a FREE mission to be flown from the Battle Center (TIE, XvT or XWA).
The average score of the top 4 pilots of each team taken as a percentage of the original high score and used as a multiplier of their fleets attack rating.
Legions of Combat
A percentage of all the Legions of Combat your team earns during the TWO day turn will be counted and used as a multiplier of their fleets attack rating.
Legions of Skirmish
A percentage of all the Legions of Skirmish your team earns during the TWO day turn will be counted and used as a multiplier of their fleets attack rating.
Note in the case of LoS's, no more than 25% of your fleets overall damage to the enemy can be earned via a LoS.
In a break from previous Imperial Storms, we will have THREE PvP matches using any platform / gamemode combination that we support. These games must be selected by the Team Captains before they're played and all three must use different platform / gamemodes. Each winning team does additional damage, whilst the losers do as much damage as their losing ratio.
So who wins?
Well for individual battles the team that wins is the team with the largest remaining fleet.
Okay, so who wins the overall game?
Each world a team controls generates points per turn, albeit not all worlds are equal as some will earn you more than others. We also give teams a bonus equal to 1% of all damage they cause in a battle.
All of these numbers are added up and at the end of the event we will have a winner.