Imperial Fleet Advisor

From Emperor's Hammer Encyclopaedia Imperia
(Redirected from Imperial Advisor)


According to the EH Training Manual, "These positions were created to fill specific jobs that cover several sections of the Emperor's Hammer, or which do not fall under the specific jurisdiction of any one Command Officer."

Princeps (PRN)[edit]

Status: Active

Position Description: Princeps of The Emperor's Hammer Strike Fleet, also meaning "First Imperial Citizen", is reserved for the Founder of The Emperor's Hammer (December 1994), who is also the legal Owner of the club and president of its Board of Trustees. He was also the first Fleet Commander of The Emperor's Hammer. However, since Princeps is not the Club Manager anymore, the Fleet Commander should be addressed instead for anything related to the club.

The Princeps is Grand Admiral Ronin.

Imperial Sovereign Protector[edit]

Status: Active

Position Description: Imperial Sovereign Protector is reserved for a dedicated Emperor's Hammer officer who has been chosen to guard and protect the Fleet Commander from any external forces, serving the FC as main counselor. Currently it's working as a position for an officer whose vast experience and time in service qualifies him to act as main advisor, along with the Princeps, for the whole club.

The Imperial Sovereign Protector is Sector Admiral Kamjin Maverick Lap'lamiz.

Fleet Systems Engineer (FSE)[edit]

Status: Inactive

Position Description: This officer runs and maintains the TIE Corps database and homepage, offers technical support to members having problems using the system, and works with Command Officers, flag officers, and pilots to design and implement new features and upgrades.

Rank: The minimum rank for the position of Fleet Systems Engineer is Admiral.

Combat Operations Officer (COO)[edit]

Status: Active but reworked as described in Combat Operations Officer

Position Description: The Combat Operations Officer is head of the Aggressor Strike Force and is in charge of fleet-to-fleet multiplayer activities and organizes multiplayer events within the TIE Corps and with other outside organizations and clubs.

Rank: The minimum rank for this position is Vice Admiral.

Dean of the Imperial Weapons and Tactics School (DEAN)[edit]

Status: Inactive

Position Description: The IWATS Dean heads and supervises the Imperial Weapons and Tactics School, the premiere training academy of the EH. Topics of training range from beginning orientation of the EH, to HTML, tactics and editing of games.

Rank: The minimum rank for the position of Dean is Admiral.

Lord Ambassador (LA)[edit]

Status: Inactive

Position Description: The LA, along with his other Ambassadors, represent the Emperor's Hammer in the various media around the world.

Rank: The minimum rank for this position is Admiral.

High Court of Inquisitors (HCI)[edit]

Status: Inactive

Position Description: Also referred to as the Inquisition in the Emperor's Hammer Strike Fleet, is in charge of dispensing justice and interpreting the EH Bylaws and the Articles of War. The EH Articles of War present in detail the EH Court System and how errant EH Members who have broken the EH Bylaws are treated. It should be noted that the Fleet Commander or the High Inquisitor personally appoint the Inquisitors who are veteran and/or retiring EH Members.

High Inquisitor (HI): The High Inquisitor (HI) serves as the Fleet Commander's personal advisor and confidant. Although the HI does not outrank other Command Officers within the Hammer, High Inquisitors are generally selected based on their time within the Hammer and overall loyalty to the Fleet Commander. Consequently, the High Inquisitor or one of his/her designees (i.e. Inquisitors) should ALWAYS be respected or face the consequences. The primary duty of the High Inquisitor is to oversee the application and dispensing of justice within the Fleet in accordance with the mandates of the EH Articles of War (as posted separately in this Training Manual). The secondary responsibility of the HI is to coordinate his Inquisitors within the political holdings and courts across the Empire to gain favors for the EH. The Imperial courts, strongholds of the Senatorial Palaces, and often, the palaces of the Huttese, are the "battleground" of the High Inquisitor. The HI only travels in the uppermost circles Imperial society and is respected by all Imperial Courtiers, as he/she is usually very strong in the Dark Side of the Force. The HI can not be a Member of the TIE Corps or one of the other SubGroups of the EH.

Inquisitors (INQ): Assistants to the HI, Inquisitors (INQ) serve as Members of the EH justice system but also as the eyes and ears of the High Inquisitor and EH Command Staff throughout the limits of the known Galactic Empire. Their duties are not just restricted to the Systems held by the Emperor's Hammer. It is rumored that the High Inquisitor has even managed to place a few of his most trusted Inquisitors on Coruscant and Byss! An Inquisitor can not be a Member of the TIE Corps or one of the other SubGroups of the EH.

Imperial Counsel[edit]

Status: Inactive

Position Description: Imperial Counsel is a trained attorney capable of assisting and advising the Fleet Commander in matters concerning the design and operation of the Emperor's Hammer. Counsel is responsible for monitoring legal developments throughout the galaxy and may be called upon to review situations which may arise from time to time in an effort to avoid legal entanglements.

War Officer (WO)[edit]

Status: Active but reworked as described in Warfare Officer

Position Description: The War Officer is in charge of wargaming activities within the TIE Corps, and works under the authority of the TIE Corps Commander (TCCOM). He or she is responsible for evaluating the rules of wargames and skirmishes, reporting wargame reviews and results to the TCCOM, as well as plotlines for for future games. The War Officer is also tasked with maintaining the Wargaming Manual and website.

Rank: The minimum rank for this position is Rear Admiral, and the maximum rank is Admiral.

Command Responsibilities

  • Reviewing and approving new wargame rules for use in the TIE Corps.
  • Reviewing and approving new complex skirmishes rules for use in the TIE Corps.
  • Documenting fleets and rules used in all official Wargames and Skirmishes in the TIE Corps.
  • Functioning as Game Master in larger scale wargames, such as those between Battlegroups or TC-wide (or smaller ones as necessary).
  • Organizing larger scale wargames, like those between Battle Groups or involving the full TIE Corps or EH Subgroups. (for example: the yearly "Imperial Storm" operation.)
  • Keep a record of all wargames, past and present, on a regularly updated WO website.
  • Maintain and revise the Wargaming manual as necessary.