User:Turtle Jerrar
Insignia (Naval/Fleet) | Insignia (Army) | EH | TC | HF |
---|---|---|---|---|
Enlisted Ranks1 | ||||
First Sergeant | ||||
Master Sergeant | ||||
Master Chief | Gunnery Sergeant | |||
Chief | Staff Sergeant | |||
Sergeant | ||||
Leading Crewman | Corporal | |||
Able Crewman | Lance Corporal | |||
Crewman | Private First Class | |||
Junior Crewman | Private | |||
Recruit | Recruit |
1 Enlisted ranks for members are only used within the Hammer's Fist. Enlisted ranks for other portions of the Emperor's Hammer exist for fictional/lore-based purposes only.
Manuals
Sleeve Stripes
Golden bars with different thickness on the uniform's sleeve indicate the relative seniority (by position) of the member.
EH | N/A | Imperial Advisors, Group command staff officers (non-XO) | Command Attaches, Group command staff officers (designated XO) | Subgroup Commander | Command Staff | Executive Officer | Fleet Commander | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TC | Flight Member | Flight Leader | Squadron Executive Officer | Squadron Commander | Wing Commander | Commodore | Battlegroup Commander | Warfare Officer, Combat Operations Officer | Strategic Operations Officer | TIE Corps Commander | N/A |
EH | TC | |
---|---|---|
N/A | Flight Member | |
Flight Leader | ||
Squadron Executive Officer | ||
Squadron Commander | ||
Wing Commander | ||
Commodore | ||
Battlegroup Commander | ||
Imperial Advisors, Group command staff officers (non-XO) | Combat Operations Officer, Warfare Officer | |
Command Attaches, Group command staff officers (designated XO) | Strategic Operations Officer | |
Subgroup Commander | TIE Corps Commander | |
Command Staff | N/A | |
Executive Officer | ||
Fleet Commander |
Welcome to the Emperor's Hammer Manual. The Manual acts as a central resource and reference for the entire Emperor's Hammer, covering a vast range of topics from ranks and medals to the structure within the Emperor's Hammer. This manual provides all of the information needed to function and enjoy a career in the club. The Emperor's Hammer is a complex and dynamic organization. Emperor's Hammer veterans are encouraged to periodically review the contents herein, as they are under constant revision.
Activities
The Emperor's Hammer is primarily based on online multiplayer or role play gaming in the Star Wars universe, however, there are many other activities and events available.
The primary activities center around online multiplayer gaming
. The TIE Corps focuses on the space combat sims, the Hammer's Fist on the First Person Shooters, the Directorate on Strategy and the Fringe on Star Wars Galaxies (Star Wars themed Massive Multiplayer Online Role Playing Game). The Dark Brotherhood of Jedi is the only exception as it focuses on many aspects and adds in the element of Force users.
The Emperor's Hammer has created thousands of missions/maps for Star Wars games. They are available for download from the Emperor's Hammer Battle Center.
Battle Center status as of this manual revision: GAME BATTLES MISSIONS TIE Fighter 295 1901 X-Wing vs. TIE Fighter 186 1224 Balance of Power 38 231 X-Wing Alliance 91 660 X-Wing 24 128 SW: Galactic Battlegrounds 7 33 Jedi Academy 0 5
The following list contains only SOME of the activities to participate in within the Emperor's Hammer: Gaming Activities
Space Simulators For those whose interested in vaping their enemies into tiny bits in fast space combat, the EH provides a solid membership where players for online multiplaying can be found, as well as many custom missions for single player in all of the supported games:
X-Wing (XW) TIE Fighter & TIE Fighter CD (TF) X-wing vs Tie Fighter (XvT) Balance of Power (BoP) X-Wing Alliance(XWA) Freeworlds
First Person Shooters For those who prefer a more personal approach and to "pound the ground", the EH supports all multiplayer Star Wars themed First Person Shooters, be it a trooper or Dark Jedi. The games currently supported are:
Call of Duty 4 with Star Wars Mod: Galactic Warfare Battlefield 2142 with First Strike mod Dark Forces 2: Jedi Knight Jedi Knight 2: Jedi Outcast Jedi Knight 3: Jedi Academy Republic Commando Star Wars: Battlefront series
Real Time Strategy Games For those who prefer the careful planning of strategies and the decisive strike against your enemies. Real Time Strategy games are also supported in the Emperor's Hammer:
Star Wars Force Commander (limited support) Star Wars Galactic Battlegrounds + Clone Campaigns Star Wars Empire at War + Forces of Corruption Sins of a Galactic Empire
Role Playing For those who prefer live action character development in a Star Wars based universe. Role playing games are also supported in the Emperor's Hammer:
Star Wars Galaxies Star Wars The Old Republic
Creative Activities
Fiction For creative minds that enjoy stories, the Emperor's Hammer allows members to participate in a great deal of events related to writing fan-fiction:
Short-stories Poetry Run-on stories on the message boards
Trivia Your Star Wars and EH knowledge will be measured in these events, which can be administerd via e-mail, message board or IRC.
Webpage Design and Creation Events, competitions, units and other situations all require webpages for effective communication within the Fleet. Webpages creation is a good way to get noticed and promote your own fighting unit.
Graphics and other Artistic Endeavors Creating original EH-oriented graphics is a great way to contribute to the Fleet. It does not matter if you think you are the worst artist in the world, there is never enough graphic art in the EH.
Newsletters The Emperor's Hammer publishes the Dark Sentinel. This newsletter covers the entire EH and accepts contributions from all corners of the club. Give your work a broader audience. Be creative! Events
Operations and Competitions All of the above activities can be done as an individual effort at any time. Don't wait for some "official" event to come along to be active! When official events do come along, it is always a big event. Official events fall into two categories: Operations and Competitions.
Operations are the Big Events. They are always Group-wide and frequently have many different activities to encourage everyone to participate. Because they are so complex, they involve many man-hours of preparation and do not occur more than once every few months.
Competitions are more local events. They are usually at the unit level or below, pitting squadron against squadron or platoon against platoon. Inter-squad competitions can settle who is the best flight in a squadron or squad in a platoon. Competitions may be run by anyone and only require approval by a superior and the Operation Officer for that Group.