Difference between revisions of "System Manual:Dar"

From Emperor's Hammer Encyclopaedia Imperia
m (Hijacker moved page Dar to System Manual:Dar)
m (interwiki link to atmospheres)
 
Line 13: Line 13:
 
|class=Terrestrial
 
|class=Terrestrial
 
|diameter=2,4000 km
 
|diameter=2,4000 km
|atmosphere=Type I (breathable)
+
|atmosphere={{SW Wiki|Atmosphere#Type_I_atmospheres|Type 1}}
 
|climate=Warm and slightly humid year round
 
|climate=Warm and slightly humid year round
 
|gravity=Standard (1.2 Standard)
 
|gravity=Standard (1.2 Standard)

Latest revision as of 17:40, 24 April 2023

The Heir System was formerly the secondary base of operations for the Guild. While the Emperor's Hammer controls this system, they had permitted the Guild to have some of their transactions located here. Dar is the Heir System's only planet. All of the smuggler's operations of The Guild were located on Dar, and in fact, the former Master Executive Polder's personal estate is located there reminiscent of the former subgroup.

Despite the dissolution of The Guild, Dar remains a place of consistent smuggling activities. Those residing on the planet often utilize this to their advantage, although they are mostly personal indulgences.

System Facilities[edit]

Dar is a planet solely inhabited by Emperor's Hammer personnel, the smugglers and businessmen that the organization deals with, and their entourages. Among the most notable Imperial personnel present are those of the Dark Brotherhood Hetaeria, Nox Aeterna. There is one city on the planet's surface, the capital Capricia. The only other location comprised of sentient beings is the Dark Jedi temple, The Labyrinth.

Imperial Observation Base[edit]

The Imperial Observation base was created to monitor everything that had happened in the The Guild. Several high powered communications devices are located here to notify the Emperor's Hammer about any possible disturbances. The Imperial Representative housing is located there, and when the Chief Procurement Officer visits Dar, he/she will also stay at the Imperial Observation base.

Platform Sern[edit]

The Platform Sern orbits around the planet of Dar, much like a moon. It is basically used to house any materials smugglers bring in, until a transport can be scheduled to take the materials down to Dar. Most credit transactions below 20,000 credits take place on the Platform Sern. Anything above 20,000 credits will be paid on planet, by one of the members of the High Council.

The Smuggler's "Exchange"[edit]

The Smuggler's "Exchange" is where smuggler's will go to learn about new smuggling jobs and/or get paid for jobs they have already done. It is also a pleasant locale to socialize with fellow smugglers and merchants while listing to numerous bands.

The Smuggler's Training School[edit]

The now defunct Smuggler's Training School was where smugglers would take courses on how the Guild works. The High Moff and Imperial Representative were in charge of managing the school. The facility now remains wholly intact, but inoperable.

The Guild Storehouse[edit]

The Guild Storehouse is where any items that aren't in immediate need are kept. It retains its name from the days of The Guild to honor their memory.

The Labyrinth[edit]

The Labyrinth is an expansive temple on the surface of Dar where the Dark Jedi of Nox Aeterna reside. It is an ancient temple discovered during the time of The Guild. It's surface facilities were used for storage and dormitories before. Since then it was abandoned until recently, when Max heard rumors of its existence. Deciding to investigate himself, he found the temple and brought with him Nox Aeterna.

Since then, Nox Aeterna has made use of both the surface levels of the expansive temple, as well as the underground chambers. With only one entrance at the surface, and made of solid stone, the temple is a fortress capable of withstanding major siege.